Real dumb question Vehem...
What is the best way to continually update FF when FfH has changes as well.
Right now I simply rename FF or delete the old version entirely and then rerun the main installer. After that I add the latest patch. Is that the best way or can you put a FfH patch on top of FF and then the FF patch on after that?
Sorry if this is confusing or moronic.
while playing sarisin's save game for FFH i ran into a python error. Since this was not what i was actually looking for while doing that game. I just looked at it and went on.
it dealt with reqcommanderjoin in cvspellinterface, said pplot not defined. Looking at the section in FFH mod it is very different from yours. This would not be an issue I have run into in FF though. Just informational in case you want to check it.
def reqCommanderJoin(caster):
pPlayer = gc.getPlayer(caster.getOwner())
[color=green]+ pPlot = caster.plot()[/color]
if caster.isHasPromotion(gc.getInfoTypeForString('PROMOTION_GREAT_COMMANDER')):
return False
[to_xp]Gekko;7181784 said:hey Vehem, great work on the new patch, and patch G looks promising also, I love windmills and watermills
btw, did you take a look at how hippus' stables are working right now? they should have been deleted in 042 IIRC, but in my last game I could build them and I needed them for horseman. svartalfar's hunting lodges may have the same issue but I'm not sure, I'll check.
There's a problem with infernal grimoire -- Python exception when I click on it. When I cast "take the item", I get multiple copies of the grimoire.
I think the Hippus stable is acting pretty much exactly the same as a normal stable at the moment. Should have been removed, but isn't doing any harm at the moment. I'll either pull it out or reassign it's effect in the next patch.
(all it does is re-add the Horselord promotion to mounted units, which should already have it - otherwise it's just a stable).
No, I'm still on FF patch b (I didn't want to break my save with the later patches).
The exception was:
Spoiler :File "CvSpellInterface", line 16, in cast
File "<string>", line 0, in ?
File "CvSpellInterface", line 2562, in spellTakeEquipmentBuilding
AttributeError: 'NoneType' object has no attribute 'getBuildings'
ERR: Python function cast failed, module CvSpellInterface
Was this handled in a later patch?
No, it would mean the Hippus just use a normal Stable instead of a Unique one.
OK -- will do. Which file has the typo by the way?
[to_xp]Gekko;7182054 said:patch G already sounds good. a much-needed variation imho, will allow civs stuck into dry hills to not suck so badly anymore![]()
I still don't think they're going to outshine the standard cottages/mines/farms, but at least they give a few more options for the initial cities (by the time they turn up normally, most cities have been founded in locations that suit the farm/cottage/mine set)