Huh? How can you not send orders if you can write a post here? And what's kept all you people from writing orders way earlier? Mine took about 10 mins on Monday.
Huh? How can you not send orders if you can write a post here? And what's kept all you people from writing orders way earlier? Mine took about 10 mins on Monday.
Because I have scribbled all the notes on that one. Also this keyboard doesntr do it for me. Mz effin power supply is jerky and I am subject to its whims. Right now it refuses to boot up.
EDIT: Alright I got it working again. I'll be sending them ASAP.
I'm sorry: Due to a severe headache and several people sending in orders their thursday, not mine, update was delayed. It'll probably be in today (which, in some time zone, should still be friday.)
Too bad to hear Erik, hope you feel better today.
I really look forward to the update, whenever it comes! (and I'll probably come here looking for it every ten minutes or so. )
"Greetings! My name is Mr. Grey, welcoming you to another edition of Galactic News Tonight.
As I'm sure you all know, the Sector Seven Hundred Project recently suffered a massive loss of funding. The Project was one of our scientists' greatest undertakings, growing a xenocivilization of humans almost from scratch. Luckily for the scientists, the Project was advanced enough that they managed to compensate for their sudden debt by selling off the most advanced resources from the developing civilization to collectors and similar research parties.
Now, since this is so similar to the Backwater Region affair, we go to our Dee-Clones, who are covering several areas of the Sector Seven Hundred Project. Dee-One, you've got the isolated Jagannathans, what's their status?"
Thank you, Mister Grey. The Jagannatha Concordance is the most plague-struck faction in Sector 700. I've been watching viruses and memes sweep through them at regular intervals for a few months now. They recover rapidly, though, and they might be the faction that msot closely approximates a simple self-reproducing object themselves. Their research has been more concrete than abstract – they've got biological objects manning some of their factories. (OOC: "Industrial biotech for boosting production" got dumped into planet redevelopment, since I didn't understand where else to put it. Also, you can't inhabit a system the turn you scout it, as you have to know what kind of system it is.)
The Jagannatha Concordance
Spoiler:
Leader: Speaker Rhamadath Nemes/Dis
Home system: Telcias (2 Handwavium Gates)
Attributes: Affinity: Nanobiotechnology (Easier research of appropriate techs, planetary production grows slowly over time) Swarming (Adapted for high population densities and collective living, Research and stability bonus form efficient information transfer) Susceptibility (Social and physically closeness and connection cause informational (cults, viruses) and biological replicators (viruses) to spread and develop very rapidly in the population)
Stability: 65%
Production: 49 (48 from Telcias, 1 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Telcias (home system) producing 48/turn, maximum capacity 80
Hamal. Unclaimed, maximum production 110, MILDLY HOSTILE - WEATHER
Nihal. Unclaimed, maximum production 110.
2 unknowns bordering Hamal
2 unknowns bordering Nihal
Army and Fleet deployment: Telcias: 1000 infantry, 70 Raktavija class Fighters, 2 ? class Carriers, 2 Gajasura class Cruisers Hamal: 2 Rahu class Scouts Nihal: 1 Rahu class Scout, 1 Gajasura class Cruiser
Known technology: Medicinal Biotech, Rapid Communication
Description: The engineered humans of the alien world of Jagannatha have survived the vanishing of their former masters and Devas and escaped the servitude the strange Neurochemical industry had required of them. After enduring incredible hardships they have managed to restore some measure of industry and organization to the floating citadels of the slurry planet, and now are expanding outward, and seeking to restore the glories of the time of the Devas, and enjoy their own time in the sun.
Back to you, Mister Grey...
"Right! Very interesting, I'm sure, but we have a dozen factions to cover. Dee-Two is covering the next subgroup of them, consisting of a religious set of clones and two universities. Over to you..."
"Thank you, Mr. Grey. The Clone Army, under leadership of Lord Bob, are the liberated remnants of slaves. Their liberation was conducted in large part by the Jesites who now form a moral foundation for the Clone Army. Lord Bob has made Jesism the official religion on what is now Bobworld."
