Dominion NES

@Immac: 1 gem = 10 mana?
 
That deal is satisfactory to the Arshnocians. The pirates still pose a problem and we will have to send the items a more roundabout way. Do you still want the research items?
 
um, i mean 1 mana.
it costs you 1 mana to make four of the amulets right?
so, we'll pay you 1 mana for 2 amulets. so you are making a a profit of 100%. deal?

also, yes, we want to buy research items... same rate? 1 mana for 2 quills/lantens/whatever?

EDIT: send via pythium this turn?
 
I smell business.
 
Yes to both. I am suspicious that Divine Celes might try to take advantage of the pirate situation and tax any trade between us. I'll send them through the Shinuyama and the Vanheim, they I know I can trust.
 
roger doger.

time to continue this in PMs i think.
 
OOC: Just a tip though, Kyzarc, use subterfuge and assassins more.
An OOC warning too:
Assassins are nice, but they should be used as assassins, not scouts, and should pick targets they can reasonably kill. Abysian assassins didn't kill a giant. However good they may be, it's unlikely an assassin may kill Magni when an army fails to do so. Someone did assassinate a Mictlan wizard-priest, though, so this works, but one must pick their targets.
 
The problem is that the people that I've fought since getting assassins are giants. My poor assassins can't kill giants... Could a human attack? :joking:

Oh, and I think that if you want to stay in the game you have to write lots of stories. Me, seon, Immac, darksaber, and T_F have written many stories while of all the players who left only nutranurse and vertinari have written any, and only one apiece.
 
Stories can help, but they aren't necessary. They can help lower some prices when you make extra actions, or give you some bonuses. Still, it's better if you write a story. If anything, my inspiration will be better when random events happen.

Orange didn't write, but his problems came more from:
1) Having his enemy funded by someone(s) else.
2) Not trading much, which lowered his income compared to toher nations.
3) Facing magic with little magic on his side.

I'd also like to stress that magic and magic research accomplishes a lot.
Mictlan repelled Marignon because they had more wizards, and although both had good combat magic, Mictlan had some summons that Marignon didn't have.
Jotunheim has magic items and combat magic. Arshnoc managed to beat them when they used magically equipped units against not so magically equipped units.
Vanheim lost the last battle against Jotunheim in good part because they had less wizards on the battlefield.
Early on, a level 1 magic doesn't do much. Evocation 1 turns one mage unit into a mini archer unit. Evocation 2 turns it into a much stronger thing. Enchantment lets you swarm the battlefield with undead, although Ench1 is far too slow to provide good effects.
At levels 3 and more, you usually need powerful mages to benefit from the best spells, but spells, items and summons get stronger as you progress and beat chaff most of the time.
 
I have questions (or i need clarifications) regarding construction and magic items and because i think the answers might help other players, i will ask publicly:

1) if i build a new magic item that turn, i can instantaneously provide it to any other unit (that can equip it) provided that second unit does not move that turn right?

2) If the item is already built prior to that turn, i can instantaneously provide it to any other unit (that can equip it) regardless of whether that second unit is moving that turn or not right (provided only 1 unit gets to use the item for that turn)?

Please confirm/deny/clarify this LdiCesare.


EDIT: on the subject of assassins: if i have a unit that is capable of assassination, can i assign it to a particular province (or unit, or group of similar units that stay together) as an anti-assassin bodyguard?
 
I have questions (or i need clarifications) regarding construction and magic items and because i think the answers might help other players, i will ask publicly:

1) if i build a new magic item that turn, i can instantaneously provide it to any other unit (that can equip it) provided that second unit does not move that turn right?
Yes. Receiving unit must stay where it can receive the item.
2) If the item is already built prior to that turn, i can instantaneously provide it to any other unit (that can equip it) regardless of whether that second unit is moving that turn or not right (provided only 1 unit gets to use the item for that turn)?
Yes. Although there would be an exception if it's sneaking into enemy territory, in which case it can't receive the item.
For both of these the rationale is that items can be given instantly inside friendly territory, but forging takes some time and moving too. Thus, if you move to another territory, when the item is forged, you're in enemy territory and can't retrieve the item.
EDIT: on the subject of assassins: if i have a unit that is capable of assassination, can i assign it to a particular province (or unit, or group of similar units that stay together) as an anti-assassin bodyguard?
Yes but they won't necessarily be more effective than regular bodyguards. Assigning a unit to act as bodyguards works, although the unit will be less effective at other duties (catching spies, whatever).
 
Circult:

Welcome. Glad to have more player nations. Did you get an update on their history and in particular the history of their diplomatic and political past?
 
Circult:

Welcome. Glad to have more player nations. Did you get an update on their history and in particular the history of their diplomatic and political past?

Whose? Not that it matters. I got backgrounds for both. After reading Ermor's, I decided that that was not what I wanted. Rather would go for the semi-demonic Abysia, though I'm not sure what I'd do in a situation of too many friends.
 
Backstab the Lankans! They obviously deserve it for reasons that are crystal clear and who's existence are undisputed.
 
Psst Backstabbing the Lankans are actually pretty good idea :p
 
Or finding a way to suicide your forces on the end of giant weapns, making them so heavey the giants woun't be able to lift them.
 
TO: The world
From: Abysia


We are siding with our long allies the Mictlan. We will not be engaging in any activities against the Lankans at this moment, seeing as it would weaken the Mictlan and, therefore, weaken our own standing. In international affairs, we will side with the Mictlan.

OOC: This probably doesn't sound like negotiations in this NES, but I'll learn as I go along.
 
I don't think that the Mictlan really need all that much help against the Marignon, they seem to have that war mostly taken care of.

So now there are two alliances, me and T_F and Immac and Circuit, so where will Seon go? Maybe he'll ally with ermor and Jotunheim, they will need allies soon.
 
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