Doviello Domination

and the calabim are a pitchfork with several teeth that turn you into their slaves, and just zerg rush you with impossible to defeat numbers that are cheap for them to maintain.

Most large stacks of mediocre units aren't that hard to beat when you use blinding light and charm to stop them and elementals to wither them down.
Attacking them with a unit which causes fear may also cause them to retreat to a tile farther away, although I suppose vampires are immune to fear?
 
The Doviello may not be great sailors, but they still sneer at slow Sea Turtles (Due to Maelstrom, that Caravel will soon be transported to the south sea, as you will see on the screenshots).



A Golden Age is always nice.



And so is Iron. Good thing our tundra is so rich in metal.



Mahala dissaproves of torturing prisoners, it's not particularly pragmatic. And besides, we Doviello do know honor, after all. Wolves rarely torture someone for fun, especially when the excitement of battle wears off.



The Dwarves have it bad in that world. And, unfortunately, everyone else who suffers from Blight has it pretty bad, too.



At least, we can trade with those whose actions contributed to the blight.



Technology table, made by the sages from the Torrolerial academy:



We don't welcome blackmailing Hill Giants around here.



Meanwhile, catapult support means that the Doviello armies are finally ready to assault Braduk.



A huge boulder is more effective then an arrow:



Of course, the Illians, thinking us weak after the Battle for Braduk, decided to start the Second Tundra War:

 
Illians are good at being lame, I see :rolleyes:
Has anyone actually ever seen them create Auric Ulvin Ascended?
 
Even human Illians rarely reach that point, much less the AI.
 
The Illians capture the long-suffering city of Suderholm. Of course, we Doviello tend to take a "what doesn't kill you makes you stronger" approach to "suffering".



Meanwhile, Keelyn is on her way out.



Amurite explorers stake out new lands on the Big Isles. Mahala decides that the civilized folk shouldn't have all these Islands to themselves.



Our sailors want gold and glory, but instead find only Drowns. At least, tthey can practice in defeating them.



An iron axe is a Doviello's best friend.



Currency anc Necromancy may be civilized inventions, but there's no doubt regarding their usefulness.



While Doviello troops fight the Illians, some Orcs manage to stage annoying raids to our core:



Suderholm is again retaken by the Doviello.



The civilized Svartalfar may interpret their hidden paths as a maze of illusions and shades, but our paths are "hidden" by the tundra cold and wolf packs.





Good boy, Stephanos. Go pester the civvies:



If you need help with Stephanos, we can give it. For a price.





And our uncivilized enemy is now dead.

 
The Sheaim are getting large, which isn't boding well for the AC...
 
Political borders in the North change again.



We meet Hyborem. His capital is apprachable only by one tile, which causes stagnation in AI armies at war with him.



Trouble was brewing in Braduk the Burning. It finally came to fore as the still largely-Orc population of the city rioted and expelled their Doviello overseers. Mahala chose to ignore that insult for now.



Yes, Keelyn, it is time:



Parrots may not survive in cold tundra for long, but they're sure suitable for all the softer folk who migrated to the southern grasslands.



The struggle between the two wolves can only finally end in one or the other being destroyed.



New tundra islands are added to our empire.





Sliktor on the northern coast is overwhelmed:



Soderholm is captured, but the Illians suffer great casualties. They don't really have the proper wolf bite to attack.



We go on the offensive, recapturing Gostai -



And advancing further east:



Tundra Nightmares are creatures suitable for harsh Doviello spirit all right. BTW, who else missed the "nightmare" pun at first?

 
Auric can only pointlessly curse as Amurite Arcane Lacuna ritual makes his trusty Priests of Winter unable to unleash Ice Golems are our army.



The Illians and the Doviello furiously fight for the barren snow tundra.





Finally, however, the Illian resistance is crushed.



The Doviello will never be slaves of the White Hand.



--------------------------------------

Meanwhile, in the Torrolerial Academy the Doviello decide to be as bold in their dealings with demons as on the battlefield.



Retribution for their boldness comes in the person of Buboes.

 
Yikes... Buboes that close? Its going to take a couple of sacrifices to kill that guy.
 
I think for some odd reason Destroy Undead works on him (or is it only on Yersinia?) which makes him notably easy to kill if you have the right units.

I once had a Rider spawn next to two of my paladins which just happened to be around. That was fun :lol:
 
Buboes closes on Sopor. Our Catapults fling some rocks, skulls and assorted Illian body parts on him. Doesn't seem to help much, though.



Some of our best Battlemasters join Buboes, the Lord of War. The rest has their blood burning, making them really fearful in their madness, but dangerous to be around.
(Buboes passes the Burning Blood promotion to all units around him. It gives them a +20% combat bonus and a chance to go Barbarian each turn).



The Burning Blood battlemasters, however, were Buboes' downfall. Mahala, with a heavy heart, ordered her trusted assassins' to poison these battlemasters' barracks food, since their blood continued to burn even after Buboes was destroyed.