Clone Army
Spoiler:
Leader: Lord Bob/NPC
Home system: Bobstar (2 Handwavium Gates)
Attributes: Clones (faster population growth, doesn't care about casualties, wishes to liberate other clones)
Stability: 65%
Production: 50 (50 from Bobstar, 0 banked)
Trade: None
Travel Speed: 2 gates/turn [friendly/neutral systems only]
Known systems:
Bobstar (home system) producing 50/turn, maximum capacity 90
Phact. Unclaimed, maximum production 110, MILDLY HOSTILE - WEATHER
Kaus Media. Unclaimed, maximum production 110.
2 unknowns bordering Hamal
2 unknowns bordering Nihal
Army and Fleet deployment: Telcias: 4 Scouts, 1000 infantry, 65 Fighters Phact: 2 Scouts, 1 Cruiser Kaus Media: 3 Scouts
Known technology: Command Protocols
Description: When their former slavedrivers vanished, uncounted clones were freed by the Jesites, who became the spiritual advisor to the clones' new leader, Lord Bob.
"The Clone Army has already gotten into its first skirmish. In the Phact system, their warship and scouts encountered a war party from the University Network. They greeted the University in the name of Lord Bob of Bobworld, and the University ship found this witty in a hostile manner. The University's Arsenal-Carrier launched a dozen fighters, figuring that the clones had only three ships and were outnumbered. The clone ships retreated at first, unsure what to do, which tempted the University into firing on them. At this, their larger ship turned around and shot down the entire University fleet, which was sadly underpowered.
"Now, the University group is likely to seek revenge. They've developed missiles and the technology to power larger ships with Elerium."
(University Network researches Elerium Drives, can build Ships of the Line for 8 Production. Also, repeated Eh-What's-This in the orders and attempts to research MD Worms yet again were ignored.)
University Network (University)
Spoiler:
Leader: Academician Prokhor Zakharov / Cleric
Home system: Alpha Centauri - 3 Bulk Matter Transmitter Gates (because handwavium, funny as it is sounds is so unbeliveably lame)
Attributes: Brilliant Research (Cheaper research in all field) Hi-tech Industry (Engineers readily implement new technology giving production bonuses to all University worlds) Lack of Ethics (Discontent of the working class resulting in lowered stability)
Stability: 49%
Production: 61 (45 from Alpha Centauri, 16 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Alpha Centauri (home system) producing 45/turn, maximum capacity 80
Phact. Occupied by Clone Army.
Alnilam. Unclaimed, maximum capacity 80, HOSTILE - PLAGUE
Graffias. Unclaimed, maximum production 120
Bobstar bordering Phact
2 unknowns bordering Graffias
1 ICARD-owned system bordering Graffias
1 unknown bordering Alnilam
2 ICARD-owned systems bordering Alnilam
Army and Fleet deployment: Miria: 1100 infantry, 45 tanks, 3 Vindi class Scouts, 40 Raptor class Fighters, 0 Arsenal class Carrier Graffias: 1 Vindi class Scout Alnilam: 1 Vindi class Scout
Description: The University has always been pushing the boundaries of science, counducting all manner of unethical, immoral, and evil research. This has earned its wrath of the Imperial Republic and forced them into hiding. Now many years after the Great Dissapearance, they have emerged again ready to pursue research unfettered by outside motives and meddling. The brilliant, the unethical, the talented and the reckless will surely find refuge at the University and embrace it as their home.
"Finally, the last group I'm covering is Icard. They've laid claim to Alnitak, Alnilam and Mintaka. Alnilam was contested by the University, but they're rather busy. Mintaka is a quiet world, previously residential, now entirely abandoned. Alnitak and Alnilam are both being swept by similar plagues resulting from massive deaths when intelligent caretaker systems ceased to function."
