I want to make an important suggestion to Japan. I know we're not supposed to change coastlines and that Leoreth has said Japan's shape is satisfactory, but I believe this small change would greatly improve the area.
Problem:
- Japan's Seto Inland Sea, gameplay-wise, is a big lake in the middle of a single large island consisting of the merger of Honshū, Shikoku and Kyūshū. This is, I think, ugly, and it means that cities on the northern side of the inland sea aren't connected to the Pacific. This includes most notably Osaka, Kobe and arguably Kyoto (which is in reality inland, but closer to the Pacific than to the Sea of Japan).
- Since Japan is thin, cities on the north side of the inland sea are in fact coastal on the Sea of Japan. But a defining feature of Japan's geography is that basically every important city is on the Pacific. In the current small map, it has always bugged me that your capital and most important city is a Sea of Japan port, when this area was always poorly developed. In reality, the largest Sea of Japan port in southern Honshū seems to be... Maizuru, a city of 83,000 people.
Solution:
- I feel bad about this, but... sacrifice part of Shikoku.
- Add a tile north to ensure that the Kobe/Osaka/Kyoto area doesn't touch the Sea of Japan.
As you can see, I basically swapped the eastern Shikoku tile with the fish tile north of the rice. Let me explain my thought process.
Since we can't diagonally connect water tiles, we need to remove a tile in order to open up the inland sea. There were basically three possibilities. The first is to remove the peninsula with the tea resource. But this peninsula is a very distinctive part of Japan's geography and it would look weird without it.
This leaves the two Shikoku tiles. Removing the western one would make sense, since that would connect the other water tile 1W. In addition, Shikoku is closer to other landmasses in the east than in the west (there are bridges in the eastern part only). However, the city on the western tile, Matsuyama, is (I believe) the most historically important one on Shikoku; the copper resource is justified (Besshi mine); and the most important sea routes, I think, pass east of Shikoku, not west of it. Thus I decided to remove the eastern tile instead. It also gives the inland sea a better shape IMO.
To prevent important ports on the Sea of Japan, I put a hill tile north of the rice. It seemed appropriate to move the dye from Shikoku on the new tile, if only to discourage founding a city there. (Has anyone been able to justify the dye resource in Japan, btw?) I was worried that it would make southern Honshū too fat, but in fact the width of the island in this area is roughly the same than 1E, i.e. where the copper is, so I think the shape is actually better like this. And adding the hill correctly makes the area less flat.
Of course, Shikoku really
should be two tiles, in an ideal world. But there simply isn't a way to fit it without creating a weird lake and totally screwing up the Kyoto/Osaka area. Since players will rarely put any cities on Shikoku (both tiles currently have a resource), I think the sacrifice isn't too costly.
Overall I think my suggested changes give Japan a more pleasant shape: it now looks more like the convoluted archipelago that it actually is, instead of a single smooth elongated island.
And it makes the gameplay more realistic. I would be disappointed if the new map didn't allow us to correct the mistake of putting Japan's capital on the Sea of Japan.
I made a few other minor changes in the picture:
- Made the tile north of the silver a hill, since this area (like most of Japan, really) appears to be quite hilly.
- Added forests on the entire dorsal spine of Japan
- Put islands in the inland sea
- Moved the fish south to benefit Kyoto/Osaka and emphasize the Pacific at the expense of the Sea of Japan