A few examples of Pretender design:
A typical human archmage would know 7 magic paths, have a dominion of 5 out of 10, and 1 positive scale or 2 positive and 1 negative scale.
Keep in mind the highest level in a path is 5. It's going to be very strong, but there are ways to reach such a level when starting from a lower level (through items, use of lots of mana). High level in your
startingpaths will help your sacred troops considerably (fire weapons, extraordinary luck, resistance to lightning, speed, regeneration, whatnot).
Example 1: A Dragon
Dominion 6, Fire magic 5. Order scale 1, Magic scale 1, Heat scale 1.
This dragon is very tough, breathes fire and can use very potent fire magic. Magic is strong in his lands, and the country is orderly but quite hot.
Example 2: An archmage
Dominion 5, Air magic 2, Fire magic 2, Astral Magic 2, Earth Magic 1, Luck scale 2, Turmoil scale 1 (= Order -1 ).
Although weak physically, the archmage has a broad base of magics available. His land is quite chaotic but people who believe in him tend to be lucky.
Example 3: A huge Wyrm
Dominion 10. No magic. Order scale 1. Growth scale 1.
A huge two headed serpent who regenerates its wounds. It is aweful to behold and people tend to worship him very easily, which brings them long lives and prosperity.
Example 4: A Titan
Dominion 5. Air magic 3, Earth magic 2. Order scale 2, Misfortune scale 1 (= Luck -1).
Zeus, wielder of lightning, brings order to his followers, but fate is often grim in his otherwise prosperous realm.
Example 5: A Prince of Death
Dominion 8. Death magic 5. Astral magic 3. Death scale 3. Turmoil scale 3. Luck scale 1.
A huge winged undead from the underworld, fearsome to behold, master of death magic and potent in astral magic, he spreads death and chaos wherever he flies. People who believe in him live short but very thrilling and rewarding lives.