They would notice that the same they would notice a First Look Video, as they are announced the exact same way.
Now how valuable is it, that is debatable, although I would think these small snapshots into upcoming are far better to hit the big picture ideas and let the patch notes to deal with the nitty gritty.
Bear in mind that this press release is just a preview of what Firaxis thinks are hot new toys to get more casual players interested. We will have to wait for the actual patch notes to see what (much needed) bug fixes and balances have been done.
And some who are posting are acting as if there are no other changes except what is stated in the press release. They expect more, but seemingly fail to realize this is only a portion of the full patch. It's a glimpse through the keyhole. We don't know what else lies within.
And some who are posting are acting as if there are no other changes except what is stated in the press release. They expect more, but seemingly fail to realize this is only a portion of the full patch. It's a glimpse through the keyhole. We don't know what else lies within.
And some who are posting are acting as if there are no other changes except what is stated in the press release. They expect more, but seemingly fail to realize this is only a portion of the full patch. It's a glimpse through the keyhole. We don't know what else lies within.
Nope, just said they are saying nothing about significant issues, which one would normally expect. As @Tech Osen said, we are commenting on what we are given... we are not idiots, we know there is more.
Can you stick to opinions about the patch please.
Remember the Ford Pinto? It had a propensity to burst into flames when rear-ended. That was a pretty big problem.
Imagine if Ford sold a new version where they fixed that problem, but also added electric windows and door locks. Their TV commercials wouldn't say "Buy a Ford Pinto. It's not a DEATHTRAP anymore!", even though that's a pretty important improvement. They would focus on the new amenities.
This is like that. It's not going to say anything about stuff that they screwed up, even if they were fixed, because admitting to a screw-up in an advertisement is not something that will increase future sales.
Seeing religious units smite down each other looks kind of ridiculous. The whole religious system feels kind of superficial and weird. And they want to add more of that? I just can't get excited about that.
Admitting mistakes is one of the way to win me, honestly. But I understand it's not something you want to do with demanding fans. I disagree with your point though, advertising improvements to religion or naval warfare does not mean that they admit they screwed up, just like saying "improvements to diplomacy and trade" would not be seen as such.
Okay, let me rephrase then, "lapsed players" or players who bought the game, but don't play regularly. They might, as I occasionally do, look through their Steam library to decide what to play today, and see that Civ VI has some intriguing new content patched in for free. If Firaxis can entice them to become regular players, then they are more likely to buy DLC and expansions.
Just to add to this, Firaxis must have forwarded their press release to most games news websites - I saw a couple of "incoming patch" type articles earlier - so they are doing their best to get some visibility.
Honestly there isn't more they can do in terms of getting the message out. The ones who wont see it anywhere will be the most casual of casuals, and the only thing more they could do t reach them is to literally send a sales rep around to knock on their doors to tell them theres going to be an update
Remember the Ford Pinto? It had a propensity to burst into flames when rear-ended. That was a pretty big problem.
Imagine if Ford sold a new version where they fixed that problem, but also added electric windows and door locks. Their TV commercials wouldn't say "Buy a Ford Pinto. It's not a DEATHTRAP anymore!", even though that's a pretty important improvement. They would focus on the new amenities.
This is like that. It's not going to say anything about stuff that they screwed up, even if they were fixed, because admitting to a screw-up in an advertisement is not something that will increase future sales.
Uninterested in the religious tweaks mentioned so far. I'd rather have a religious game without religious units, which based spread on buildings, policies, tithing (portion of income devoted to religion) and so forth, with religious border expansion that reflects local strengths as computed by above-mentioned factors. Not interested in religious units whatsoever and religious combat even less. Other improvements sound OK, if a tad underwhelming.
Honestly, theological combat isn't really going to touch on the issues of religion, rather it is how religion interacts with the game at large. And the main problem with Civ VI is that many of the systems are generally just sorta self contained and thus not very interesting in general. Religion is either something you commit to or ignore. Same goes with most of tourism. How will religious combat really change that most people won't be able to get a religion, or be forced to race to one? I hope this isn't just the most major change; it wouldn't be worth breaking CQUI for a month over.
It is nice that naval combat will become more of a thing, and the gossip spam will actually be useful.
I recognize the commercial for the fluff that it is. As a car guy, I will always make choices based on technical details. So since the commercial doesn't have that (and they hardly ever do), I ignore it and ask the dealer for the important info or (in the modern era, not the Pinto era) do research on the internet.
For people who think that I'm too negative: I've said several times before on these boards that I actually like this game. I like the mechanics, I like the districts, I have no issue with limited charge builders, etc. What I have an issue with is that the AI can't play it. AI war efforts and diplomacy are a non-sensible mess. And the one mechanic that I actually dislike, religion and religious victory, is what they are apparently focusing on.
I have had it happen several times that an AI sends clergy my way, I ask him politely to bugger off,"no no, this is for the best, you'll see", so I declare war to purge him off my lands, 10 turns later he is begging for peace and when I grant him he sends in his clergy again, and that goes on repeat.
The logical solution would seem to make it so that clergy also need open borders, but that can't happen cause that would make religious victory pretty much impossible. And apart from that, I granted open borders ONCE in this game, and never again, we all know why.
It honestly surprises me that people want more passive religious spread when the culture victory is already complained to be "just clicking end of turn". So, the religious victory should be the same?
The logical solution would seem to make it so that clergy also need open borders, but that can't happen cause that would make religious victory pretty much impossible. And apart from that, I granted open borders ONCE in this game, and never again, we all know why.
Perhaps the best solution would be that you have to declare a religious war, just like a military one. Without the declaration, the Missionaries and Apostles cannot enter your lands without an open border agreement?
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