The turncoat battlemasters were killed without mersy. Buboes' War weapon was turned over to Mahala's Royal Guard.
So, Buboes had took six battlemasters (two turned barbarian, two disbanded because of Burning Blood, two killed in direct battle) from us.



In other news, even stoic, tundra warriors can enjoy a treasure hunting adventure.



The Vampires are better at Raging then us. Doviello self-esteem suffers. Yes, even the Doviello have self-esteem.



Torrolerial, widely seen as decadent by the Doviello traditionalists, becomes even more decadent as Hulik Darkanus introduces a city development plan of "City of a Thousand Slums".



In an ironic twist of fate, the First Horseman dies later then the Second, probably impaling himself on an Amurite Firebow.

 
Poor Basium, pretty much everyone is evil except for Minister Koun and his teammate... He must have diplomatic troubles. Not that I feel much sympathy for him after reading one of the lore parts.
 
You should invade the Sheaim next... that's always fun.
 
The whole Erebus is at war again.



Fire columns descend on our cities. Not that it worries us much - the fires probably killed the weakest, anyway. And the Sheaim are not allowed to enter our borders, so it's not like their wordspell benefited them at all.



Erebus has one religious fanatic less.



Mahala decided to allow Sheaim units to pass though our territory. Let us strike when the Armageddonbringers' armies are far away. Wolves always go for the throat.



The Sheaim, however, had other ideas. When we refused their arrogant messenger to reveal the secrets of Machinery -



At least, note that Arcane Lacuna is in play for the second time, casted by Koun. Since the Sheaim armies are Mage-heavy, that's good for us. The small Amurite splinter city-state finally managed to have some impact on the global situation.
 
Minister Koun: Hey, I wonder what happens when I hit this button...
Os-Gabella: NO DON'T PRESS THAT
 
Minister Koun: Hey, I wonder what happens when I hit this button...
Os-Gabella: NO DON'T PRESS THAT
Nice one!

-----------------------------

Hordes of trained Doviello battlemasters are only too eager to fight with someone else then their own brothers... even though deep down they think that Diseased Corpses are sort of disgusting and are not fun to fight with at all. But of course, every Battlemaster would rather be killed by a Diseased Corpse's mace then to say it out loud.



Sheaim army assaults a small Battlemaster battle camp northwest of Shazak, refraining, for some reason, from destroying it completely. Maybe several unlikely victories by the Battlemaster battalion made the cowardly Sheaim generals, good only for sending zombies and corpses into the fray, think twice.



On the actual border, the Battlemasters repeal minor incursions of Pyre Zombie packs.



Sheaim cowards try to escape the struggle, clearly preferring to fight the sissy Amurite scholars instead of the Doviello army, which had advanced into Calabim territory north of Braduk closer to the Sheaim positions. But Doviello understand that they must deal with the Sheaim army sooner rather then latter.



On the secondary front, which, ironically, turned out to be the only land border between two nations, even the old Doviello warriors were surprised by the fast, merciless flight of the Sheaim Manticores Os-Gabella summoned from her Planar Gates.



Good thing the Manticores had soft underbellies that were easily pierced by arrows.



Apparently, the Calabim added the blood of someone really brave to the Sheaim general's drink, for he suddenly reversed course of his army, entering Doviello territory again and destroying the small Battlemaster camp.



Finally, the battle begins. Members of the Circle of Urd defeat Mardero, that half-demon posturer.



Battlefield artillery may not be the most honourable way to fight... but it's certainly effective. And wolves value victory more then honour, anyway.



They also value luck.



The fire of exploding Pyre Zombies was certainly hotter then bonfires the Doviello make in tundra. But the Battlemasters fought anyway, supported by Mahala's Royal Guard, the elegance of whose armor strangely constrasted with the savage look of the Battlemasters and the Sheaim troops.



The Sheaim Mages, unable to properly defend themselves, were easily dispatched.



Sheaim generals' bravery dissappeared as quickly as it manifested itself. They retreated their army under the cover of the Calabim capital.



For some reason, Sheaim artillery retreated to Braduk, where it was destroyed.



The people of the Armageddon decide to refocus their efforts on the eastern front.



Frustrated by their general's cowardice, some Sheaim mages and ritualists decided to do an assault on Doviello territory on their own. The result, however, was a lot of dead Sheaim mages and ritualists.



Flauros kept his neutrality. However, he did provide food and drinks to the Sheaim troops, not that it prevented them from being completely destroyed at Prespur. The Doviello, however, suffered more casualties then they should have. Regardless of Flauros' obstructionism, the initial Sheaim army was now no more, putting an end to the western front of the war.



The damage to Sheaim power wasn't that great, albeit they suffered more then us.



Main action shifted to the land border. (And yes, that slave, a result of the Manticore defeating a unit in Ah'roog, is building a road on a mountain from where the Manticore, as a Flying unit, attacked).

 
Mountain slave... must be a Sherpa.
 
It must be really annoying to get your cities sniped by flying Manticores.
 
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