Deadliver and Warkirby have summed up my opinions on this matter quite nicely, but let me add a fundamental complaint I've had about hell terrain in general: What root cause?I find it a balance issue mostly because I don't want it to be easy. If it takes micro, then you're more likely to go for the root cause.
Wow do I have a peesa moosic for you!
It is called Morte Theme from Planescape Torment by Mark Morgan...get a load of this!
EDIT: more music! from the same game and author.
here is another track from painscape torment, same author as above.
For mechanos!
couple suggestions for musak.
Side note: Some guys did a remix of the Civilization 4 main theme... pretty good. Not fitting for FF but still a nice listen XD http://www.ocremix.org/remix/OCR01843/
Deadliver and Warkirby have summed up my opinions on this matter quite nicely, but let me add a fundamental complaint I've had about hell terrain in general: What root cause?
Sure, sometime there's a single civ that has gone fully AV and you can hunt them down and lower the AC. That doesn't happen very often. Unless you're the Elohim, there is simply no way to reduce the AC as fast as it goes up. Also unless you're the Elohim, there is no way to get rid of Bradeline's Well. There is no root cause to go for - you fight hell by pushing it back tile by tile, and that causes a lot fewer headaches when you don't have to click a spell every five seconds.
I just don't think the Mechanos should have easy access to sanctify. I gave them the ability, but may still end up removing it. Sanctifying terrain is not the same thing as terraforming... It requires divine magic, not technology. The Mechanos are not the kind of people to ask a god for help, or even to appropriate the powers of a god. They'd do it through their own abilities, and here I don't think they'd have much hope.
What they can do very effectively is dispel and disrupt magic, as well as use it for their own mechanical ends. If we imagine that the spreading of Hell is a magical effect...perhaps they could tackle it using that angle? Perhaps they could build an improvement (disruption engine?) that suppresses hell in a radius? So the mechanos could have a national border dotted with roaring machines sucking up the entropic hell magic and converting it to energy to power said machines. They'd have to garrison and protect those tiles...because if the machines are pillaged the hell comes pouring in.
I just don't think the Mechanos should have easy access to sanctify. I gave them the ability, but may still end up removing it. Sanctifying terrain is not the same thing as terraforming... It requires divine magic, not technology. The Mechanos are not the kind of people to ask a god for help, or even to appropriate the powers of a god. They'd do it through their own abilities, and here I don't think they'd have much hope.
Ironically, Sanctify currently has absolutely nothing to do with divine power, it's purely an arcane thing with Life magic. I agree that it needs some lore justification, but mechanically it's an effect that they really need. When your soil gets corrupted and demons start knocking on your door, that's not a divine issue, that's a real-world problem, and I'd like to think the Mechanos could figure out a way to deal with it. What about calling it "bulldoze" and attaching it to Steam Tanks? Or to Techpriests as "Flux Stabilizer". Going with the Flux Stabilizer idea, you could even make it a terrain improvement that has to be built and defended. With Adeptus getting Banishment, it's already clear that they've figured out some way of applying technology against demonic influence.
EDIT: Wow, I've never been ninjad so exactly before.
EDIT: Wow, I've never been ninjad so exactly before.
Yeah, there's something amiss in FF+ with barb units spawning inside your borders. In my game, I have had 4 barb Lizardmen (4 times) spawn out of the blue inside my borders.
Then, this weird spawning:
I used an adept with Scorch to transform an Ice/Ancient Forest tile to Tundra/Ancient Forest and for some bizarre reason it caused a barb Treant to spawn inside my borders. (see screenshot) Hey, that's MY Ancient Forest, so why are Treants upset.
Not sure what this is all about, but you do not see this early spawning of bad guys within your borders in FF.