Elder Scrolls V: Oblivion Part 2?

The leveling system in Oblivion was indeed broken, and created a system of diminishing returns for high level characters making them relatively weaker as more levels were gained.

I think we (and others) are on the verge of a decent compromise, but what we think will have no effect on the game anyway.
 
An faster travel system that I like (but still isn't fast enough despite supposedly going up to 600% on the screen) is the SETA drive in X3: Reunion (and TC and maybe other X games). Basically you set your way points and hit the button to start SETA and it speeds up the game significantly but you can immediately stop it at any time if you need to. Such as attacks, or if you see something shiny.

The game also has a fast traveling system too that uses energy cells, but I've only used it a couple of times and haven't played very much of it (its good and pretty though).
 
The leveling system in Oblivion was indeed broken, and created a system of diminishing returns for high level characters making them relatively weaker as more levels were gained.

I think we (and others) are on the verge of a decent compromise, but what we think will have no effect on the game anyway.

But you needed to reach a certain level to acess the better loot.
 
But you needed to reach a certain level to acess the better loot.

That was just quest items (many of which were leveled) and access to Daedric quests (the rewards of which were leveled as well). What was really bad with this system is that it required a mod to level the items as you leveled up. Hopefully Bethesda will either not have leveled quest items or have them level with you without requiring a mod.

Other than that, "better loot" is subjective since the weight and repair costs increased as weapon quality (iron-steel...glass-ebony-daedric) increased. If you played a Stealth or Magic character whose Strength did not increase as frequently as a Combat character, loot had really bad diminishing returns.
 
I hated the whole "the better-the heavier" concept. And not particularly a fan of iron-to-daedric thing either. Kinda boring, made acquiring heavier and heavier armor & weapons until you get to daedric the sole point of looting. And you couldn't get daedric armor from daedra's in Kvatch if you were low level, because of the stupid leveling, to which everything was bound.

I know it's the whole point of RPG to acquire better material equipment, but I wish it wouldn't be a simplistic linear bad(light)-good(heavy)-better(heavier)-best(heaviest) line. Instead they each should have their own advantages and drawbacks. For example while daedric shall provide most armor or DT or whatever, Elven shall be the lightest (notice that not being the worst armor however), mithril shall be the most durable (hardest to break) etc. That is just an example mind you, I don't know which should have what advantages or anything, just an example. That way everyone can find their favorite set/material instead of just simply "getting daedra" so to speak...
 
Yes! Compare it to Morrowind:
Chitin/Iron/Wooden: Basic
Steel: Better than Basic
Silver: Slightly worse than Steel, but harms ghosts
Dwarven/Orcish: Great, except vs. ghosts
Glass: Light, deadly, yet very breakable
Ebony/Stahlrim/Deadic: Heavy, durable, and very deadly

The Morrowind system was great, you had drawback and advantages, it forced you to RP somewhat.
 
I hated the whole "the better-the heavier" concept. And not particularly a fan of iron-to-daedric thing either. Kinda boring, made acquiring heavier and heavier armor & weapons until you get to daedric the sole point of looting. And you couldn't get daedric armor from daedra's in Kvatch if you were low level, because of the stupid leveling, to which everything was bound.

I know it's the whole point of RPG to acquire better material equipment, but I wish it wouldn't be a simplistic linear bad(light)-good(heavy)-better(heavier)-best(heaviest) line. Instead they each should have their own advantages and drawbacks. For example while daedric shall provide most armor or DT or whatever, Elven shall be the lightest (notice that not being the worst armor however), mithril shall be the most durable (hardest to break) etc. That is just an example mind you, I don't know which should have what advantages or anything, just an example. That way everyone can find their favorite set/material instead of just simply "getting daedra" so to speak...

tbh, if you ended up wearing full daedric, you were probably doing it wrong. There were better alternatives for all armor pieces, IIRC
 
Kinda off topic, but I just bought Oblivion GOTY deluxe on steam. In options it says I can't enable HDR and anti-aliasing at the same time!? :crazyeye: Since when!? WTH!? I have to choose between zero anti-aliasing or no HDR? Seriously WTH!?
 
An faster travel system that I like (but still isn't fast enough despite supposedly going up to 600% on the screen) is the SETA drive in X3: Reunion (and TC and maybe other X games). Basically you set your way points and hit the button to start SETA and it speeds up the game significantly but you can immediately stop it at any time if you need to. Such as attacks, or if you see something shiny.

The game also has a fast traveling system too that uses energy cells, but I've only used it a couple of times and haven't played very much of it (its good and pretty though).


You can up that to 1000% in the options menu, and you don't need to set way-points, check the keyboard shortcuts. Energy cells are much better for getting around though, unfortunately an M3 won't be able to store that much, M7 classes are where I find the sweet spot is (manoeuvrable/speed vs cargo, and TC has some VERY nice classes).

I don't think a time compression system like SETA would work for Oblivion, a one way teleportation via a mage if you've seen the place + costs some gold (or some semi-rare component that is renewable) would work, and then divine recall or similar to get back to a city (that hopefully has a mage sending you places)...*shrug*
 
tbh, if you ended up wearing full daedric, you were probably doing it wrong. There were better alternatives for all armor pieces, IIRC

God I loved enchanting my own armor and weapons in Morrowind. There were a few pieces of in game stuff that I'd use, but mainly it was my own stuff. As Daedric was both heavy as hell and had the most capacity for enchantments I'd often build suits with a fair amount of strength built into the armor. Clothing gave back health and stamina, while other bits like belts and jewelry gave magical capabilities like feather fall, night vision, or water-breathing.

I love sand box games, and Morrowind was one of the best of all time. Certainly the most freedom to do things I've seen in an RPG. I hope future games in the series are more like it rather than less.
 
Yeah, the loveletter is one of the sources that reassure us that Morrowind, despite the catastrophe, doesn't stay horrible forever.
 
tbh, if you ended up wearing full daedric, you were probably doing it wrong. There were better alternatives for all armor pieces, IIRC
Goldbrand and the Escutcheon of Chorrol were always fun
 
Goldbrand is not an armor and the Escutcheon is inferior to Spellbreaker.

I was never much into heavy armor, mostly favored light armor with 100% Chameleon and then either Goldbrand or Hatred's soul. Goldbrand+maxed sneak=Shazam! 172 damage

Also I favor spell absorption
 
I hated the whole "the better-the heavier" concept. And not particularly a fan of iron-to-daedric thing either. Kinda boring, made acquiring heavier and heavier armor & weapons until you get to daedric the sole point of looting. And you couldn't get daedric armor from daedra's in Kvatch if you were low level, because of the stupid leveling, to which everything was bound.

I know it's the whole point of RPG to acquire better material equipment, but I wish it wouldn't be a simplistic linear bad(light)-good(heavy)-better(heavier)-best(heaviest) line. Instead they each should have their own advantages and drawbacks. For example while daedric shall provide most armor or DT or whatever, Elven shall be the lightest (notice that not being the worst armor however), mithril shall be the most durable (hardest to break) etc. That is just an example mind you, I don't know which should have what advantages or anything, just an example. That way everyone can find their favorite set/material instead of just simply "getting daedra" so to speak...

Good point, though the whole equipment progression is tied to leveling.

They should just can leveling and go completely skill-based, like a GURPS game system.
 
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