Interstellar Centre for Advanced Research and Development (ICARD)
Spoiler:
Leader: Head Professor Arwin Edler/Niklas
Home system: Ceryl (3 Handwavium Gates) Academic (Small bonus to all research), Tinkering (Start with Duct Tape Computers, small bonus to Tech Rediscovery), Wimpy (Ground troops suck)
Stability: 60%
Production: 58 (55 from Ceryl, 3 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Ceryl (55 production, maximum capacity 80)
Alnitak. Unclaimed, maximum capacity 70, HOSTILE - PLAGUE
Alnilam. Unclaimed, maximum capacity 80, HOSTILE - PLAGUE
Mintaka. Unclaimed, maximum capacity 70
1 unknown bordering Alnitak
1 unknown bordering Alnilam
1 University-claimed system bordering Alnilam
3 unknowns bordering Mintaka
Army and Fleet Deployment: Ceryl: 1000 infantry, 50 fighters ("Surgeon" class) Alnitak 2 scouts ("Probe" class) Alnilam: 1 scout ("Probe" class), 1 Ship of the Line ("Enforcer" class) Mintaka: 2 scouts ("Probe" class)
Researched technologies: Duct Tape Computers, Major Specialization
Description: ICARD was perhaps the most cutting-edge research center in all of the Empire, constantly pushing development the borders of AI capabilities, FTL travel, social sciences, you name it. Really bright people were drawn there by the incredibly intellectual atmosphere and luxorious research facitilies, not to mention the pay was rather good too. Needless to say, the researchers at the centre themselves enjoyed the most cutting-edge technology in all imaginable forms. Thus when the disaster struck, almost the entire faculty was gone, along with a good deal of the facilities themselves. Left behind were a few old-fashioned goons who still conducted their research "the old way", not too seldom in social sciences, and a large number of promising young adepts and interns, highly intelligent but also very inexperienced. Most of the low-level staff is still around too, as well as some of the guards.
Being naturally inquisitive it didn't take long for the young would-be researchers to start salvaging what could be salvaged, tinkering, investigating, and just generally thinking hard. Now they are re-organised, new temporary low-level re-search facilities are being re-created, and it's time to re-discover the galaxy!
"Well, that was all on my half. Back to you, Mister Grey."
"Thank you for the expansive report. I'm sure our viewers will want the full Sensorics® experience of the battle between the Clone Army and the University Network."
[Relive the battle!]
"Now to the rest of our Dee-Clones, who are covering a possibly more interesting bit of the galaxy."
"Thank you, Mr. Grey. I'm Dee-Three, and the first group I'm covering is the Aquarious Agricultural Corperation. Their leader Elective Thorne suffered a nasty accident during the first year of recuperation, falling into a vat of acid. Will these humans never learn basic safety? His successor, Elective Coren, has declared a day of remembrance for said fool. Elective has been eagerly redeveloping the Corperation's home planet. He's got some more of the ground-based factories working, not to mention an orbital shipyard. Brings a tear to my eye, it does, watching humans grow like this. To the nikpol, the've reentered the Giausar system, and to the bik, the Skat system. Giausar is in turmoil, as it was never a very productive world. Genetically engineered monsters are roaming the planet now. The Project scientists inform me that they're studying chaotic macrosystems, but I think they just couldn't find buyers for these things. Skat, on the other hand, is almost three times as productive, not to mention peaceful. It was quietly closed down and should become a productive world again soon."
"Both Giausar and Skat border worlds controlled by the Tau Empire, and I expect these two groups to be working together closely in the future."
Aquarious Agricultural Corperation
Spoiler:
Leader: Elective Coren/TerrisH
Home System: Aquarious (2 Handwavium Gates)
Attributes: Creative Family: Ability to work around minor problems the ocasianly spring up (I.E. things not covered in orders), Industrious (Bonus Production Points and Planet Development), Compeditive (Natural distrust of other nations and slightly higher natural unrest level)
Stability: 50%
Production: 51 (50 from Aquarious, 1 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Aquarious (50 Production, maximum capacity 84 (70+20%))
Giausar. Unclaimed, maximum capacity 40, HOSTILE - MONSTERS
Skat. Unclaimed, maximum capacity 110
1 Tau Empire-controlled system bordering Giausar
1 Tau Empire-controlled system bordering Skat
1 unknown bordering Skat
Army and Fleet Deployment: Aquarious: 950 infantry, 30 tanks, 2 St-03b scouts, 140 F-92 fighters and 2 Ca-03a Carriers Giausar: 2 St-03b scouts Skat: 2 St-03b scouts
Researched technologies: Shipyard Reactivation
Description: the Aquarious Combine Was a small, backwater planet, Out of the way of the central Systems. Overall, it was one of the harder hit Systems in the Vanishing, having a much smaller population then most systems pre-vanishng. but this did not Diture them. the few that were left Quickly banded together, and after a Breif scuffle between the dozen factions that sprung up, they were off once more. United under the Leadership of Elective Thoren. still, others are watching him closely, waiting for him to slip up...
