1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[Development] Alternative Map during 1.17

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Jun 9, 2019.

  1. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    New marshes impressions:
    Spoiler :
    Civ4ScreenShot0169.JPG Civ4ScreenShot0170.JPG Civ4ScreenShot0171.JPG Civ4ScreenShot0172.JPG Civ4ScreenShot0173.JPG Civ4ScreenShot0174.JPG Civ4ScreenShot0175.JPG Civ4ScreenShot0176.JPG
     
    Tigranes, ozqar, trevor and 4 others like this.
  2. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    When I enabled the grid I noticed that my new marsh was much less present. I compared the grid texture file and the normal texture file and I saw that the grid file had a larger alpha channel area. I removed the grid lines and tested the result and I'm quite pleased with it. The color has a bit more saturation than last time. But I like that because it stands out a bit less.

    Spoiler :
     

    Attached Files:

    Crimean Lord likes this.
  3. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    Can you make the neighbouring terrain blend even further into the marsh tile? I also have to compare this to the current state to give accurate feedback. Can you push this to a branch so I can see it on my own machine?
     
  4. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    Maybe only a little bit. The coastal glitch is a result of the texture being withdrawn into the tile too much.

    I commited the current version to the branch "marsh".
     
    Last edited: Mar 5, 2020
    Crimean Lord and Leoreth like this.
  5. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    I can't make the neighbouring tile blend more into the marsh tiles. Even small changes will causes the coastal glitch to appear.
     
    Crimean Lord likes this.
  6. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    Okay, that's alright.
     
  7. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    Merged a pull request by merijn_v1: fixed graphical update after placing a different feature variety
     
    Crimean Lord likes this.
  8. Enyavar

    Enyavar Prince

    Joined:
    May 16, 2015
    Messages:
    421
    Will it be possible in the future to convert marshes to usable tiles through intensive labor?

    Maybe tied to the Hydrology tech and/or the Laborer unit?

    Or will marshes turn into usable land tiles automatically (tied to years, like the appearance of new world resources)?
     
  9. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    Which textures are you using for this? They aren't in the map branch.
     
  10. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    No, marshes in places like Siberia, Congo or Amazonia are still not developed today. The purpose of the terrain is to bar certain tiles from development no matter how many workers you have.

    Some marshes are placed to block early settlement temporarily and intended to be removed like resource spawns during the course of the game, e.g. Venice, St. Petersburg, Netherlands.

    None, I gave up on this due to how different water textures interact when bordering each other. Arctic coast now has the same texture as normal coast.
     
  11. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    Merged a pull request by merijn_v1: added Cinnamon variety for Spices
     
  12. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    I forgot to add the cinnamon variety to Consts.py in last PR. I could make a new PR, but I guess that it is easier if you do it yourself when you add it to the map.
     
    Crimean Lord likes this.
  13. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    Yeah, I already noticed.
     
  14. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    New update: placed Cinnamon on the map.
     
  15. youtien

    youtien Lyricist

    Joined:
    Aug 25, 2008
    Messages:
    1,313
    Gender:
    Male
    Location:
    Taipei
    Desert issue:

    Normal unit can't enter desert, that makes desert cities like Kerma and Dunhuang impossible to conquer without camel. China has no access to camel, and Silk Road has many desert tiles too.
     
  16. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,774
    Location:
    The city of the original vlaai
    Probably those tile should be passable if it has a road.
     
  17. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

    Joined:
    Aug 2, 2015
    Messages:
    461
    Gender:
    Male
    Location:
    Hanseong, Great Korean Empire
    Random suggestion: Have Turquoise be a variant of Jade instead of Gems. I think we can roughly classify precious stones as "Jade" if they are opaque (e.g. turquoise, opal), and "Gems" if they are translucent (e.g. ruby, sapphire). It would also remove the awkwardness of the Quarry art on the Turquoise (I guess it's based on the Marble art) which is actually a "Mine," and since Jade is improved by Quarry it would look more appropriate.
     
  18. Steb

    Steb King

    Joined:
    May 20, 2009
    Messages:
    777
    Gender:
    Male
    Location:
    Montréal
    The source of the Rhône river in Switzerland flows in the wrong direction.
    Spoiler :
    weird river.png
     
  19. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    34,028
    Gender:
    Male
    Location:
    Leblanc
    That's deliberate to represent Lake Geneva.
     
    Crimean Lord and Publicola like this.
  20. Steb

    Steb King

    Joined:
    May 20, 2009
    Messages:
    777
    Gender:
    Male
    Location:
    Montréal
    Oh. But then I'd say it doesn't do a very good job. I think most people will see this as a bug. Also, Lake Geneva is part of the Rhône and the water definitely flows west though the lake.
     

Share This Page