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Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.
I've actually been maintaining my own version of the City Name Map ever since work on the bigger map started. Everyone is welcome to make contributions and revisions. The map is around 60% populated with city names (based on # of non-Peak land tiles), although many areas of the map are not yet done, mostly because I don't know how to fill those regions up. There's a tCityMap worksheet which puts the quotation marks on each value, and this is the worksheet I export to CSV.
Main issues:
I still have to clean up the CSV before exporting it, because it adds a lot of quotation marks (maybe due to the implementation of the Excel formulas). Cleaning up can be done in just 3 find-and-replace steps, though.
Special characters (e.g. accented characters) here are escaped via HTML ( &#XXX; ), since Leo just mentioned about implementing Unicode strings instead recently. I'll convert these to Unicode within the day. (EDIT: Fixed as of 2:30 PM UT+8)
Some parts of the map not yet updated: Horn of Africa
EDIT: I read Leo's post above just after posting this; I think I can do away with the tCityMap worksheet for now thanks do the loadCityNames and saveCityNames modules (though I will keep it first just in case needed).
That's great, you can use that as material once the suggestion thread starts. I find it quite daunting to review such a large set of names and don't want to discourage other people to make their own suggestions, so if possible it would be preferable to split it into smaller region based suggestions.
As previously, 2-4 tiles per city names are possible, I think there are still regions of the world where it would be more accurate to represent one significant city instead of foregrounding minor cities. It's definitely not encouraged though.
I updated my Murex PR with some additional features:
- I fixed an error when enabling "show all regions" overlay.
- I updated the RegionMap exporter to directly update the csv file. (no more copy-pasting required)
Hi Leoreth, two questions:
1. Is this map playable at all on the Git? I have limited storage space/bandwith so don't want to download if it's not playable (even if just a Alpha Prototype).
2. Are there any areas that need cities being done for? I don't mind (if I download the map) doing some city names/resource research, but I haven't followed the entire thread/your pushes so I would probably be better off being directed.
1. The map branch is not meant to be playable. It is only shared for developing the terrain on the new map.
2. There currently is no (agreed upon) city name map at all for the new map. As I mentioned a few posts back, we are soon at the point where we can start working on on that, similar to how I have accepted all those map terrain suggestions and then implemented them later based on my own preferences. I will start a new thread on this subject soon, with more information on how the suggestion process should go.
Merged a pull request by merijn_v1:
- Murex art now has waves, like Clams
- fixed all regions overlay in worldbuilder
- RegionMap exporter directly exports to the CSV directory
Update: I consider the terrain editing phase of the new map concluded for the moment, but of course you are still free to make further suggestions and I will come back to them at some point. While I am collecting your suggestions for the city names map, I will turn my attention back to the develop branch and start fixing a bunch of bugs that have been reported.
I do have some ideas/plans for some map changes, but all of them are related to resource varieties. So they do not really disturbed other map development things. My ideas are the following:
1. Shrimp and Lobster as varieties for Crab (copy art from C2C)
2. Emerald (C2C)
3. Cinnamon for Spices (create new art)
4. Black sheep (for "where is Waldo" easter egg minigame)
There is no uranium in Madagascar in the new map. (Opposed to the current map)
I don't know if this is intended or not, but I found somesources reporting uranium deposits in Madagascar.
Spoiler:
Madagascar has a high potential of uranium in terms of mineral resources on the island. ... The first discovery of uranium in Madagascar is located in the lacustrine basin of Antsirabe located in the central part of Madagascar.
In view of the results obtained from past exploration and production of uranium, the interpretation of known uranium occurrences in Madagascar and the IUREP Mission's own geological observations, as well as current developments on the understanding of uranium ore genesis, speculative resources are estimated to total within the range of 4 000 to 38 000 tonnes U.
Also, I have noticed the water bodies between the Japanese Islands are not ocean tiles, but inland lakes.
Sure, it would be a nice buff to Japanese cities (especially Nagasaki) but... this is just way too wrong in geographical context....
(please ignore the city names in Korea, they are not finished yet)
I started working on the new Marsh feature again. (I will post about the progress soon.) I installed the Blue Marble package, because last time you asked how the new marsh feature looks like with that package installed. I noticed that my new forest variations have a different texture that the old forest variations.
My new features use a modified version of the old texture file. (Both the leafy trees and new tree types, like bamboo) Blue Marble uses a new texture file for the leafy trees. The difference can clearly be seen in when the variations are placed next to each other, like in the screenshot. On the map they are rarely placed next to each other, so it is not really noticable.
The different textures can be be both desirable and not. It makes the new variations blend in less well with the old variations. But the different texture can also be used to represent leafy trees from a different climate zone. So the question is, what do we prefer?
I can change the nif file, so it still uses my custom texture file for the new tree types, like bamboo, and the texture file from Blue Marble for the leafy trees. This will give the leafy trees of the bamboo variation always the same texture as the leafy trees of the leafy variation, even if Blue Marble is not installed.
EDIT:
Similarly, there is a minor texture difference between the jungle and the savannah features introduced by Blue Marble. This is hardly noticable though. Only if you look very carefully.
EDIT2:
Blue marble makes the difference in texture between Jungle and Rainforest less clear. You can see the difference if you place both next to eachother. But they are not very distinguishable when place individually if you don't know what you should be looking for to see the difference. (Rainforests are more "sparkly")
New update:
- added uranium in Madagascar
- minor terrain adjustments in the Americas
- minor terrain adjustments in South East Asia
- added and adjusted mining resources in South and Central Africa
- adjusted Halys and Karun river courses
- added oil in Libya
- added pearls in Arabia, Maldives (cowry), Western Australia, Baja California
- minor adjustments in India and Japan
- restored Hawaii to previous shape in the current map
- removed incense from Persia, Sindh, China, Japan, Ethiopia
- added incense to Somalia, Oman, Indochina, Indonesia, Deccan, Western Australia
- moved lower Nile west at the expense of the Gulf of Sirte
Most "adjustments" were resources or terrain/features on singular tiles, so there's not much to show. This leaves:
Spoiler:
More accurate Mississippi delta.
The new (old) Hawaiian archipelago.
The shifted Nile delta and lower Nile, note that resources have also been rearranged in the process. I also decided to change the delta tiles to marsh, since that land was not really developed in Egyptian times.
I made a PR with the new marsh variation. I also changed all new forest variations to use the same texture file as the leafy forest variation. (They automatically use the Blue Marble version if that is installed)
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