GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
The main work is done, as you can see on the screenshots. The first screenshot is ruins only, the second ruins with a fury road settlement in the centre. I think the scaling comes pretty close, if not perfect.
I did some last-minute adjustments after the screenshots so all ruins should be within their tile borders now and won't overlap with adjacent ruins.
The problem now is that the "cellars" of the buildings don't go below groundlevel.
The only quick solution I can offer for flatland tiles is to remove the shadows of the cityset, so they won't look to 'float' so offen.
For hill ruins, I wonder if you could adapt the mapscript so that hill ruins link to another artfile? I could try to adapt the ruins so that they are on different 'levels' in respect to their position (higher in the centre, lower on the edges).
Essentially, two ruins features then. One for flatlands, one for hills. Possible?
I made a cleaned-up Civ4CityLSystem.xml file too. Might be handier for you in the future if you want to add more buildings or so.
The Civ4PlotLSystem.xml file I still have to do.
I did some last-minute adjustments after the screenshots so all ruins should be within their tile borders now and won't overlap with adjacent ruins.
The problem now is that the "cellars" of the buildings don't go below groundlevel.
The only quick solution I can offer for flatland tiles is to remove the shadows of the cityset, so they won't look to 'float' so offen.
For hill ruins, I wonder if you could adapt the mapscript so that hill ruins link to another artfile? I could try to adapt the ruins so that they are on different 'levels' in respect to their position (higher in the centre, lower on the edges).
Essentially, two ruins features then. One for flatlands, one for hills. Possible?
I made a cleaned-up Civ4CityLSystem.xml file too. Might be handier for you in the future if you want to add more buildings or so.
The Civ4PlotLSystem.xml file I still have to do.