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Fall 2017 Update Info

Discussion in 'Civ6 - General Discussions' started by masda_gib, Oct 10, 2017.

  1. nzcamel

    nzcamel Nahtanoj the Magnificent

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    To fantastical for my liking. The lightening battles don't bother me as an abstract representation of conflict between spiritual ideas... but head into spells and the like and Civ gradually becomes too much like many other games.
     
    sonicmyst and Craig_Sutter like this.
  2. Minmaster

    Minmaster Prince

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    When is this patching being released?
     
  3. bite

    bite Unoffical Civilization Geographer Moderator

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    probably this week but we don't know when
     
    RohirrimElf likes this.
  4. Victoria

    Victoria Regina Supporter

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    I disagree, have played France in about 10 games, The extra spy is great because you do not have to build it, it's just free... and all spies come with a free promotion, this makes it quite a strong change to me because they really do well now, stealing techs is def my favorite.
     
    Last edited: Oct 19, 2017
    RohirrimElf likes this.
  5. Haggbart

    Haggbart King

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    I agree 100 % with this. I like that Civ doesn't take a stance on theism/atheism and differences between different religions, but rather simulate how beliefs spread and the fight between different ideas/beliefs. If they start to make actual spells you dive into the realms of fantasy, and that for me would be really weird considering the generally realistic take on different game concepts. Even if for example the effects of social policies are somewhat of a stretch, they are at least rooted in real world concepts. If we start to pull out spells from thin air, it will be very different from how everything else at least has a real world referance.
     
    CPWimmer, nzcamel, Stilgar08 and 2 others like this.
  6. GIDS888

    GIDS888 King

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    Spells and dragons, necromancers and goblins would probably stop me playing this game after 25 years.

    Just sayin'.
     
  7. IdiotStyle

    IdiotStyle Warlord

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    didn't civ 2 had a fantastical and sci fi expansion though? I don't think i'd mind that expansion if it was easy to deactivate reactivate for different games.
     
  8. Piruparka

    Piruparka Prince

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    I believe that was Test of Time, I loved that sci-fi scenario as well.
     
  9. Katakanja

    Katakanja Emperor

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    We were discussing England in Civ V, and it's changes in the expansion compared to other vanilla civs that received an overhaul in Civ V...? :confused:
     
  10. Ferocitus

    Ferocitus Deity

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    I like that feeling of "meme flow" and "meme conflict" too. I hope similar
    mechanisms and techniques they use with religion can be extended to incorporate
    disease, tech diffusion, and other processes I can't imagine for myself. :)

    The weakest aspect of the game is that civs must independently discover techs.
    If they fixed that I'd probably become slightly addicted to the game.
     
  11. sonicmyst

    sonicmyst Emperor

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    And Mysticism would be having a separate tree.
     
  12. Rosty K

    Rosty K King

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    Yep. The fantasy one wasn't that good though :D
     
  13. Smity2k1

    Smity2k1 Warlord

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    Spies just feel so good to use since the summer patch. Can't remember if they made any changes to them or if I just hand't discovered how powerful they were before.

    No matter what I do I always trail in tech (Emp difficulty) and spies with the -25% completion time policy card help me catch up.
     
  14. Ozymandias9891

    Ozymandias9891 Warlord

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    I don’t play the spy game. Between everything else that happens in my games, I just don’t find the time or necessity to build spies.
     
  15. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Why do you think that is weak? You want tech trading back?
     
  16. Lord Yanaek

    Lord Yanaek Emperor

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    Each time (i mean every single time) i tried using a spy since the summer patch, he got captured.
    I always send them to some secondary city, complete the mission to gain temporary levels then attempt to steal money as it's the easiest mission and they invariably get caught. Now i only ever build one, and i put him where i expect enemy spies will act (a city with Great Zimbabwe is a perfect spies lure) to help kill them and that's it for the spy game.

    Too bad there is no option to disable them as in Civ5. At least in 5 we could plant them in CS to gain some passive influence boost but now they are just totally useless to me.
     
  17. UWHabs

    UWHabs Deity

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    We've got a culture tree and a science tree. Instead of faith being a resource like money, they could very easily create a "faith tree" where you delve deep into the spriritual of your empire along the way.
     
  18. DWilson

    DWilson Where am I? What turn is it?

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    I truly miss the espionage system of BE:RT (especially in tandem with traits). I wish we could have seen something nearly identical in VI.
     
  19. Ferocitus

    Ferocitus Deity

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    No, not complete trades, which is what I think you're implying, but
    "science pressure", or "meme diffusion", similar to the way that
    religious pressure will work after today's iteration.
     
  20. SammyKhalifa

    SammyKhalifa Deity

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    I think it would overly punish players stuck out on a remote island somewhere though.

    Not that that isn't realistic, just not fun as a game if you're that person. ;)
     
    Olleus and Ferocitus like this.

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