Oh my! No more torture. Next time, it must be a major civ.

I agree Ethiopia is hard as hell. Egypt was peanuts compared to our dear Zara.
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Date of Domination: 1748 AD (T337)
Score: 10896 (Nelson Mendala rank lol)
Gamespeed: Normal
Difficulty: Monarch (a.k.a. Prince for BTS)
Version of SVN: None I guess; version of game is 1.10
Vassals: Russia, Turkey, Kmers, Congo (potentially Spain, but You've grown too powerful BS started

)
Description/Strategy:
At the spawn of Ethiopia, after some rolls, I concluded what I could get as freebee units. Medjay units and occasionally (or rather extremely rarely) some Vultures.
The best I got was 3 medjays and for the vulture 1. Of not all at the same time.
For this attempt, got one medjay, but the later streak of nice luck while capturing Egyptian falling civilization along free Sphinx (critical!) and capability to build the Oracle (and goddamn got it!!!) is far superior than one more medjay.
Although I attacked Egypt capital before its fall (which is harder but gives full sack gold), normally, I was trying the strategy to start over games until Egypt falls and occasionally the capital becomes Barbarian. You know, 4 free wins and thus a free easy capital with lots of XP for almost no risk. Didn't happen, but I got better anyway.
The original location was definitely meh and I concluded only Jabuuti (the cow next to coast) was best. Not only I get sea access, but a faster start too with fully improved cows without any loss (because food over 3 points are lost). Moving more was completely forbidden because on T3, we get 2 free workers. While moving, I took advantage for civic swapping: thus Slavery and Pantheon. It was a win-win situation.
What happens next is blurry because it is a game I scrapped a month ago due to frustration of RFC basic concept being stability. The fact I never was able to leash my empire's stability made me frustrated and I quitted for some other mods for a moment (TAM

). While making screenshots, I had a peek what I vaguely done. I oracled MC and built The Colossus. MC is a powerful trade chip allowing me to catch up and even got Currency. From Persia of India, don't remember. I supper India because the KnownPercent for India is far far lower because of the lack of contacts.
IIRC, that game had the most epic clash between Rome and Greece where big stacks were confronting in the north in the ruins of Egypt and Rome had the upper hand although Alexander had more units, more there were scattered (in other words bad logistics). I whipped several Horse Archers and took advantage of the wounded praets and won the city. Greece fell and I was able to capture the Egyptian dye city. Jerusalem become a fortress to my great pleasure. It was filled with Hoplites, thus I was somehow protected for a while.
I got the Ishtar Gate, the Oracle and the Colossus so far. I wished the Mids, but erstwhile Babylonia built it along the Hanging Garden, which was a bad loss. Persia built the MoM. Surprisingly, Jabuuti got Buddism and I started several buddist wonders. I got the Borobudur and the Himeji Castle.
Technologically, I think I simply went the Theology route and then automatically the Feud ==> Guild. I now recall I lost absurdly early Christianity to Rome and Cartago got the Catholicism holy city. Good for the Moors but bad for me because no Arch of Triumph and nice 50% military production for Jabuuti. You see, that city is marvellously productive and I couldn't wait to produce a unit every two turns, but RNG backlashed me that way for free lucky shot on Oracle. Not that is bad.
At some point, an incredible moment was China got killed. Indeed, they didn't start the GW and then I suspect they got overrun by barbs. I sent 2 galleys with 2 WElephants each for an expedition, which turned out to be the most critical of the game. China lands were a BOON! And before capturing definitely the cities (too costly that early), I farmed XP against warriors while constantly liberating the colony. Per experience, for some reason, I get no malus of stability, so I abused of the mechanics. I thought that gave me nice stability, but in the end, although the screens said I got more stability for the city section, I got less and less in overall. Another why I get frustrated with RFC stability because it makes no sense until after perhaps 2-3 years of practicing.
At some point Roma fell and I captured the capital. I razed every other cities. It was a good timing because few turns later, Italy would spawn and I've heard scary stories of their immense army.
Another comical situation is Mayan civilization died before 1200 AD, thus before the arrival of Aztecs. Later incursion with caravels showed me a burnt land by dog soldiers. Well, that sucked. No conquerors, so no free units to boost my power (which eases capitulation by raising the average power). In fact, that game backlashed me again by never giving me any conquerors for any of the two remaining new world dudes. Seriously, I met their culture (before any units of their meeting me) later than 1300AD, but nothing happened.
Nothing much happen but around 1200-1400 AD, I vaguely recall I started the war against Russia with my typical Knight rush and I managed to capitulate them and good timing the Mongols DoWed them before I capitulated them, thus forced peace compared to the weird situation where I am at peace with the Mongols but they are at war with my vassal and I couldn't do squat to preserve them from fall except DoW Mongolia, which is never a good idea without reason. Byzantines fell and I got another laughable situation where Konstinanopolis was defenseless and Barbarians. And there was a janissary next to the city. Guess what it has done? Nietz. Just gone along the worker it was protecting. Ouch! That is terrible AI here. Just like those weird city settling without defenders. RFC is weird and if that wasn't of stability, the mod would be overly easy. I got Konstantinopolis for free effortless. Mehmed II, you suck!
I got in some war with the Khmers and capitulated them.
England attacked the Mughals but bribed them off.
China respawned two times, but I prepared a nice welcome stack of cuirassiers that took them down in one turn. No time to lose with those chinese people.
At the end, my typical strategy was the mass GProphet+GArtist tagging along settlers that are in turn escorted and went stalled waiting the right moment to finish the game. I started the chain of GAges and the end of the game was catastrophic. Never I saw -83 of stability and still not collapsing per definition. Honestly, I was again angry because it makes no sense. For the 7 last turns (those ones I played after the 1 month where I left the game taking dust), it was a grandiose sweating moment where each turn I feared for the worst. The Chinese people wanted freedom, losing a city to independents and worst of all the real civil war. All those never happened except on the last turn I lost Manilla of 15 pop to Independents. A chance I gave me a large margin of 1.5% of pop dom. Seriously, I had real deal of problems with dom limit regarding pop. For the seven turns, it kept increasing for no reason to a plus 2% Seriously, that is ~35 pops.
I mass gold rushed settlers in growth stunted cities and settled all of them at the final turn. Interestingly, that brought my stability back to -31 for a moment thanks to the +1 for each built city. Then I returned to -81 lol. Yeah, for the remaining wars to get fast pops under occupation, I massed gold rushed cuirassiers. I attacked France, made them fallen, attacked Spain and random cities to get more pop. That was seriously a hard deal of a game. The Egypt game was a serious autumnal breeze compared to this hellish game.
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Now some pictures (I may add more if I sparkled some interest) and a vid of my histogram (I have two other vids waiting to be uploaded). Yeah, still the Lock Modified Assets deal and that is why I furnished visual stuff this time.