Elder Scrolls V: Oblivion Part 2?

I think the mark/recall spells were more broken than the FT system was. People who whine about the FT kind of annoy me, no offense to you other posters, I just read that complaint a lot when browsing the Beth forums.

If you can FT for some of the reasons mentioned (like with exploitable glitches), than you have to also remove a LOT of the console commands from the PC version (god mode? hello!).

I think FT absolutely needs to stay in some form or another. What I would expect is viable in-game services also available similar or better than Morrowind.
 
You could do that? AWESOM-O!

I don't think you could officially claim a house from a murdered NPC, because the house door still reads as the NPC's name + House. But there was a non-essential NPC in Balmora that I used to kill for the storage containers in the house :)
 
I don't like fast travel because I don't have enough discipline not to use it and enjoy the game the way I enjoyed Morrowind. The Morrowind system was plenty enough. I just don't like self-imposed rules in games I guess. I think there should be a mod to add fast travel instead of a mod to remove it. Mods add stuff right? ...
 
From a console gamer's perspective, I like FT, and the lack of mods (none) is really sad :(

I don't like fast travel because I don't have enough discipline not to use it and enjoy the game the way I enjoyed Morrowind. The Morrowind system was plenty enough. I just don't like self-imposed rules in games I guess. I think there should be a mod to add fast travel instead of a mod to remove it. Mods add stuff right? ...

Your honesty is quite refreshing :) So you also have issue with the god mode console command right?
 
I don't like fast travel because I don't have enough discipline not to use it and enjoy the game the way I enjoyed Morrowind. The Morrowind system was plenty enough. I just don't like self-imposed rules in games I guess. I think there should be a mod to add fast travel instead of a mod to remove it. Mods add stuff right? ...

:agree:

Though I think New Vegas style hardcore mode with no FT (fast travel right?) is the answer...
 
Your honesty is quite refreshing :) So you also have issue with the god mode console command right?

Actually I'm not sure it's a self-discipline problem, it's more like... an ultra-purist problem. I don't play many mods, I play games the way they were designed. If I don't use certain features that are in the game in a self-imposed way, that irks me somehow. I play the game as is, it's black or white, no gray. I'm like that in many other things in life but yeah, that's the result in games.

So, because of this, I don't really fiddle with the console either (so no god mode).
 
In a game world where there are actual FUN things to do/discover along a journey, I can jump on the anti-FT bandwagon.

But having to walk/run to the next town for 15min with nothing but generic cliff-racers, boars, wolves, goblins, is not my idea of a good time.

Having to walk somewhere in order to "unlock" the location to use FT (like Oblivion) makes sense to me, I don't want to look at the same trees, grass, rocks, etc, a dozen times over.

Immersive gameplay that doesn't become tedious is the key.

FUN > Realism (for the sake of immersion)
ALL DAY LONG :)
 
I wonder if there might be any chance of them using the V.A.T. system from fallout for firing fire balls in slo-mo in the next elder scrolls :)
 
:agree:

Though I think New Vegas style hardcore mode with no FT (fast travel right?) is the answer...

You don't like self-imposed rules, yet you like FO's hardcore mode? I don't see a difference in choosing to play hardcore mode and choosing not to FT... :confused:

Along with temptations, the difficulty slider is always tempting me to lower the difficulty so I can blaze through combat or avoid being killed by stronger opponents.

Do you also think the difficulty slider should be canned?
 
Actually I'm not sure it's a self-discipline problem, it's more like... an ultra-purist problem. I don't play many mods, I play games the way they were designed. If I don't use certain features that are in the game in a self-imposed way, that irks me somehow. I play the game as is, it's black or white, no gray. I'm like that in many other things in life but yeah, that's the result in games.

So, because of this, I don't really fiddle with the console either (so no god mode).

Agree here on most parts too... No console for me either. And minimal amount of mods. Only those I find to make sense.

You don't like self-imposed rules, yet you like FO's hardcore mode? I don't see a difference in choosing to play hardcore mode and choosing not to FT... :confused:

Along with temptations, the difficulty slider is always tempting me to lower the difficulty so I can blaze through combat or avoid being killed by stronger opponents.

