Natan35
Mayor of St. Natansburg
i... cant get the mod to work. as you said, i put the folder to the DLC folder, started a game, but nothing happend: the mod wasnt on the mod activation list, nor in the game itself.
Make sure it goes into Sid Meier's Civilization V\Assets\DLC. You don't activate it like a mod, and you'll need to restart your game before any changes will take effect.
Graphic glitch/minor bug: Production icons have been replaced with food and food basket icons respectively. Mods don't seem to be the cause. I would try and fix on my own, but I don't want to mess up. Any help?
When I'm using this all of my yield icons such as production and gold are all replaced by the food/apple icon. It doesn't happen when I'm not using this mod.
When I'm using this all of my yield icons such as production and gold are all replaced by the food/apple icon. It doesn't happen when I'm not using this mod.
[13550.948] Initializing Lua 5.1.4
[13580.167] OptionsMenu: Loading EUI option menu... 31.706
[13580.183] Runtime Error: Assets\DLC\UI_bc1\Options\OptionsMenu.lua:212: attempt to index field 'MultiplayerGameLobbyInvite' (a nil value)
stack traceback:
Assets\DLC\UI_bc1\Options\OptionsMenu.lua:212: in main chunk
=[C]: ?
[13580.183] Runtime Error: Error loading Assets\DLC\UI_bc1\Options\OptionsMenu.lua.
I recently purchased a win8.1 std. x64 tablet and installed Civ V (G&K and BNW) and all is well. I then try adding mods, so I install infoaddict with seemingly success. Then I installed EUI as infoaddict didn't have all of the info I wanted.
Now, the games constantly crashed to desktop after 10-20 turns.
I searched the thread with no real help for my issue. And skimmed the EUI forum with no help either.
Anyone know what's going on?
I installed InfoAddict from the mod page in the game. I couldn't seem to find EUI in-game and had to download it and manually install it. It seems installed fine, as far as I can tell all the features are working as intended. It looks awesome.
...
Overall suggestion:
I really like your icon management on the right, so you could click twice or more for similar notices. Could you do the same for the left side, with all those troops? Might be a good idea to have groups of the same unit together in a kind of a spoiler wrap.
undocumented EUI feature - production repeats if you press "ALT" while selecting unitI've been having an issue lately that I'm attributing to EUI for no other reason than it's the only mod that I've updated recently. If I put a Settler/Worker/Work Boat in my production queue, the city continues to produce them over and over until I manual remove it using the red "X" icon.
base game random "feature"Sometimes I also partially lost the yield per hex view in the city.
And one other thing. Just now I could steal a tech but no technology was showing up as free. But because he just build the red fort I knew that he should possess this tech and clicked it anyway. It worked. Is this a common bug of civ or specific to eui? What would happen if there truly was no tech to steel (just discovered myself or stole on the same turn from someone else)? Would the game hang or could I ignore stealing and continue to next turn? Or can it not happen?
btw. Bc1 thanks for your efforts, I love this mod and cannot imagine to play without it.
please post save gameBug Report with V1.25b
Hi BC1
The mouse-over results for production does not show correctly for projects like World Fair and International Games.
fixed in 1.25c(I have the 1.25b version of EUI, running the latest CIV V version (1.0.3.279). No other mods.
I would like to report a bug related to the "control-click action on civilization ribbon leader icon to declare war" that was added in EUI Version 1.23 (October 19th 2014).
I accidentally found out that I am able to declare war on civs (AI or human) that I have an ongoing Peace Treaty with. I tested several save files with and without the EUI, I am not allowed to DoW before the 10 turns of peace expires without EUI.
base game random "feature"Bug : Stealing Technology does not show the other player's techs but mine own, and only by randomly clicking did I manage to steal Gunpowder because it did not show me what was stealable.
base game random "feature"found a bug (not sure if just civ5 or specific to eui)
a zulu city revolted, I started razing and sold it back to the zulu. Now I'm stuck. I have to choose a new production for this city and cannot advance to the next turn.
Trying to force next turn with shift enter also didn't work.