LikeNothing
Warlord
- Joined
- Dec 25, 2016
- Messages
- 117
In vanilla
a City's Yield [
,
,
] is predominantly decided by the Terrain and Resources within that City's BFC. Trade Routes
bring some
, but only become significant mid-late game, and Corporations's effects are even later and more limited. Beyond these, Yield is seldom affected by factors other than BFC Terrain and Resources. Usually, a player can largely predict a City's end game Yield, and as a result most of its potential, based on its BFC alone. What happens in the rest of the Civilization has little effect, other than indirectly through Civ-wide
progress.
One of my all time favorite features of DoC is the new Corporations, because they affect Yield dynamically. By dynamic I mean factors outside of a City's BFC can affect the City's Yield directly (as opposed to indirectly through Civ-wide
progress) and specifically (specific to this City as opposed to necessarily uniformly across all Cities in the same Civ). IMO Dynamic Yield Effects make the game more interesting and realistic.
As Leoreth's seemingly eternal energy keeps DoC progressing through the years, I perceive in His design increasing moves towards dynamic Yield changes:
-- The new City States civic in 1.15. Settling GPs from across your Greek / Roman empire in your Core under City States stabilizes your Core by increasing its
, whereas the
(and as a result, growth) in your Egyptian colonies are consumed. This is both gratifying and realistic.
-- Limited Resource Effects for 1.16.
bonuses translate into
.
-- Larger Maps for 1.16. Yield effects limited to the BFC (such as the Redistribution Civic as of 1.15) are less unrealistic when the map scale is small, like vanilla RFC and DoC have always had. For a larger map, each BFC covers a less amount of area corresponding to geographic reality, and Dynamic Yield Effects become more necessary for realism. Moreover, larger map means more instances of every Resource, which makes effects which count the number of resources like Corporations more refined.
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)






One of my all time favorite features of DoC is the new Corporations, because they affect Yield dynamically. By dynamic I mean factors outside of a City's BFC can affect the City's Yield directly (as opposed to indirectly through Civ-wide

As Leoreth's seemingly eternal energy keeps DoC progressing through the years, I perceive in His design increasing moves towards dynamic Yield changes:
-- The new City States civic in 1.15. Settling GPs from across your Greek / Roman empire in your Core under City States stabilizes your Core by increasing its


-- Limited Resource Effects for 1.16.


-- Larger Maps for 1.16. Yield effects limited to the BFC (such as the Redistribution Civic as of 1.15) are less unrealistic when the map scale is small, like vanilla RFC and DoC have always had. For a larger map, each BFC covers a less amount of area corresponding to geographic reality, and Dynamic Yield Effects become more necessary for realism. Moreover, larger map means more instances of every Resource, which makes effects which count the number of resources like Corporations more refined.