"And now for a short commercial break before we continue..."
Spoilerlegal stuff :
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"Welcome back. Now for the AAC's neighbors, the Tau Empire."
"The Tau are one of those interesting growths that pop up from time to time, like the Empty Set Group six hundred in-project years ago and the Scientologists five hundred in-project years before that again. They have collectively adopted a unique ideology like no other group synchronous with them, and they intend to spread it as far as they can. Naturally, they believe that this for the good of all, and their focus is on what they define as the Greater Good."
T'au Empire
Spoiler:
Leader: Aun'va - Master of the Undying Spirit/Sheep
Home system: T'au (4 Handwavium Gates) Scientific (Tech is cheaper; starts with Operation Kor'Shovah)
Stability: 60%
Production: 45 (45 from Tau, 0 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems: T'au (45 Production, maximum capacity 80)
Acubens. Unclaimed, maximum production 60, HOSTILE - POLLUTION
Sadalbari. Unclaimed, maximum production 80, HOSTILE - PLAGUE
Izar. Unclaimed, maximum production 120, VERY HOSTILE - GOO
Eltanin. Unclaimed, maximum production 80
1 Long Di Guan-controlled system bordering Eltanin
1 Aquarious-controlled system bordering Eltanin
2 Mobius Roverius-controlled systems bordering Acubens
1 CID-controlled system bordering Izar
1 Aquarious-controlled system bordering Izar
Army and Fleet: T'au: 1000 infantry, 1 scout, 80 fighters, 2 carriers and 3 cruisers Acubens : 1 scout Sadalbari : 1 scout Izar : 1 scout Eltanin : 1 scout
Researched technologies: Operation Kor'Shovah
Description: There are five castes in the Tau Empire. The Aun (Ethereal) caste are the spirtiual leaders and rulers of the Tau Empire, the caste that the other four give undying passion to. The Shas (Fire) caste are the warriors of the Tau Empire, the Fio (Earth) caste are the builders and engineers, the Kor (Air) caste are the piolits and starship crews and the Por (Water) caste are skilled beuracrats and diplomats.
All of the castes follow the Supreme Council on Tau of which Aun'Va is the leader of. All Tau are willing to sacrifice their lives for the furtherance of the Greater Good.
"The Tau will probably be a focus group in the near future, being the sole contact for the Aquarious Agricultural Corperation mentioned previously, and having already made direct interface with three other factions: Long Di Guan, Mobius Roverius and the Commonwealth of Interstellar Domains. Over to Dee-Four for that."
"Thank you, Dee-Three. I have the privilege of covering possibly the most interesting faction in the Sector Seven Hundred Project, the self-appointed Commonwealth of Interstellar Domains, which in their barbaric language is abbreviated to something roughly resembling 'elcid'. They're based on Earth-Sol, the world on which the entire Project was founded! Consider that - the Project was so expansed and decentralized that the homeworld was no longer superior by default."
Commonwealth of Interstellar Domains (CID)
Spoiler:
Leader: President Franklin Sheridan / Symphony D.
