DLC Modpack Repository

Perhaps a stupid question. Should i be using windows 8 (recommended) or the DirectX 10 &11 version of Civ5? I've been using The DirectX 10 & 11.

Edit: Never mind looks like The Win8 is for touch.
 
Hmmm. 55 turns in, huge continents plus map, 12 civs 24 city states - no city states yet, done a fair amount of exploring though not alot, found 2 other civ's borders, during end turn cycle city state's icon shows for a few seconds, will continue playing and report back.
 
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@jdude147 thanks for your work. Im in current gameplay, but I will test this mpack asap. Im curious how mod load order is now going.
 
Not super knowledgeable about the pack and VP tailored mods but things seem alright, all the events are working for me this time as opposed to a older modpack version from weeks ago. Just lack of city states is concerning, just may have not found any though. Probably done for the night at turn 55.

I should have mentioned above that I'am using newest SP unstable.

Edit: btw Adan Eslavo thanks immensely for all your work getting all your mods to work with VP and the modpack. Civ5 is still amazingly addictive after all my hours played. Especially since Its been almost 2 years away from playing again. This community is special!!!
 
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Having the same flashing/blinking problem in multiplayer in the 9-25-3 version. I made the modpack myself with the 5 modmods that pza usually includes. The rapid flashing would start appearing in the tech tree (and nowhere else) after 30-50 turns with some other abnormal UI problems (like the yellow production icon appearing when all cities are building something), and then it gets worse really quickly in a turn or two, with most UI disappearing. By then, the game can't even be closed and I have to end it with Task Manager. Restarting the game makes everything normal again, so it has to be a purely UI issue. I suspect memory leaks.
 
Remembered why I wasn't using IA, it overwrites Civic and Reform, new version without IA is up on Unstable SP & MP

I dont think so. On my test game yesterday (using IA), "slavery" from Civic and Reform pops up. I dont use it but ill see this now. And the missing CS's to. Tnk u for your work

Edit: CS's ok now.
 
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I'm not sure what you mean, are you putting mods from pza's modpack into the 9-25-3 modpack?
No, I made the exact same modpack before he posted his.
 
@jdude147 I dont want to sound like a *****, but is there any way you could upload a mod pack with wasd movement? im a total noob at pc and i love your mod packs, if you cant i understand. thanks a lot :)
 
10-10 Vox Spookuli + my usual selection of Modmods (havent had time to test it yet)

http://dump.bit(&)cheese.net/files/wacekol/MP_MODSPACK_VP_10-10_eui_mods.rar

Please copy/paste into your browser and remove "(&)" The forum is censoring the bad word in the link:wallbash:.

Vox Populi 10-10, with EUI and following modmods:
1. Unit Path Viewer (v 10)
2. UI - Improved City View (Vox Populi EUI) (v 10)
3. UI - Religion Spread (Vox Populi) (v 1.0)
4. UI - Filters in Trade Route Overview (Vox Populi) (v 1)
5. UI - Show XP in Military Overview (v 2)
 
@jdudeI I started a game using 9-25-3+ SP unstable just before it went stable. Can I use the current 9-25-3+ stable ontop of my current save without causing problems?

If not, It's no big deal, things seem to be working alright, 71 turns in.

Even further... can i use 10-10-1 SP unstable ontop of my current save, I assume not.
 
@jdudeI I started a game using 9-25-3+ SP unstable just before it went stable. Can I use the current 9-25-3+ stable ontop of my current save without causing problems?

If not, It's no big deal, things seem to be working alright, 71 turns in.

Even further... can i use 10-10-1 SP unstable ontop of my current save, I assume not.
I think the only difference between the stable version and the version you (probably) have is InfoAddict. You could try using it as it's only graphical, but it won't make much of a difference even if it does work.
10-10-1 won't be compatable with a game made with a different version modpack, good luck with your game :)
 
Right, I forgot to edit my post after i checked 10-10-1 for save game compatibility.

I could backup up my save too before using the newer stable 9-25-3+ version.
 
10.10 modpack: https://dump.*****eese.net/files/vocubab/vp-10.10.7z

As always, thanks to the mods for breaking links, ignoring user problems and CPU-burning forum design!
 
@jdude147 In the stable MP version. I was playing a singleplayer game (don't judge) And randomly when I would assign workers to auto-work, the game would crash.
 
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