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Enhanced User Interface v1.30m

Thanks for the save: I haved fixed this for the next version. In the mean time, left clicking the puppet icon below the city banner still works.

Great! I did not know about left clicking the puppet icon, this helps a lot! :thumbsup:
 
One more thing I've noticed a few times now:

When there is nothing in a city's production queue so you have to select something, it usually closes the city view automatically after doing so.
But when you have a puppet city that also produces nothing at the moment, instead of closing the first city's city view, it jumps to the city view of the puppet city (where you can do nothing but closing it)!

There is nothing about this in the lua.log, and my savegame would require many mods. But maybe this info helps already and you have an idea what might cause this. If not, I will try to create a vanilla savefile to demonstrate this.
 
Hi, my game crashes when I trade cities. To reproduce it, load my attached save and negotiate peace with Napoleon. He'll offer 2 cities. When you accept the deal the game crashes. I'm using OSX 10.11. The deal works fine if I remove EUI.
Thanks for the save: I haved fixed this for the next version.
 
From a user perspective, EUI v1.28 is mostly a bug fix release.

Under the hood, I have initiated several changes. One of them is to allow mods to override EUI tooltips, in a way that does not require to include modified EUI files.

How it's supposed to work (I have not yet had the time to test this aspect):
  1. EUI sets up a UI_bc1 table within MapModData at game start, before mod EntryPoints lua script (InGameUIAddin or otherwise) get to run. This MapModData.UI_bc1 table aims to include all of the tooltip functions used by EUI (1.28 includes all of the InfoToolTipInclude functions, there are more to come)
  2. mods EntryPoints lua scripts can supply a replacement xxx function by assigning the corresponding MapModData.UI_bc1.xxx field with the replacement function
  3. upon closing of the dawn of man screen, EUI sets up the tooltips with whatever functions (with the expected names) are in MapModData.UI_bc1 at that time
 
One of them is to allow mods to override EUI tooltips, in a way that does not require to include modified EUI files.

Being mostly modding illiterate, I'm not entirely certain what this is all about. But does it mean that the CBP will no longer need "with EUI" and "without EUI" versions?
 
Being mostly modding illiterate, I'm not entirely certain what this is all about. But does it mean that the CBP will no longer need "with EUI" and "without EUI" versions?

It means that you will no longer have to copy the files with CID (when JFD adds support, however)
 
It means that you will no longer have to copy the files with CID (when JFD adds support, however)

No, it doesn't. It perhaps will eliminate the need for me to override certain files, but not all - particularly, not the Top Panel and the City View.
 
No, it doesn't. It perhaps will eliminate the need for me to override certain files, but not all - particularly, not the Top Panel and the City View.

*Hope dies*

Still, does it provide the solution to most (or at least some) of EUI and CID's conflicts?
 
What am I doing wrong?

Well, all human beings make assumptions based on past experience, and as psychological research has shown, experience can be a hindrance rather than a help. You are assuming that this mod is like others, and that it will have a .modinfo file in it. It doesn't. Moreover, it doesn't appear in the list of mods that you get when you click the Mods button in the setup screen. It all works in the background. Just follow the installation instructions and it will be OK.
 
- Building Units sets them to just build over and over, how does this get turned off?
- Pressing 'M' to bring up Move Mode on a unit doesn't work. Holding right click activates it
Edit: The Unit thing and 'M' have started working properly again, so I have no idea what was happening
if you had pressed the ALT key, it would have done what you report
- When choosing Techs, the screen closes immediately, even if holding shift, making it very annoying to queue up several techs in an order.
there's an option to turn this on/off, please RTFM
I just noticed that although the civfanatics.com instructions say to copy EUI_text_*.xml into a separate folder, there's no mention of it in the readme.txt included with the zip. I guess that readme needs an update.
??? instructions step 6 / file line 40
 
@forest

It's in the version I downloaded the other day (1.28). I just checked.

Edit: bc1 beat me to it by a micro-second!
 
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