Nice, maybe the island should be represented as an atoll with rainforest vegetation?- added pearls in Maldives (cowry)
The Maldives are not an atoll though? Not sure about the most appropriate vegetation.Nice, maybe the island should be represented as an atoll with rainforest vegetation?
Well, maybe I'm misunderstanding something, but: https://www.britannica.com/place/Male-island-MaldivesThe Maldives are not an atoll though? Not sure about the most appropriate vegetation.
New update:
- added uranium in Madagascar
- minor terrain adjustments in the Americas
- minor terrain adjustments in South East Asia
- added and adjusted mining resources in South and Central Africa
- adjusted Halys and Karun river courses
- added oil in Libya
- added pearls in Arabia, Maldives (cowry), Western Australia, Baja California
- minor adjustments in India and Japan
- restored Hawaii to previous shape in the current map
- removed incense from Persia, Sindh, China, Japan, Ethiopia
- added incense to Somalia, Oman, Indochina, Indonesia, Deccan, Western Australia
- moved lower Nile west at the expense of the Gulf of Sirte
Most "adjustments" were resources or terrain/features on singular tiles, so there's not much to show. This leaves:
Spoiler :View attachment 547044
The shifted Nile delta and lower Nile, note that resources have also been rearranged in the process. I also decided to change the delta tiles to marsh, since that land was not really developed in Egyptian times.
I'm sorry, but the new position for the Nile looks really off to me. Is there a specific gameplay advantage to having it further west?
One thing that might improve it would be to have another eastern branch of the Nile Delta start one tile further south, so the entire delta is four tiles instead of three. This matches up with the delta starting right at Memphis (where Egypt spawns) and also puts the eastern edge of the delta closer to Sinai by a tile.
I think the motivation for moving the Nile slightly west was to avoid having the possibility of a city that is both on the Nile and a port on the Red Sea. I think that's a worthwhile reason for the current course, which also doesn't really look off to me other than my objection above that the delta shouldn't have marsh tiles and maybe adding another branch as noted here. The tile just to the east of the eastern branch would then be floodplain/desert, and I think the two Marsh tiles could be floodplain/plains.
Not sure I follow this comment. Yes, the Suez Canal area should be the only spot where you could connect the Red Sea to another watercourse. But if anything that cuts in favor of the western version of the Nile, so the Nile and the Red Sea are two tiles apart. If the Nile were only one tile west of the Red Sea, Thebes or Akhetaten being placed, as in reality, on the eastern side of the river would also result in the city being coastal, which is obviously a bad result.Cant Suez fill that role? Off the top of my head I don't really think of the Egyptians (or anyone who might conquer the area) as seafarers, at least not in that direction
Not sure I follow this comment. Yes, the Suez Canal area should be the only spot where you could connect the Red Sea to another watercourse. But if anything that cuts in favor of the western version of the Nile, so the Nile and the Red Sea are two tiles apart. If the Nile were only one tile west of the Red Sea, Thebes or Akhetaten being placed, as in reality, on the eastern side of the river would also result in the city being coastal, which is obviously a bad result.
@merijn_v1 : no obligation at all, but if you have time can you look into the marsh terrain to see what causes its issues with the uneven transition into water when placed on a coast? I hope you know what I mean, in many cases we couldn't place marsh terrain and only the feature because it would result in a graphical glitch otherwise.
I have seen similar issues when trying to work with different textures for Arctic Coast, and I think it might be related to the layer order or texture blend values.
Edit: I actually just noticed that Marsh also sometimes has weird transition glitches with other land terrains.