Fall 2017 Update Info

I really hope they'll remove that glitch where the Gossip tells you a foreign nation is trading or friends with YOU! I also hope they fix the issues with forming Friendship Pacts & Alliances.
 
I'm sure I'm not in the spirit of things, but sounds **** to me.

AI going to be better with its naval units? Yeah, for the AI to be actually efficient with its naval units would require a miracle. What about the AI being better with its basic units? Yeah, nothing about that. The AI being "better with its naval units" sounds shallow if the best we can expect is land-unit level... Which is the biggest thing that's holding the game down.

No more laughable gossip messages as in "Civ x just received a delegation from.. you". When You just send them a delegation. And this is called an improvement? That I'm no longer notified when I've just sent a delegation somewhere? What a mind-blowing update...

. You said it all
 
Admittedly, the patch notes are incomplete but they seem to be adding stuff but not really fixing anything.

The trade/diplomacy bug is so silly (AI offers you a deal it won't accept....???). This is so blatant, you think the Devs would at least have this on their radar to fix.
 
I was honestly just expecting a balance pass, was not expecting a big change up of Religion
 
Admittedly, the patch notes are incomplete but they seem to be adding stuff but not really fixing anything.

The trade/diplomacy bug is so silly (AI offers you a deal it won't accept....???). This is so blatant, you think the Devs would at least have this on their radar to fix.

They have not listed any of the bug fixes yet, we will know about that in the patch notes which will likely come a bit later
 
Admittedly, the patch notes are incomplete but they seem to be adding stuff but not really fixing anything.

The trade/diplomacy bug is so silly (AI offers you a deal it won't accept....???). This is so blatant, you think the Devs would at least have this on their radar to fix.

This is just an overview of improvements. It's not the official patch notes.
 
This is just an overview of improvements. It's not the official patch notes.

Correct. As the "Fall 2017 Update Preview" states "More changes are coming soon with the “Fall 2017 Update” and we’ll give you a full breakdown of everything going into it when it’s live."
 
I am hoping that they make religious units not clog up the space on the board. If I can't move my troops in my own territory or in enemy territory because of a religious unit spam or even one religious unit that I cannot kill. That is a bad thing.
 
This update is not what I was looking for. They had toned down the AI religious unit spam a bit, only now to give the AI more religious units. TBH, I don't think the vast majority of players care much for religion beyond the possibility of extra amenities, culture and gold, the right combination of beliefs can give. In all it feels like a cheap tacked on system to give the appearance they have made a major improvement to the game. I await the renewed AI religious unit spam and having my road network clogged by them. I dread a game with Khmer, India and Russia as neighbors and the frustration of not being able to improve tiles because my workers can't get to them as my civ is flooded by AI missionaries, apostles, warrior monks and gurus.
 
This update is not what I was looking for. They had toned down the AI religious unit spam a bit, only now to give the AI more religious units. TBH, I don't think the vast majority of players care much for religion beyond the possibility of extra amenities, culture and gold, the right combination of beliefs can give. In all it feels like a cheap tacked on system to give the appearance they have made a major improvement to the game. I await the renewed AI religious unit spam and having my road network clogged by them. I dread a game with Khmer, India and Russia as neighbors and the frustration of not being able to improve tiles because my workers can't get to them as my civ is flooded by AI missionaries, apostles, warrior monks and gurus.

Zone of control should cut down on unit spam if it works like other Zone's of control
 
Zone of control should cut down on unit spam if it works like other Zone's of control
No ZOC means that AI religious units will move even slower through my land, as the ZOC of other civ's religious units will cause them to stop. I don't generally build a holy site unless I play a civ where it's advantageous(Russia and India for example). And I will be annoyed if this new game mechanic forces me to build holy sites just to be able to keep AI religious units from flooding my lands. This looks to be potentially more game breaking than game enhancing.
 
So the Diplomacy changes be also that we can talk to AI about settling for Peace with another AI, and also joining a war against other said AI?
 
Ok, to put some things not mentioned before here:

1. Coastal assaults are a feature of "one of our new civs". So we really have 2 civs in this DLC, with 1 leader each. Since the region of SE Asia was already defined, I have a feeling we'll get Korea now.

2. The patch announces one religious unit which is very likely to be faith-expensive (Guru) and one military unit which is likely to be available for faith only (Warrior Monks). Logically this means spending more faith for less religious units (both with increase of average religious unit cost and additional way to spend faith). Additionally, if Guru is a support unit, it will not need a separate tile and AI will tend to stick it with other religios units. This actually looks like less religious spam.

3. Civilization games since the first one suffered from not very much things to do during peace time. In Civ4 and Civ5 developers tried to correct this in expansions, but Civ6 is doing this in base game. I'd say improved religious combat, if you take it from this percepective, is a good thing.

4. Personal attacks on Firaxis managers are shame. And considering we have no detailed info about Firaxis internal development processes, they are absolutely groundless.
 
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With more religious beliefs available, larger maps with more civs can have more religions.

With streamlining, it would make identifying religions on the map easier instead of many religions having very similar colours.
 
Ok, to put some things not mentioned before here:

1. Coastal assaults are a feature of "one of our new civs". So we really have 2 civs in this DLC, with 1 leader each. Since the region of SE Asia was already defined, I have a feeling we'll get Korea now.

From leaks it looks like Khmer and Indonesia
 
I've always felt Religion should not be this thing where you have to race for its benefits.
It should be more like a series of policies you unlock thats more tied to your civilizations religion, but also philosophy. (So... you have a choice to move to a more secular philosophy as you unlock communism, or capitalism, or humanism.... or stick with religous beliefs)
 
I think that the religion mini game is too simple (afterall religion is one of the victory conditions) so if they made it more complex the whole game could benefit from it. More religious units? I hope they added some specific for the later eras, where I think they are lacking (remember televangelists from Civilization CTP?).
Also, as someone was mentioning before, I think the developers are trying to address the boredom during the long peace periods: instead of waging a "standard war" you could instead go full religious conflict against your neighbors. This apply also to non warmongering kind of players.
 
Naval AI, finally! I was expecting it to be part of the base game, but ok, better late than never.
Firaxis, looks like you were reading my complaints in AI+ tread! Although I am a little bit concerned over how it will be realized...
 
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