Displaying Latin Extended‑A characters

IgorS

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Sep 28, 2008
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Rishon
Hi. I was wondering if there is a way to make Civilization V display Latin Extended‑A characters in the game (š, č, ž, ą, ő, ű, etc.)

Moderator Action: Moved to main C&C forum rather than the new civs subforum - Pouakai
 
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There is! You've unfortunately got to replace the font files and can't easily do that through a mod, but having done it myself it does the trick. Check out this thread for more info and the new font files
 
There is! You've unfortunately got to replace the font files and can't easily do that through a mod, but having done it myself it does the trick. Check out this thread for more info and the new font files
Thanks! I'll check it out. But in any case, are you saying this is not something that can be modded? I mean, there is no mod that does this? I am asking because I'm now back to Civ V after deciding to skip Civ VII and kind of feeling tired of Civ VI (and also frustrated with being unable to understand modding beyond changing text), and so I want to redo all the city lists for all the civs in the game, and there are civs like Poland that require special characters. I've been spoiled by Civ VI, of course, being able to display pretty much any character which allowed me to create city lists with names that looked more authentic.
And also, thank you for the Enlightenment Era mod! I definitely want to try it out!
 
I've been digging into it a bit myself, but as far as I can tell a mod isn't able to update the font files, though I'd be be very happy to be proven otherwise! My hope is for a mod in this space to extend that support, but to do so I think it'll need three things:
  • The files which need to be replaced and instructions on how to do that
  • A core mod which updates the vanilla text with the expanded characters and has something for mods to point to
  • Code which mods can include to automatically strip the special characters out if they're not running the extended character mod
The first one is a bit of manual faff which would be great to avoid if we can figure out a way, but even then I think the third bit is the most important as otherwise it makes the barrier for third party support a lot higher as people would essentially need two full sets of text for their mods. Unfortunately my attempts here have also come up empty so far.
 
I've been digging into it a bit myself, but as far as I can tell a mod isn't able to update the font files, though I'd be be very happy to be proven otherwise! My hope is for a mod in this space to extend that support, but to do so I think it'll need three things:
  • The files which need to be replaced and instructions on how to do that
  • A core mod which updates the vanilla text with the expanded characters and has something for mods to point to
  • Code which mods can include to automatically strip the special characters out if they're not running the extended character mod
The first one is a bit of manual faff which would be great to avoid if we can figure out a way, but even then I think the third bit is the most important as otherwise it makes the barrier for third party support a lot higher as people would essentially need two full sets of text for their mods. Unfortunately my attempts here have also come up empty so far.
Well, this is an interesting thing to try, but not super important overall, as this is purely a cosmetic thing. Still, would be nice to see if this can work, although if no mods on the matter have been made in 15 years, I doubt there will be any now.
What frustrates me more is the fact I have zero modding skills beyond changing text and copy/pasting others' work. I can import elements of mods made by other into my game if I want just this unit, or just this ability without the whole mod, but there is no way I can actually create something on my own. Sometimes I miss the days of Civilization IV when even someone like me could make animated leaderheads.
 
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