Home System: Sol (4 Handwavium Gates)
Attributes: Industrious (Bonus Production Points and Planet Development), Diplomatic (Increased production from friendly worlds and improved Negotiation) Bureaucratic (Efficiency penalty, Planet Reactivation costs twice as much)
Stability: 65%
Production: 55 (50 from Sol, 5 Banked)
Trade: None
Travel Speed: 2 Gates/Turn [friendly/neutral systems only]
Known Systems:
Sol (50 production, maximum 84 (70+20%))
Errai. Unclaimed, maximum capacity 110, HOSTILE – DEFENSE SYSTEMS
NGC. Unclaimed, maximum capacity 120
Azhal. Unclaimed, maximum capacity 80
Dschubba (Chuba). Unclaimed, maximum capacity 90
1 Mobius Roverius-controlled system bordering Errai
1 unknown bordering Errai
1 unknown bordering NGC
1 Tau Empire-controlled system bordering Chuba
1 unknown bordering Chuba
Army and Fleet Deployment: Sol: 1000 Infantry, 1 Instigator class Scout, 178 Inundator class Fighters, 2 Intruder class Cruisers, 2 Interdictor class Carriers Errai: 1 Instigator class Scout NGC: 1 Instigator class Scout Azhal: 1 Instigator class Scout Dschubba: 1 Instigator class Scout
Researched Technologies: Social Economics, Fleet Salvage
Description: CID is the result of the victory-by-default by anti-Imperial Republican forces following the Great Disappearance. Composed of several unique factions and Imperial Republican remanents, CID displays remarkable flexibility in both government and society; its origins as a diverse rebel movement have familiarized it with survivalism and democracy, and as such it makes good use of its diverse pools of talent in all possible fields, and is generally inclined to talk first and shoot later. Unfortunately, these same diverse groups, and their mutual suspicion leads to many checks and balances and distributions of power, making it more difficult to react quickly or efficiently, though the system is generally stable.
"So, on to the other group in contact with Elcid, this being Mobius Roverius, also called the Timeless. An ideal I can respect. Leading even the Tau for the position of centerpiece, they've already made contact with the Tau, Elcid, Long Di Guan, Viginti Venti and Iyanden. Mobius Roverius has also funded an interesting project, called Crystal Clear, to facilitate personal identification and security clearance checking. It has several other purposes, but we won't go into those here.
Mobius Roverius (The Timeless)
Spoiler:
Leader: Lord Nishikawa / Silver Steak
Home system: Sanctuary (4 Handwavium Gates)
Attributes: Progressive (Bonus to Biotech R&D), Class Society (Individuals go through a period of experimentation to decide future class and career, leading to increased recruitment and research), Xenophobic (Highly suspicious of outsiders. Intolerant of dissenters)
Stability: 60%
Production: 40 (40 from Sanctuary, 0 banked)
Trade: None
Travel speed: 1 gate/turn Crystal Clear
Known systems:
Sanctuary (40 production, maximum capacity 80)
Maia. Unclaimed, maximum production 120
Haskell. Unclaimed, maximum production 90, HOSTILE - WEATHER
Acubens. Unclaimed, maximum production 60, HOSTILE - POLLUTION
Kitalpha. Unclaimed, maximum production 60, VERY HOSTILE - MUTANTS
1 Viginti Venti-controlled system bordering Maia
1 Iyanden-controlled system bordering Maia
1 unknown system bordering Maia
1 CID-controlled system bordering Haskell
1 Tau-controlled system bordering Acubens
1 Long Di Guan-controlled system bordering Kitalpha
Description: Mobius Roverius is a society developed from a school of thought developed by a man by the same name. The Timeless strive to become perfect beings of mind and machine, flesh and graftings. Prior to the Great Disappearance, they were widely regarded as terrorists due to their activity to harass, disrupt or inflict damage on the conservatives and purists. They settled Sanctuary, and entered a stage of complete isolation, giving up their dream to change the world. Now, the Great Disappearance has swept away the world that disdained them, allowing the Timeless to make their own paradise.
"And so to my last report, on the Long Di Guo empire. It is based on a system uniquely preserved from the early days of the Project, in an unbroken culture chain lasting thousands of years."
Dragon Empire (formerly Long Di Guo)
Spoiler:
Leader: Emperor Dian (Dian Di) /alex994
Home system: Tian (2 handwavium gates)
Attributes: Heavenly Mandate (Increases stability, making revolts and various bad things less likely), Scientific (Techs begun but left idle accumulate free research points), Moral Objections (Biotech costs twice as much to research)
Stability: 80%
Production: 49 (43 from Tian, 6 banked)
Trade: None
Travel speed: 2 gates/turn [friendly/neutral systems only]
Known systems:
Tian (home system) producing 43/turn, maximum capacity 70.