Do you also think the difficulty slider should be canned?

How can you not see the difference? Fast travel is part of the game, in-game all the time. Hardcore mode you choose at the beginning and you deal with it unless you change it in the menus, same with difficulty. Fast travel is in the game, hardcore is you choosing a game.

It did bothered me at first that I could just switch it back, but I dealt with it via convincing myself that I chose a path.

And yes difficulty slider should be canned. :) I don't like it. Nothing feels as real as it would feel if I couldn't just adjust it.
 
FT is an optional non-mandatory element of gameplay.
Hardcore mode is an optional non-mandatory setting that modifies or adds elements of gameplay.

I just meant I don't see how you have an issue of being tempted by one and not the other.

And I wouldn't say that FT is in the game the same way that the Silt Striders in Morrowind were in the game.

The lack of in game traveling services is a problem. But FT and difficulty settings are like meta-game elements.

Canning optional, non-intrusive elements of gameplay is not something that should happen. Nothing is gained by doing so, but things are lost (choice).
 
The lack of in game traveling services is a problem. But FT and difficulty settings are like meta-game elements.

I'd love in-game traveling services instead of FT! :)

Canning optional, non-intrusive elements of gameplay is not something that should happen. Nothing is gained by doing so, but things are lost (choice).

Don't worry, it will never happen. :) Just let us grumpy people rant a bit, it's not like anyone's listening. :)
 
Remove fast travel??

Are you freaking kidding me?? Just grow some discipline if it bothers you :)
 
fast travel can be non-immersive, but then so is staring at the screen hitting the "W" key.
 
I've been pondering FT and the immersion issue...

Would FT similar to Dragon Age's be more immersive. They aren't really similar to begin with, but if ES:V showed that trail of red dots (as seen in Dragon Age) would it solve the problem?

Would requiring an expenditure of fatigue or gold to FT (variable based on distance) solve the problem?

Would random encounters solve the issue?
 
OK, if anyone is interested, after reading your comments (especially yours Pete) here is what I think would be more interesting than just simple FT.

First I want to make sure I understand Morrowind's traveling services... They work just like FT except you pay and they go between major cities, right? If so, then here:

When you FT it shows the trail on the map AND you use roads, so it shows the trail following roads like DA:O. Right now in Oblivion, Fallout 3 and New Vegas FT just teleports you in a straight line, which is the biggest immersion breaker for me. I want it to take into account the time it needs to travel on "proper" roads and bridges. I'm sure you all can agree with that, no? There should also be traveling services for which you pay and they also show the trail on the map, but travels faster...

Now here is the thing, while you FT by yourself you can get ambushed, like in DA:O, except not as "scripted". I mean not a few "wrote down" story like encounters, but random simpler encounters that could happen indefinitely and don't have much meaning to them. You know like several bandits attack you from the woods, or my favorite pathetic "highwaymen" with short dialog from Oblivion. That kinda stuff.
Now when you use traveling services, you avoid ambushes...

What do you people say?
 
I can get behind that.

I think it is fair to say that FT should only make sense when traveling between established connected locations via road, waterway, etc.

In Oblivion, FT actually does account for speed, in that it takes longer (in-game time) to FT somewhere than to hoof it (horse or otherwise).

I'd be ok with only allowing FT between established locations.

But I'd like to see scouts, rangers or guides in cities as well. While you might be able to FT between towns and cities, you could pay a ranger to escort you (FT) to locations not connected via road or out in the boonies somewhere.
 
FT in Oblivion made things too easy, on the other hand, it made Oblivion playable since the wilderness was not static like Morrowind; without fast travel, mid-high level characters would have their equipment already torn up by the time they reached to quest area in the wilderness. Yes, in Morrowind there was FT, but it cost gold (making it a drain for low level characters) and only took you between cities and towns. I hope FT returns to a Morrowind system since it is hard to resist, I can play with self-imposed rules for RPing a character, but not avoiding things like Oblivion FT. As for the console, I only used it for debugging mods in Morrowind since some of them did a poor job with the journal; I find it easy to resist since it requires typing and breaks the flow of the game.
 
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