Fall 2017 Update Info

Personally I see some good things and I would like to ask every "complainer" here what they have expected? Maybe it's more a problem of expectation management on your side? :king:

I can't speak for the others but personally, the last patch removed some of the faith I had in the developers. The lack of communication and the bugs introduced in the last patch really turned me off.

Shame about the wall of negativity. Seems like a promising DLC to me.

Why should we be ashamed to not be as enthusiastic as you? What a funny thing to say.
 
I can't speak for the others but personally, the last patch removed some of the faith I had in the developers. The lack of communication and the bugs introduced in the last patch really turned me off.

I'll certainly second this part of your statement. I have been an unashamed cheerleader for VI from early on, and I was left staggered by how poor the last patch was in terms of its negative effects on the game. It sounds like XCOM may have dragged resources away; but if that is the case, a delayed patch and/or DLC would have been better than the shonky piece of work that we got.
 
I'm more worried about the UI changes than anything. Chances are it will take CQUI another month (and perhaps cost another lead developer?) to fix it. At this point Firaxis should just give up on doing the UI themselves and take in what modders have done - or at least leave their own code unchanged so they dont mess up other people's improvements.

As for the religious changes in the patch, they sound fairly good. But completely irrelevant. There are other much bigger problems that should be fixed first: in actual bugs, in awful balancing and in AI. I know that these are not the full patch note, but developer time is limited and expensive. The fact they are focussing (and they probably are, considering they've made a rare press release about it) on playing around with religion is worrying.

I'll echo what the previous posters have said. Civ6 had a fairly good release, certainly more playable a week in than Civ5 and, IIRC, Civ4. However the trajectory in the last year has been very very poor. The last patch broke more than it fixed. The entirely terrible AI has had at most cosmetic improvements. Too many wonders/units/districts/buildings are just so useless that they may as well not be in the game. This time last year Civ6 showed great potential, my confidence that said potential will be realised is dropping every month.


I didn't really play 6 much at all between the initial release and this latest patch--it is remarkably better than it was when it came out. Now people tell me that it took a step back in some ways in the last one, but the overall trajectory is upward.
 
Why should we be ashamed to not be as enthusiastic as you? What a funny thing to say.

What's funny is that I didn't say you should be ashamed. I said its a shame about it. But you've demonstrated where the negativity might be coming from.
 
What's funny is that I didn't say you should be ashamed. I said its a shame about it. But you've demonstrated where the negativity might be coming from.

I disagree, I think you try to make posters feel bad about not sharing your point of view, like with the last part of your post.
 
Moderator Action: Please get back on topic
 
Shame about the wall of negativity
I was fully expecting a "some of the significant issues like diplomacy and trade have been revamped, more details will come". Lot of people have been upset over the effect in the game trading has had in the last 2 months and assurance goes a long way.

Instead I see a large religion influx. Now if they were to say every civ in the game could found a religion or religious units require open borders that would be frantastic. The largest negativities about religion are carpets and not being able to get a carpet of your own (I mean we can all have science and culture). Nope, new toys!... oooh look shiny new toys

Its feels sort of like a new toys release as part of the grand plan rather than lets sort ot out; like patches should be. I have been optimistic for too many patches now, its just wearing thin.
 
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I agree with you Victoria, and it's not just that. Seeing religious units smite down each other looks kind of ridiculous. The whole religious system feels kind of superficial and weird. And they want to add more of that? I just can't get excited about that.

The rest of the patch looks okay, it's just not much to get riled up about in my opinion.
 
Finally some sanity in this thread. Reading it felt like Jabberwock hunting.

We are (hopefully) getting more options for your religion, more action at sea, and the option to play with more civs (due to more beliefs). The monk is a belief option from the way I read it, not everyone will have it. The guru is a heal unit. It will cost faith. It should not increase faith unit spam in and of itself, unless you are very bad at eliminating ai faith units.

Shame about the wall of negativity. Seems like a promising DLC to me.

If you think acquiring a religion is inefficient, you aren't using the religion wisely.
The Warrior monk is definitely belief-based, I'm just thinking it would require a tech/civic constraint otherwise it would be OP too early. Military tactics sounded good since it would be cool if it paired well with samurai.
 
The rest of the patch looks okay, it's just not much to get riled up about in my opinion.

We will see. As Victoria said - they had a chance to allude to what many of us see as the main easily fixed issue in the game at the moment (as a result of the last patch)...and yet they haven't given us anything on that yet :undecide:
 
Bear in mind that this press release is just a preview of what Firaxis thinks are hot new toys to get more casual players interested. We will have to wait for the actual patch notes to see what (much needed) bug fixes and balances have been done.
 
Do you think casual players actually pick up on a small announcement like that?

Edit: Hopefully Sarah's move into marketing coincides with some better communication; cos I think they have it upside down at the mo...
 
At least we get patch notes. NHL18 v1.03 notes: "NHL 18 Patch 1.03 - (Available October 3rd, 2017)
  • General stability and bug improvements."
That's it. No other info, that's what EA Sports posted, last week. No other info since
 
Do you think casual players actually pick up on a small announcement like that?

It was put out on Steam. If they are looking at their game library, it will be at the top of the News list under Civ VI.
 
They will see the press release instead of reading about what we have to say about it on civfanatics

Nah. I don't think casual players are going to see that post. They will likely see the upcoming first look video's - but not that note released to where it was.

It was put out on Steam. If they are looking at their game library, it will be at the top of the News list under Civ VI.

Do you think casual players actually pick up on a small announcement like that?

I don't think they'll likely notice.

Edit: That note is wasted on casuals I think. They should have used it for some much needed communication with those most likely to read it on mass.
 
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Bear in mind that this press release is just a preview of what Firaxis thinks are hot new toys to get more casual players interested

More specifically it states

"There are also a good number of UI, AI, and balance enhancements coming with the “Fall 2017 Update.” Here are some of the stand-out improvements" ....
Well I see nothing that talks about trading and thats pretty stand out at the moment, especially when they start talking about making the GP screen more usable.... was that a major issue?
 
I don't think they'll likely notice.

Okay, let me rephrase then, "lapsed players" or players who bought the game, but don't play regularly. They might, as I occasionally do, look through their Steam library to decide what to play today, and see that Civ VI has some intriguing new content patched in for free. If Firaxis can entice them to become regular players, then they are more likely to buy DLC and expansions.

More specifically it states

"There are also a good number of UI, AI, and balance enhancements coming with the “Fall 2017 Update.” Here are some of the stand-out improvements" ....
Well I see nothing that talks about trading and thats pretty stand out at the moment

I'd say that falls under balance. To relate to automobiles, this press release is advertising the convenient cupholders and electronics, not the engine specs. We will have to wait for the patch notes to see what's really under the hood.
 
Nah. I don't think casual players are going to see that post. They will likely see the upcoming first look video's - but not that note released to where it was.

casual players could see it on steam, twitter or Facebook if they followed civ 6
 
I have been optimistic for too many patches now, its just wearing thin.

I sympathize. I am an advocate for passive religious spread. I've posted a number of times about it. Clearly the devs are not moving in that direction. I suspect some of them are scratching their heads about why more players are not enjoying the religion game. So they've expanded on it. Probably trying to make religion more attractive both in-game and meta-game. They want people to try it. They probably feel it adds layers to the game. I'll try it out.

But I wince when the devs get slammed with negativity before the DLC has even dropped. I worry about their enthusiasm. I worry about their concern for quality going forward. And, admittedly, I worry about their feelings.

I'll reserve any negative response on my part until they've fully disclosed all changes (or I've found them in-game).
 
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