Kitalpha. Unclaimed, maximum production 60, VERY HOSTILE - MUTANTS
Porrima. Unclaimed, maximum production 100, HOSTILE - WEATHER
1 Viginti Venti-controlled system bordering Kitalpha
1 Mobius Roverius-controlled system bordering Kitalpha
1 Tau-controlled system bordering Porrima
Army and Fleet deployment: Tian: 1000 infantry, 2 "Ant" class Scouts, 91 "Sparrow" class Fighters, 2 "Wolf" class Cruiser, 1 "Dragonfly" class Carrier Porrima: 1 "Ant" class Scout Kitalpha: 2 "Ant" class Scouts
Researched technologies: Honor of Muffins
Description: The Dragon Empire maintained their ancient Chinese culture on the world of Long, holding on to old traditions, and this prevented many of them from disappearing. Now, their new Emperor rules by obvious Divine Right, as shown by the disappearance of the old government, and has instituted a new form of ancestor worship, of ancestors truly disappeared.
"Which means that they're somewhat boxed in. That's all I've got, before Dee-Five covers the last two factions of the Project, the Trans-Planetary Unified Coalition of Viginti Venti and the Iyanden, or Eldar."
"Dee-Five here. Thank you, Dee-Four. Zhigo and Zaojiu, co-leaders of Viginti Venti, have been focused inwards, and as a result, their home system has become very productive indeed. Meanwhile their craft have moved to Kornephoros, which is sadly lacking in live subjects, due to the uncontrolled release of various creatures meant to be kept in controlled circumstances, and to Lesath, which is small and burst into anarchy when the Project lost funding and sold off the advanced structures. They have a problem in that their old society was rather reliant on robots, as you'll see shortly..."
Trans-Planetary Unified Coalition of Viginti Venti (Viginti Venti)
Spoiler:
Leaders: Lord Speaker Bari Zhigo and Constitutioner Jaojoi Zaojiu / foolish icarus
Home system: Viginti Venti (2 Handwavium Gates)
Attributes: Egalitarian (Prosperity tends to be widespread across society); Academic (Population knowledgeable in many esoteric fields, boosting initial research); Robot Dependent (Without widespread automation, economy and production suffer and social tensions rise)
Stability: 60%
Production: 48 (46 from Viginti Venti, 2 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Viginti Venti (46 production, maximum capacity 60)
Kornephoros. Unclaimed, maximum production 110, HOSTILE - MONSTERS
Lesath. Unclaimed, maximum production 30, HOSTILE - ANARCHY
1 Eldar-controlled system bordering Kornephoros
1 Mobius Roverius-controlled system bordering Lesath
1 Mobius Roverius- and Long Di Guo- tied system bordering Lesath
2 unknowns bordering Viginti Venti
Army and Fleet deployment: [Viginti Venti]: 1000 infantry, 1 Scout1, 50 Fighters, 1 Carrier Kornephoros: 2 Scouts Lesath: 2 Scouts
Researched technologies: None
Description:
The Viginti Venti System had a diverse society and many different cultural elements, but one of the few things all had in common was the extensive and successful use of robotic automation. With legions of mechanical factories, 3 planets were terraformed, and moons, asteroids, and gas giants were mined to provide for the needs of the human settlers.
Human civilization in Viginti Venti nearly ended immediately when the beating heart of their societies, robotic automation, was torn away. No one wanted to go into the dangerous mines or work the clumsy bellows or stoop to clean the urinals, but it had to be done. Without the careful monitoring efforts of the AI, no one today even knows how much longer the terraforming will last before the settled planets' environments begin to decay.
Some say the loss of the robots was a magnificent blessing for the human race; others decry it as the worst tragedy to occur in the history of Viginti Venti. It is not yet known whether the Ventese people will attempt to return to their old ways or find a new method of survival.
"They've contacted the Eldar, Long Di Guo and Mobius Roverius, but none of these have the robots that they depended on. They're catching up with their reactivation, though."
