Acken
Deity
His tastes > yours for his own mod sounds like a good argumentation to me.
I realize most modders here don't like EUI, but fact is a very fast growing lot of civ v players do
Allowed again in v1.19RC
Changed i v1.19RC, could you please check ?
EUI shows that info in a more concise manner, unless there is a bug for vanilla
In vanilla, pledge is only possible if already friends
fixed in attached betaThere is no 'UNIT_WORKER' in ÉaCode:Assets\DLC\UI_bc1\UI\PlotHelp\PlotHelpManager.lua:853: attempt to index field 'UNIT_WORKER' (a nil value)
yes there is a bug specific for vanilla, please check attached fixRegarding culture from CS, I can see (in the popup and in the ribbon mouse over) both the resources and food granted by a CS, but not culture, so at the moment I think it's a bug for vanilla
vanilla pledge is broken - you can check this without EUI (close & reopen the city state dialogue screen after a pledge)Regarding Pledge to Protect, the button is not visible when not friends or allies. In the example I uploaded, I am allies with Kuala Lumpar and friends with Katmandu; In both cases the button is shown but does not function. (The button is not shown for neutral Quebec)
noIt seams like I am not able to build any scouts after I researched Scientific Theory. Is this a bug?
there seems to be a bug with CDMAnyone having the issue with culture expansion notifications on the sidebar not going away unless you load a save?
Anyone having the issue with culture expansion notifications on the sidebar not going away unless you load a save?
May I ask what CDM is?
CDM = Cultural Diffusion Mod
http://forums.civfanatics.com/showthread.php?t=410985
It brings back Civ IV style culture spread, tile flipping, and adds conquest of hexes by military means.
I assume your are using the above mods and EUI v 1.20I'm only using Various Mod Comps + Civ IV Diplo + CSD mods. I don't activate anything from whoward dll.
I assume your are using the above mods and EUI v 1.20
Various Mod Comps DLL is from whoward69.
To make these mods work together with EUI you must follow the opening post on EUI and for DLL - Various Mod Comps + Civ IV Diplo + CSD mods. The instructions must be followed carefully and includes a very minor code edit. Any deviation will result in some strange glitches due to multiple dll's running at the same time. Unfortunately code limitations only allow one dll to be active so whoward69 has created one that will combine these mods so they may be run at the same time.
If you are running no other mods except those listed above and have followed the instructions in the two threads listed above then I have no further ideas on why your cultural notifications are not being removed each turn.
For the life of me I can't see what I'm doing wrong. I'm also using quick turns, no more civillon traffic, and smart ai along with CSD and Diplo mods and EUI. Another thing about the notifications is if I click on them they don't take me to the hex.
Both of the issues you mention are a pretty common issue. I've had that issue since I started using EUI, myself. It's not too big of a deal, since you can make them disappear by right clicking them, but yeah.
Well I dropped whoward69 Various Mod Comps + Civ IV Diplo + CSD mods and it all started working. I'm now using EUI, Quickturns, CSD, without any problems. As for right clicking on them it didn't work for me. I had to save and reload to get rid of them.![]()