dl1 -- The Kings of Unfair

I am not a big fan of either Minoan or Kushans. If you want to exercise the military burn them down. I think there is a better city location 1E of Kushans and Minoan is just kind of bland.

It is more important than taking either of those two towns to place our next town to take full advantage of the gems, and the corn, and the coast.
 
If we were totake full advantage, I'd have to still burn down minoan so I could settle ina decent spot. (I dont like in the middle fo the strip of land since it's not coast) and we can still build a fort road to the ocean. I dont know If i'm thinking like the AI, but I think it'd be better to have minoan since it brings us the spice as well, which i doubt we'd get if we dont capture it. I'll wait to see what one of two other people say. It'll be reported on by tomorrow or late tonight
 
This is just a reminder that we'd like to be able to build oursevles a canal, to take full advantage of our inland sea.
 
Normally I would have just gone with 1E of the grains, but minoan is close enough that it's making that spot inelligable. to react I thought the next best thing would be to settler by the lake. I think what i'll do is just let the settler stay idle and head some troops over there to raze minoan so we can settle where I originally thought was best and Bede had agreed on earlier. the main reasons why i considered minoan to be a decent grab was that it's already pop 4(3 when we take it) and has spices, which is another :) for our kingdom (dont recall if we have it already). If we don't have spices i'd say keep minoan. but I dont think it'll be razed during my turn set anyway.

I'll try to post later tonight, but i have an assignment due in one of my classes tomorrow, so it may be early afternoon tomorrow.
 
post purely for subscription but also another quick question, you guys talk of 'canals' can t hey be built now to allow ships to move through certain land squares? or am I getting confused with something entirely different?
 
you can build forts on land which allow boats to enter in and when they are combined with a city, you can create a "canal" 3 land tiles long that ships can pass through. so basically we want a city in that land-bridge that's 3 tiles wide so our cities located onthe inside of the continent on the giant sea can build ships that can travel to the ocean.
 
If we were totake full advantage, I'd have to still burn down minoan so I could settle ina decent spot. (I dont like in the middle fo the strip of land since it's not coast) and we can still build a fort road to the ocean. I dont know If i'm thinking like the AI, but I think it'd be better to have minoan since it brings us the spice as well, which i doubt we'd get if we dont capture it. I'll wait to see what one of two other people say. It'll be reported on by tomorrow or late tonight

Kushans is not on a river but that won't stop us building Dikes. But I'll go with Bede's wise counsel.

Normally I would have just gone with 1E of the grains, but minoan is close enough that it's making that spot inelligable. to react I thought the next best thing would be to settler by the lake. I think what i'll do is just let the settler stay idle and head some troops over there to raze minoan so we can settle where I originally thought was best and Bede had agreed on earlier. the main reasons why i considered minoan to be a decent grab was that it's already pop 4(3 when we take it) and has spices, which is another :) for our kingdom (dont recall if we have it already). If we don't have spices i'd say keep minoan. but I dont think it'll be razed during my turn set anyway.

I'll try to post later tonight, but i have an assignment due in one of my classes tomorrow, so it may be early afternoon tomorrow.

The spices at Minoan were invisible in the screenshot above, so that does change the opinion, some. And I have never built any ship canals so their utility was not part of my calculations.

For the benefit of this grumpy old monk please put up signage on the locations you're considering as it looks like I get to decide whether or not to settle on the alternate spot or capture Minoan.

And I like riversides for the health bonus and have yet to learn all the ins and outs of dikes so if Kushans offers something else to use let's keep it by all means.
 
alright played. lets see.

Civ4ScreenShot0127.jpg


thats about the biggest highlight along with the founding of Maastricht 1E of the corn.

Boudica converts to hinduism
-discover sailing start calendar
-finish swordsman in the Hague
-Hanging Gardens BIAFAL
-finished barracks in the hauge, start courthouse
-Raze minoan
-found Maastricht

I also trained some more swordsman during this time and built a settler who is asleep in the capital and built some more workers, 2 of which should be sent up to Maast. I also started work on courthouses in our other cities and whipped infranstructure. I see we settled both of our spies :\. I think it would have been a much better decision to infiltrate bismark seeing how he has abotu 5+ techs we dont have...but what can i say, we ar getting 32EPs a turn and should surpass them techwise pretty soon anyway after we finish building our economy.

I also think the current "moai" site isn't the best place for it. there is a spot that has a coastal clam, coastal fish, 2 plains hills, 2 plains, 1 mountain, 3 ocean tiles, 2 plains forest, and 8 coastal tiles vs 1 desert, 1 mountain, 1 desert dye, 1 GL iron, 1 plains hill, 1 desert hill, 1 plains, 2 ocean, 1 ocean fish, 9 coastal tiles.

we have an army of 3 swords and 1 axe that can head over to kushan (1 sword died against minoan). I think we probably want atleast 1 or 2 more swords just to ensure we can take it in one turn. I also started a barracks in amsterdam to let it grow in population and started clearing forrests for some cottaging. also whoever takes over next, check Utrecht and make sure to put the scientists back to work. I had them work the mine so we could get the courthouse closer to whipping only 2-3 people faster. I think a it may also be a better idea to switch to a temple or build it next. but either way make sure to hire them back since i forgot.

also, we can trade code of laws to bismark for alphabet. he's cautios and a different religion than everyone else on our landmass so i think it wouldnt be that dangerous of a trade. this would also allow us to trade with teh other hindus. hinduism spread to the hague so we can switch whenever we want. though unless we want the relation bonus now, i think we should wait a little bit before we revolt.

will post save in a little bit
 
Mind pointing out this place for me?

there is a spot that has a coastal clam, coastal fish, 2 plains hills, 2 plains, 1 mountain, 3 ocean tiles, 2 plains forest, and 8 coastal tiles

As for canals, we have the unusual situation of really being able to put this situation to good use and really cut some time off.