"And so to the Iyanden, or Eldar. Time's running out, so I'll present them quickly..." Iyanden (Eldar)
Spoiler:
Leader: Farseer Anaris / Kal'thzar
Home system: Miria 3 Handwavium Gates
Attributes: Scientific; Biotech(robots): Specific research Boost to this Tech Type. Begins with Bio-Tech research. (Counts as 2 Good traits)Arrogance: Sees contact with other races something that should not be persued. Generally felt that outsiders could not realise their vision. Cannot trade for Techs. Will not help someone unless it is vastly to the advantage of Iyanden.
Stability: 60%
Production: 45 (45 from Miria, 0 banked)
Trade: None
Travel speed: 1 gate/turn
Known systems:
Miria (home system) producing 45/turn, maximum capacity 90
Kornephoros. Unclaimed, maximum production 110, HOSTILE - MONSTERS
Sterope. Unclaimed, maximum production 120, MILDLY HOSTILE - POLLUTION
Zubeneschamali. Unclaimed, maximum production 60, HOSTILE - DEFENSE SYSTEMS
1 Viginti Venti-controlled system bordering Kornephoros
1 unknown bordering Sterope
1 unknown bordering Zubeneschamali
1 Mobius Roverius-controlled system bordering Zubeneschamali
Researched technologies: Bio-Improvement I, Study of Simple Biological structures I, Space Stations, Labor Efficiency
BIO-VAT I under research, 11 Production invested, ca ¼-½ done.
Description: The Peoples of Iyanden were left with a legacy, they saw the Biological as the perfect form of life. AI, Robots, all mere tools to help improve that which is biological. Their ultimate Goal, is to seek perfection in Biology. This is their focus, everything else, merely a Crutch, to help them along the path until they have reached this final stage.
"Back to you, Mr Grey."
"Thank you very much, Dees! Coming up next on GNO, a possible confirmation of the ĸœmªŋ Conjecture: Grey goo might be unsustainable and therefore approximating impossible..."
[Was: Reserved for tech tree. Update will be edited in in a few hours after damned stuff to do.]
In the Biotech category, the opening techs are Cloning Basics (cell cultures, replacement organs, etc) and Medicine (studies of disease and whatnot). Further branches are:
Cloning Basics → Growth Vats.
Medicine → Toxins
Medicine → Doctory
Ship Armament covers Laser Bursts (allows you to skimp on aiming, distance and suchlike), Guided Missiles (these must be redeveloped from 'stupid' missiles) and Fast Slugs (kinetic weapons).
Laser Bursts → Laser Aiming
Guided Missiles → Smart Missiles
Fast Slugs → Shaped Slugs
Ship Defenses technologies are Point Defenses (shooting down missiles), Hull Plating (defends against impacts) and Shield Field (absorbs laser fire).
Point Defenses → Tactical Defenses
Hull Plating → Heavy Hulls
Shield Field → Advanced Shield
Under the heading of Societal Rediscoveries, we have Worker Specialization (improves production by Ricardo's Law), Production Lines (gets more factories working again, for maximum production) and Instant Messaging (social advantages and a useful prerequisite).
Worker Specialization → Applied Economics
Production Lines → Automated Factories
Instant Messaging → Information Networking
Technological Recovery also has three branches, these being Shipboard Computers (which takes over lots of functions, saving you crew and increasing reactions), Active Shipyards (which a lot of you researched) and Protocol Recognition (which salvages a few ships and increases travel speed to 2/turn by facilitating gate use).
Shipboard Computers → Computerized Ships
Active Shipyards → Prefabrication
Protocol Recognition → Handwavium Resonance
Finally, there is Unit Redevelopment, covering weapons improvement for infantry and tanks with the Autocannon, getting bigger ships with Elerium Drives and unmanned drones with Remote Control.
Autocannon → Railgun/Coilgun
Autocannon → Really Heavy Artillery
Elerium Drives → Refined Elerium
Remote Control → Smart Drones
Lord Bob! My arch-nemesis has returned! Figures I always get screwed in the start.
Now for questions...
What do the Social Rediscovery Technology do?
What the hell is the Unit Redeveloment good for? I thought we designed units ourselves.
Carriers are unarmed, eh?
What about my basic genetics research? I get ignoring the MD worms, but not this.
And ze stronger hulls I've ordered?
That is all. Sorry for the barrage of questions and untidy orders.
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