nutranurse
Unlikeliest of Slash Fics
- Joined
- Jan 30, 2009
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Quick question- how will you be handling empowering and prophets? Will we designate the prophets or will we gain them through random events (and are we still restricted to 1).
Yes they can but they can't bring troops with them (as in the game).<.< I know that in the game the immobile pretenders cannot move, per-say, but they can be summoned/teleported with the proper magic (after all, a monolith, be it divine or otherwise, is still just a large rock). Can they do that in the NES?
That's right. The highest your dominion score, the more likely your faith is to spread, be it automatically through your pretender, your capital, your temples or your preachers. If your dominion is high in a province, it affects scales (heat, turmoil etc) in that province, gives your troops better morale there, gives your pretender god increased strength, physical and magical resistance, and also has several side effects.1) what is the point of 'dominion'? My understanding is that it affects the rate at which new provinces convert to your religion.
1)Well dominion represents your pretenders control over the populous via religion. You can have an army in every province in the world, but it means squat if they all believe in other pretenders/Gods.
Your god has a dominion score which represents how easily his dominion spread. Each province then has dominion scores for each god, which give an idea of how reverred each god is in that province. The word dominion is used to describe both your god's innate characteristic and the strength of the faith in a given province.2) is dominion going to affect how many followers my pretender has in every province or only those i control (ie- invade, conquer)
2)And yeah, dominion represents your following in a given province. Hell, sometimes you can even win a way without sending an army by just having a strong following in an enemy's province.
It can, it depends on the spell.3) does dominion affect my spells
3)No idea how LDi is going to handle it, but I would figure that spells would be potent within areas closely affiliated to you
Exactly.4) does building temples affect my pretender's dominion attribute or my provincial dominion attribute
4)Temples only affect the provinces, and you have to build one per province
The only relation in the NES will be that your province dominion is more likely to grow if your pretender dominion is high.5) (related to question 4) my understanding is that each province has a dominion which reflects how strong worship of our pretender is in that province, is that different from our pretender's dominion attribute? if its related, how?
5)It is related in that your base dominion is the unmodified maximum domain you can have in any given province. Say for instance your pretender has a dominion of 6, then you can only go up to 6 dominion in a given province without using other methods to break the cap.
Luck tilts the likelihood of an event being good, and the strength of good/bad events. I'm going to tweak the exact figures to make it worth it. If a random event happens and you have luck 0, you have 50% chance of good and 50% chance of bad event.1) are scales in things like luck and magic worth it? what do they do exactly?
Titans, dragons rock in melee. They rock even more if they are in friendly dominion.1) some pretenders rock in melee combat and can take on armies by themselves.... which ones and what is that based on? is that based on dominion? Or is it only that 1 extra point spent at creation?
There will be 52 provinces in the NES which is about 5 provinces per human player. In the computer game, an average game is about 15 provinces per player. So you will be more crowded. For comparison I'm playing 2 slow PBEM games right now (about 1 update per week). One is at turn 26 and I haven't fought anybody yet (except an unfortunate accident with my stealthy trops squashing some province defense), and the other is at turn 52 where I think wars started early but like turn 10. But things are quite interesting at this stage (with one god casting Armageddon and other nasty overland rituals and major wars being fought by everybody). I want more pace for the NES so decided the number of provinces on what I think should be good based on my experience of the FfH NESes.Is each country about one province or are there many provinces per country? feel free to answer based on what you know of the computer game- when Ldi comes on he can always correct anything he has changed.
High rank in 1 (or 2) magic paths gives your blessed units lots of strength.there seems to be a dichotomy between having one high ranking magic path and multiple smaller ranks in many magic paths.
From what i read in the link that nutranurse put up, one is called the 'bless' strategy and i sort of get it but why would i consider multiple low ranking paths (ie- the archmage)? Just to use them as a standard caster?
Luck/Misfortune only affects the quality of events. Order/Turmoil affects the chance of getting random events. The exact % I'm still playing with and will probably not make public anyway. (Also note there are some random events linked to stability which are independant of these scales, but these should be very rare.) So with high order you're unlikely to get many events, which makes misfortuen more bearable. With high turmoil, you probbaly need luck because you'll get a lot of random events. However the main effect of Order/Turmoil is to provide more/less gold.Luck/Misfortune and Order/Turmoil affect chances of random events in this NES like in the computer game or no?