I suspected as such. I just thought I would post it and see if anyone agreed. I think it is only a serious issue when the technologies are several eras apart. For example, with Topkapi Palace requiring Masonry and Feudalism, I don't see anyone getting all the way to Feudalism without either Masonry being required somewhere along the line or researching it easily because it would be so cheap relative to other tech choices before then.
just a question, why does the brothel give unhealthines? did people get STD'S back then ??
Only AIDS is really a new disease in that arena. Others were not as well spread until the sexual revolution of the 60s and 70s until the widespread use of antibiotics brought them back under control. But oh yeah, STDs have been with us for quite some time. In fact, the white wigs and high stiff collars worn during colonial days was largely a fashion brought on that allowed gentlemen to blend in with each other as so many had to cover up the ravaging signals of advanced siphilis, loss of hair, rashes on the neck etc. It was an extremely widespread problem at the time. Going further back, I'm quite certain you'd find STDs have been problematic at all times in human history.
Only AIDS is really a new disease in that arena. Others were not as well spread until the sexual revolution of the 60s and 70s until the widespread use of antibiotics brought them back under control. But oh yeah, STDs have been with us for quite some time. In fact, the white wigs and high stiff collars worn during colonial days was largely a fashion brought on that allowed gentlemen to blend in with each other as so many had to cover up the ravaging signals of advanced siphilis, loss of hair, rashes on the neck etc. It was an extremely widespread problem at the time. Going further back, I'm quite certain you'd find STDs have been problematic at all times in human history.
Correct. Syphilis caused such devastation to Europe around 1500 that many countries considered outlawing brothels as a public health menace, which is significant because the state at the time got a good cut of the money from such disreputable establishments.
I'd have to give an additional tag for the Manhattan Project that utilizes parts of the old code to grant access not to nukes but to the ability to build the National Nuclear Test on a global basis. Then the National Nuclear Test could utilize the current codes for the Manhattan Project that I'm going to be debugging a bit today.
Since I'm not a building generator (even if I could figure it out...) I'll only code the dll for that if I get someone else concurrently working on the second building.
Alternatively, since it seems a bit redundant, and I understand your naming issue, perhaps we should let the Manhattan Project go completely and just name the building the Nuclear Test Blast or something to that extent and we all just understand that the first time it was performed on Earth was originally the Manhattan Project.
Sort of like how First Cloned Mammal unlocks Cloning Labrotory for all players.
Actually, all you should have to do is return Manhattan Project to its original status as a Project, and then use the <EveryoneSpecialBuilding> tag and define the National Nuclear Test as a Special Building in a Civ4SpecialBuildingsInfo.xml file. That should grant everyone the ability to build National Nuclear Tests once someone does the heavy theoretical work of the Manhattan Project.
I'd like to build a ball court in any of my cities but there's a hard limit: i do need an aztech embassy, a mayan embassy or an olmec embassy.
I'd rather like to see resources as bonus_aztec, bonus_mayan or bonus_olmec as prereq.
Aside from buildings there are also wonders with embassy prereqs.
I guess this is not intended but a leftover from the first implementation of the goods system before the goods were converted into resourses.