-0blivion-
Musically inclined
Inherited turn: My My, those Vikings are close. Delhi is rioting. Lux to 30%.
Ottomans and Vikings are up The Wheel, Mysticism and Iron working. Mayans are up The Wheel. We have writing in 21 at +1 gpt.
Turn 1: 2510 BC
I press enter and a settler pops out of Delhi, putting us to size 2
We need to get a pump going in Delhi, so i set to warrior till we grow a bit.
I gamble and pop the hut, we get a conscript warrior.
Turn 2: 2470 BC
Worker finishes roading wheat. Starts irrigating it. We need Delhi up to +5 fpt.
The Mayans pick up Mysticism.
Turn 3: 2430 BC
Delhi warrior - warrior. I keep this one for MP.
Turn 4: 2390 BC
Bombay founded by Forest Game and furs. Starts on barracks.
Turn 5: 2350 BC
Delhi Warrior-Archer. Be nice to have a little muscle if Ragnar gets nasty.
After founding Bombay, we are up to +9 gpt. 100% science won't reduce the time for writing though.
Turn 6: 2310 BC
Worker finished irrigating wheat. Moves to road up Bombay and chop that Game.
Turn 7: 2270 BC
Ragnar only has a warrior in Bergen
It is only size one, so he cant whip
a spear. We have 3 warriors on the scene..
Delhi at size 4, lux to 10%.
Turn 8: 2230 BC
Nothing
Turn 9: 2190 BC
A viking archer turns up at Bergen. Still only size 1. Delhi archer-settler.
Delhi at size 5, lux to 20%. I declare war on the Vikings! Warrior kills the archer outside bergen, capturing slave. Another warrior captures another slave.
Turn 10: 2150 BC
Archer comes out of Trondheim and kills one warrior. Our regular warrior attacks Bergen, and beats their warrior. Another warrior inside. Our conscript warrior attacks Bergen, and wins. Bergen is autorazed. A settler inside becomes 2 slaves.
Turn 11: 2110 BC
Viking archer kills our victorious conscript warrior. We kill it with our last warrior in the area, which promotes to vet. Our archer is on the scene now. I am happy with this war now. I will make peace at first oppurtunity.
Turn 12: 2070 BC
Meet the Mongols. They are up IW, Myst and the wheel.
Turn 13: 2030 BC
Delhi settler-settler. We have a pump now
I will found near old Bergen.
Turn 14: 1990 BC
Ragnar comes begging for peace. We get Iron Working, Mysticism, The Wheel, and 177 gold
We have horses north of Tronheim and south of Bombay! No iron though
Turn 15: 1950 BC
Madras founded. Slaves connecting ivory. Madras starts on temple to claim the cows.
Turn 16: 1910 BC
Osman demands 35 gold. We are a bit gassed after the Bergen battle, so i give in - for now.
Turn 17: 1870 BC
Nothing.
Turn 18: 1830 BC
Delhi Settler-Settler. Bombay Barracks-Archer. Ivory hooked up. Lux down to 10%
Turn 19: 1790 BC
Game chopped. Worker starts to road it. Writing in 2 turns, and everyone except Mayans gets it. Bah.
Turn 20: 1750 BC
Delhi grows to size 5. Lux to 20%. We have a settler in place for next city. Delhi's pump works like this:
When it grows to size 5, lux goes to 20% and the forest tile is switched to the unmined plains tile. It is a 5 turn pump, not quite ideal.
Looking back, and future plans
We will get writing next turn. I recommend we put it on philo at 80%. That will get it quite quickly. Philo gambit can be done here.
I suggest we get HBR from one of the other civilizations and horse rush Scandinavia. I don't like Berserks.
I am very happy with the way the war went. We were so cramped by the vikings it was unbelievable. Our warrior rush went well. We took out their first city after the capital. We built a new town nearby. We have a luxury hooked up because of it. We gained three techs, 177 gold and 4 slaves
Ottomans and Vikings are up The Wheel, Mysticism and Iron working. Mayans are up The Wheel. We have writing in 21 at +1 gpt.
Turn 1: 2510 BC
I press enter and a settler pops out of Delhi, putting us to size 2

We need to get a pump going in Delhi, so i set to warrior till we grow a bit.
I gamble and pop the hut, we get a conscript warrior.
Turn 2: 2470 BC
Worker finishes roading wheat. Starts irrigating it. We need Delhi up to +5 fpt.
The Mayans pick up Mysticism.
Turn 3: 2430 BC
Delhi warrior - warrior. I keep this one for MP.
Turn 4: 2390 BC
Bombay founded by Forest Game and furs. Starts on barracks.
Turn 5: 2350 BC
Delhi Warrior-Archer. Be nice to have a little muscle if Ragnar gets nasty.
After founding Bombay, we are up to +9 gpt. 100% science won't reduce the time for writing though.
Turn 6: 2310 BC
Worker finished irrigating wheat. Moves to road up Bombay and chop that Game.
Turn 7: 2270 BC
Ragnar only has a warrior in Bergen

a spear. We have 3 warriors on the scene..
Delhi at size 4, lux to 10%.
Turn 8: 2230 BC
Nothing
Turn 9: 2190 BC
A viking archer turns up at Bergen. Still only size 1. Delhi archer-settler.
Delhi at size 5, lux to 20%. I declare war on the Vikings! Warrior kills the archer outside bergen, capturing slave. Another warrior captures another slave.
Turn 10: 2150 BC
Archer comes out of Trondheim and kills one warrior. Our regular warrior attacks Bergen, and beats their warrior. Another warrior inside. Our conscript warrior attacks Bergen, and wins. Bergen is autorazed. A settler inside becomes 2 slaves.
Turn 11: 2110 BC
Viking archer kills our victorious conscript warrior. We kill it with our last warrior in the area, which promotes to vet. Our archer is on the scene now. I am happy with this war now. I will make peace at first oppurtunity.
Turn 12: 2070 BC
Meet the Mongols. They are up IW, Myst and the wheel.
Turn 13: 2030 BC
Delhi settler-settler. We have a pump now

I will found near old Bergen.
Turn 14: 1990 BC
Ragnar comes begging for peace. We get Iron Working, Mysticism, The Wheel, and 177 gold

We have horses north of Tronheim and south of Bombay! No iron though

Turn 15: 1950 BC
Madras founded. Slaves connecting ivory. Madras starts on temple to claim the cows.
Turn 16: 1910 BC
Osman demands 35 gold. We are a bit gassed after the Bergen battle, so i give in - for now.
Turn 17: 1870 BC
Nothing.
Turn 18: 1830 BC
Delhi Settler-Settler. Bombay Barracks-Archer. Ivory hooked up. Lux down to 10%
Turn 19: 1790 BC
Game chopped. Worker starts to road it. Writing in 2 turns, and everyone except Mayans gets it. Bah.
Turn 20: 1750 BC
Delhi grows to size 5. Lux to 20%. We have a settler in place for next city. Delhi's pump works like this:
When it grows to size 5, lux goes to 20% and the forest tile is switched to the unmined plains tile. It is a 5 turn pump, not quite ideal.
Looking back, and future plans
We will get writing next turn. I recommend we put it on philo at 80%. That will get it quite quickly. Philo gambit can be done here.
I suggest we get HBR from one of the other civilizations and horse rush Scandinavia. I don't like Berserks.
I am very happy with the way the war went. We were so cramped by the vikings it was unbelievable. Our warrior rush went well. We took out their first city after the capital. We built a new town nearby. We have a luxury hooked up because of it. We gained three techs, 177 gold and 4 slaves
