Fall 2017 Update Info

I really dislike the Civ4 culture flip mechanic and I'm pretty sure I'm not alone. And with Civ6 city planning, full-powerful culture bombing would be a real pain.

Civ 6 tile flip is great because it's limited to 3 tiles from city and thus CAN'T be used for significant culture bombing. It's nice limited feature, perfectly suited for unique ability.

The problem is that if you have some important tiles stolen by one of the few civs with a land grab ability, there's currently no way to counter it other than attacking and conquering/razing the offending city. There should be a way to reverse it for other cities. Civ 4 style is too easy, but some other universaly abailable tile flip ability would be very welcome as long as it's expensive enough to prohibit spam/abuse.
I really dislike abilities that let civs do something that others absolutely can't. If they have an alternative, cheaper and easier way to do it I'm fine with it.
 
Civ 6 tile flip is great because it's limited to 3 tiles from city and thus CAN'T be used for significant culture bombing. It's nice limited feature, perfectly suited for unique ability.

If anything, the limitation to the three tile radius makes Civ VI culture bombs more like rush buying tiles with gold rather than the old OP grab-what-you-like culture bombs of previous games.
 
The problem is that if you have some important tiles stolen by one of the few civs with a land grab ability, there's currently no way to counter it other than attacking and conquering/razing the offending city. There should be a way to reverse it for other cities. Civ 4 style is too easy, but some other universaly abailable tile flip ability would be very welcome as long as it's expensive enough to prohibit spam/abuse.
I really dislike abilities that let civs do something that others absolutely can't. If they have an alternative, cheaper and easier way to do it I'm fine with it.

The limitation of land grabbing within 3 tiles from the city makes this not an issue. It's just part of the strategy. Before you grab some land close to one of culture-bomber civ cities you need to check whether it will be able to take it from you.

If anything, the limitation to the three tile radius makes Civ VI culture bombs more like rush buying tiles with gold rather than the old OP grab-what-you-like culture bombs of previous games.

This.
 
yeah it definitely got me in the mood for Civ6 again. Haven't played in over a month, but I will be tomorrow (or whenever this patch/dlc comes out).
 
5 had limited culture bomb abilities related to great people - great artist in vanilla, the great general in BNW.

4-levels would definitely be too much for 6, but that was really part of the city-flipping mechanic anyways. I don't miss that overall, though I do miss both the 'visceral' affects of being a cultural powerhouse in that sense, and some of the challenge it added to a dom victory (where the a captured city could flip back if you didn't pile tons of troops in it and the like).

They've definitely been pretty limited with it so far in 6. Poland is really the only one that can use it 'flexibly'. I'm not surprised they've used it in a few different DLC civs - it's basically only the 'new' mechanic they've built for civs so far that we've seen.
 
5 had limited culture bomb abilities related to great people - great artist in vanilla, the great general in BNW.

4-levels would definitely be too much for 6, but that was really part of the city-flipping mechanic anyways. I don't miss that overall, though I do miss both the 'visceral' affects of being a cultural powerhouse in that sense, and some of the challenge it added to a dom victory (where the a captured city could flip back if you didn't pile tons of troops in it and the like).

They've definitely been pretty limited with it so far in 6. Poland is really the only one that can use it 'flexibly'. I'm not surprised they've used it in a few different DLC civs - it's basically only the 'new' mechanic they've built for civs so far that we've seen.

i would like to see more diversity. 3 culture bomb civs is already quite much. But I understand developers makes many civs with 4 uniques each and they have to recycle ideas.
On the other hand, Indonesia just got the first unique coastal tile improvement, so not all possibilities are exhausted yet.
 
i would like to see more diversity. 3 culture bomb civs is already quite much. But I understand developers makes many civs with 4 uniques each and they have to recycle ideas.
On the other hand, Indonesia just got the first unique coastal tile improvement, so not all possibilities are exhausted yet.

Oh definitely - I'm guessing the recycling is more out of code efficiency/minimizing development resources than necessarily a lack of creativity.
 
Oh definitely - I'm guessing the recycling is more out of code efficiency/minimizing development resources than necessarily a lack of creativity.

Nope. I'm deep software development and I could tell - at this point of concept sharing code reuse is not an issue. Implementations of those 3 culture bombs differ too much.
It's really just lack of game options. The number of game systems is limited and what you could do with them is limited as well. We could clearly see some blank spots (like unique Spy missions) and guess at some point we'll have some civ with it.
 
I wish they'd fixed the inconsistencies in the formatting of some diplomatic messages. Some are in a smaller font size than others, or lack an explanation of a denouncement.

Also there's no space between the message and "(Denounces you)" in Harald's denouncement, which really bugs me. Way more than it should honestly. Please fix.
 
Last edited:
Nope. I'm deep software development and I could tell - at this point of concept sharing code reuse is not an issue. Implementations of those 3 culture bombs differ too much.
It's really just lack of game options. The number of game systems is limited and what you could do with them is limited as well. We could clearly see some blank spots (like unique Spy missions) and guess at some point we'll have some civ with it.
We are also probably likely to see at least one more civ with a seaside improvement, I doubt it will remain unique.
 
Nope. I'm deep software development and I could tell - at this point of concept sharing code reuse is not an issue. Implementations of those 3 culture bombs differ too much.
It's really just lack of game options. The number of game systems is limited and what you could do with them is limited as well. We could clearly see some blank spots (like unique Spy missions) and guess at some point we'll have some civ with it.

It seems odd to me, as if they have the development resources, there are a ton of options they haven't even recycled from Civ 5 yet (unique luxuries, exploration bonuses, no terrain penalties, barbarian bonus and 'conversion', free buildings on certain criteria, a number of city-state bonuses, free great people, etc.) never mind ones areas from earlier games or they've never touched (specialists, spy missions, leader specific great works/people/wonders, etc.) or completely bespoke leader-inspired mechanics (i.e. Henry the 8th could be an alt leader of England with the ability to 'schism' a religion).

But to your point, not only do they have Civs with 4 uniques each, they now have City States that each have a unique ability and great people that each have a unique ability. It does start spreading the pool thin.
 
I really dislike the Civ4 culture flip mechanic and I'm pretty sure I'm not alone. And with Civ6 city planning, full-powerful culture bombing would be a real pain.

Civ 6 tile flip is great because it's limited to 3 tiles from city and thus CAN'T be used for significant culture bombing. It's nice limited feature, perfectly suited for unique ability.

Thank you for stating this, I somehow totally missed this and was wondering why culture bombs weren't working right. Oh well, I guess I didn't want to steal that uranium from Brazil anyway.
 
Hey, guys! I just joined. I'm really excited about the new patch? Do you think it will fix all the bugs from the last one? I want my tech quotes back lol
 
I just hope it fixes the tech quotes and the government legacy bug. Those are, in my opinion, the most annoying.

Are there any graphical changes coming? I think I remember seeing something about making the great people screen more extravagant, but I'm not sure...
 
Are there any graphical changes coming? I think I remember seeing something about making the great people screen more extravagant, but I'm not sure...
Indeed. We're yet to see this. I'm hoping it's more than just a UI rearrangement.
 
Hey, guys! I just joined. I'm really excited about the new patch? Do you think it will fix all the bugs from the last one? I want my tech quotes back lol
I just hope they fixed more bugs than they added new ones :rolleyes:
I just can't hope more than that but of course i'd be happy if they prove me wrong.
 
Back
Top Bottom