OK! If you haven't read the sign-up thread, you should now to join and read it, because some important stuff is there. Anyway, welcome to Epic IOT I, the game where you take control of a WWI-era nation! The current players are: Tambien- US Sonoreal- Germany Redspy- France Omega124- Denmark Double A- Japan nightcreature- Ottoman Empire Gem Hound- Austria Mosher- Russia General Olaf- China Gem Hound- Austro-Hungarian Empire Christos200- Greece Tyo- British Empire ZeletDude- Italy Reserved, but not in-game yet Starting map: Spoiler : Territories US- Regular territories: 201 Colonial territories: 44 Tiny islands: 58 Germany- Regular territories: 51 Colonial territories: 0 Tiny islands: 0 France- Regular territories: 68 Colonial territories: 101 Tiny islands: 3 Denmark- Regular territories: 8 Colonial territories: 5 Tiny islands: 21 (Good luck, Omega...) Japan- Regular territories: 42 Colonial territories: 4 Tiny islands: 32 Ottoman Empire- Regular territories: 65 Colonial territories: 0 Tiny islands: 0 Austria- Regular territories: 4 Colonial territories: 0 Tiny islands: 0 Russia- Regular territories: 314 Colonial territories: 108 Tiny islands: 7 China- Regular territories: 159 Colonial territories: 0 Tiny islands: 0 Greece- Regular territories: 16 Colonial territories: 0 Tiny islands: 0 British Empire- Regular territories: 38 Colonial territories: 384 Tiny islands: 191 (The only country that actually gets stuff out of islands...) Italy- Regular territories: 42 Colonial territories: 35 Tiny islands: 23 Mexico- Regular territories: 2 Colonial territories: 0 Tiny islands: 0 Bolivia- Regular territories: 6 Colonial territories:0 Tiny islands: 0 Spain- Regular territories: 41 Colonial territories: 4 Tiny islands: 13 Rules (modified from Spirit of Mankind) Spoiler : Alrighty... Lets start at the basics: If you do all that bad internet stuff (Spamming, trolling, whatever) then you get penalized. If you RP like a pro then you get bonuses. If you break the forum rules the Mods will come and eat you. If you don't work as a team then you are going to die... Sad but true. If you powergame then you're doing it wrong If you pretend to powergame then something is wrong If you want to complain about it being unbalanced then you don't get the point of the game. You start with the total number of territories you have times 2 in CP. (Tiny islands only give you 1 CP for every 5 you have.) So, I bet that now you want to ask about claiming? Well, there is none. This is 1914. There isn't any unclaimed territory... What looks like unclaimed land is actually an "inactive nation." Declare war on them and I will take control of them until you make peace. So what can you do? You can fight! There are 4 kinds of Land unit that you can build: Infantry- 1CP Cavalry- 2CP Artillery- 3CP Tank- 4CP You can build each unit for the listed price with a limit by the total number of territories you have. The higher cost, the higher strength. When you go to war you can make a war plan detailing what you want your armis to do... Will you opt for a slow and steady approach or will you strike a blow deep into enemy territory? Anything goes! Navy You can build fleets! Fleets are comprised of several ships. Ships cost 1CP to build but you can only make the same number of ships as you have coastal territories. They come in 4 catagories: Crusier- 2CP Destroyer- 4CP Battleship- 6CP Fleets can be used for 2 missions: Patrol - A communal pool of ships that will fight Invasion Fleets Invasion Fleets - Required to escort troops across seas - If you have a fleet then you can send any number of troops across the sea but if it is intercepted by a Patrol then you lose the troops. Diplomacy: You can get into alliances to fight each other and NPCs. You can also bribe NPCs with CP to make them do things such as attack your enemies . You can also seize an NPC which you gain all of their Territories. This costs 4 times the amount of Territories they control. You must have a land border with an NPC to Seize it. If one nation is influencing an NPC then it can only be seized by them unless they are outbid. Infrastructure: You can expend 5CP to build extra Infrastructure. Each infrastructure gives one extra CP. You can only build one per turn for every 10 territories you control. Each fully integrated territory provides 1CP, each colony provides 1CP for every 2 colonies you have, and tiny islands only give you 1CP for every 5. Events Both random and scripted events will happen. Everything from Parson Nathaniel's escape from the martian to an earthquake in Sarajevo. Anything can happen. One last thing: Real-life alliances and grudges don't exist yet, so the French can ally with the Germans, and so on. Anyway, BEGIN!