As I understand it, you can't connect more than two forts as a canal without using a city/lake.

So, I'm proposing we use those two hills south of The Hague as one canal, and the spot I marked as Next City for another one. Due to the bit of land up there, and low production I was thinking it could be cottaged/mined those gems and be an amazing science city. As for sqaures, we'd need to use two squares for forts in the BFC I'm pretty sure, but it'll be worth it, not to mention the extra costal trade routes.
 
I marked it in the save. and i also drew a pretty canal too. I had drawn lines but forgotten to get a SS of the layout up north. the city i mentioned for moai is on the coast to the east the hague. that little green hill that sticks out next to the 1 tile forest island.
 
Waitin' on the save.
 
Very well.

Three Civ games, and university/home life. *moan*

I need a vacation, and it's not even December!
 
Just a heads up - I have a computer back so I can play this time around :) I'll look at the save later today and post my thoughts as well. The game has changed a lot since I missed one rotation :D
 
I also think the current "moai" site isn't the best place for it. there is a spot that has a coastal clam, coastal fish, 2 plains hills, 2 plains, 1 mountain, 3 ocean tiles, 2 plains forest, and 8 coastal tiles vs 1 desert, 1 mountain, 1 desert dye, 1 GL iron, 1 plains hill, 1 desert hill, 1 plains, 2 ocean, 1 ocean fish, 9 coastal tiles.

Do you mean on the grass hill 2N then due east of the Hague? If yes then I agree that is a much better spot
 
Got it for tomorrow.

Gotta check out the settling possibilities before making further comment. BTW settling that spy was the best thing to do. Active spy missions don't really come into their own until much later in the game, and you don't want to waste a good spy on a nation you have in your gunsights.
 
I'm not saying it's a terrible idea, the 32EPs a turn is really helping us spy on absically everyone on our continent, but i'm just sad over spilt milk (aka the 5 or so techs he has on us) :lol:. i definitely am one who appreciates having the advantages of viewing other's cities and what not. but i disagree about action missions being more useful later than earlier. earlier your opponents have basically no EPs, which mean a mission will have a greater benefit than later on. though it's also a gamble that you choose the right civ as well. it's kind of a moot point though, but a good example of using spy missions is the Dutch immortal thread by axident.
 
We should reweight our EP spending on to Bismarck. I'm assuming we're going to attack him eventually, in which case we'll want to be able to incite revolts (much more effective than bombarding).

I'm also not a fan of the Moai city - the land is way too marginal and we have another source of iron. 3 south would have been better with clams and deer in the cross (+ incense still) so that we can make a tiny fishing village with some specialists.

We also need to improve our economy... We really shouldn't be #2 in GNP with a financial civ at this point. And why do we need a canal into the inner sea? We don't have any port cities (except the new one) on the eastern part of our empire so it seems like a moot point...

We should whip the two courthouses in Utrecht (re-assign tiles after whipping) and The Hague. Especially Hague which isn't working a lot of improved tiles (= liberal use of the whip).

We also need more workers - I'd say at least 2-3 more. We should chop and cottage the capital in preparation for bureaucracy (maybe CS as the next tech?) and we can turn the forest hammers into some units (probably axes/swords, maybe a worker or two).

On second thought, why not finish calendar, then put in enough turns into alphabet so that we can swap alphabet for math with Bismarck?

Boudica has enough on her hands - I imagine she's going to attack Bismarck soon and we will want to join the war to take the southern cities (and his capital). She has praets so we'll have to hurry if we want to get the good cities. Also, if we're in a mutual struggle, we can direct Boudica to the crappier cities of Bismarck as well.

Darius seems to be a non-factor at this point. I would concentrate on taking out Bismarck while preparing for a confrontation with Boudica (definitely after machinery as we won't be able to take on the praets without maces/xbows). Her tech rate is miserable so we'll definitely have superior units when we start the war.

I would move the city spot 3 S of Kushans to one E to put the corn in the cross. Then, I'd plant another city on the mouth of that same river on the west side of the river to maximize the tiles in that area. I think that configuration misses one river tile.

We can also settle a city 1 NW of the deer right outside of Amsterdam - it'll have minimum distance costs but can work 4 river tiles and is coastal as well (the deer will feed the plains cottages). I would also plant a city 1 NE of the crabs to the SE of Amsterdam to grab the deer and more river tiles (yes, river cities rock that much in bts).

And did anybody else notice the UN looking building in our capital?
 
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