Update 0: A new world, a fresh start.
First Age: EltNES YEARS 1 - 400
As spring thaws the bitter winter, so too does this chapter in world history. The icy bonds of stagnation are broken, as agriculture and farming become more widespread; the small tribal societies that once once dotted the world have now transformed into the sprawling nations, countries, cultures and peoples we see now.
In the westernmost portion of the Great Continent lie the
K'thdi people, a people of tradition ancient, it's origins forgotten. A common practice among these men is to learn horseback riding and archery at a young age- making the culture one of the region's leading in military terms. They often worship a large pantheon of individualised Deities; the warrior son of a Merchant father could very well worship an entirely different god with entirely different thoughts. This practice is frowned upon, but not opposed, by the desert people of the north.
Heading north, into the vast Hureye desert, we come upon a people radically different from those known as the K'thdi. Worshipping a single monotheistic deity known only as God, they follow a strict caste system. Those who vary from it are punished gravely, sometimes with their lives. The people of the Hureye desert call themselves the
Hurans, the ancient translation for Chosen. Raiding, herding, trading and oasis fishing are their main economic mainstays, though not much more is known about them, as they avoid outsiders.
South again, far past the lands of the K'thdi, we come upon a people known as the
Hvagnar, residing in the fertile, fortress-like hub that is the Wenthorian mountain range. Hvagnar society revolves around one's position in the society and ones ability to perform certain tasks, such as mining, fishing, farming, hunting and fighting, to better the community. The most popular form of government is, in fact, the representative system, wherein a council of tribal leaders elect a leader for themselves, and so on. A big part of their society is also the worshipping of their main three gods, and those gods countless children and spouses.
In the east, we come upon a people not so unlike the Hvagnar. The
Yu are a proud people, living lifestyles of warriors and Enlightened, chosen by their gods, known as the Ori. A religiously inclined people with a strong sense of family and community, friendly warfare is common between the clans dotting the land.
Far north of the Yu people, lay the city-states of the
Aknar. A flip-flopped society from the rest of the world- women have more rights, and slaves less. Trade and seafaring are this peoples mainstay for making a life; piracy and raiding have come into the picture, on occasion, too. Agriculture and politics plays almost as large a role as religion, though not in the hearts of the common people. Their triremes dominate the waters of the hotter north climes.
In the endless plains of the East, a church-dominated people known as the
Llweyn reside contentedly under their great ruler, unified by religion. Farming and worshipping the Sun as it passes the sky each day, their lives are monitored and controlled by the church, or so is thought. A very strong presence has barely yet made itself known, and is growing, dissatisfied with the clergy.
North of the Llweyn lie the very nomadic
Rentau people. Rentau lifestyle revolves around the horse- it is used for transportation, war, food, entertainment and religion. The Rentau worship the King of Horses, Tau-Tau, a great beast three times as big as normal horses, who lives somewhere in the endless plains that make up their known world. Aggressive and easily disturbed and very wary of outsiders, they are a hornets nest waiting to be struck.
Sparsely populated still is the world. Many societies lie undiscovered and unnamed in the vastness between the ones detailed above- perhaps they, too, shall be brought from obscurity with time?
Suckish first update. Ive decided, out of the blue and without player consent! That this turn, turn 1, shall be a BT!
Orders: Friday night, 8 PM EST, please. Expect the update Saturday night or sunday morning. If all orders are in before then, the update will be sooner
Order format for this crazy, scary BT. Itll probably be 200 years long, starting in the late bronze age. Plan accordingly.
What youd like to see happen politically.
What youd like to see happen domestically.
What youd like to see happen technologically.
What youd like to see happen, expansion-wise.
Writing this up will lead to nations with actual cities and stats arising for you to control, whee! Its a long, boring process, but dont hate. Itll get better. (If you have questions, ask them.)