Fall Further - The Original Thread

I love this thing, all I did to install it was click the installer and it installed for correct folder i guess, and then i clicked the icon to launch it and wa la it seems to work..just wish i could find a good map to play FFH2 on..either way all i need is FFH2 and this mod for it and im set:) great work..cant wait for the new version
 
I'm not sure but I don't think Marnok's dungeons mod is the most recent version? If I tried putting it in, I'm assuming it would break fall further?
 
Vehem is currently in the land of No-Internet (Outages suck), but has asked me to post saying that the issues reported are being worked on and will hopefully be patched soon.
 
When my warrior attacked a spectre then it said that he was to afraid to attack, but he attacked anyway (and got killed). My second warrior was also to afraid to attack, but he also attacked anyway (he won).

Okey, even though I think the fear promotion is to strong (at least in normal FfH, we all know about the AIs sit war against the dragon, with no chance to attack him), but to be able to attack even though you are to afraid to attack isn't that to take it to much on the other end of the scale?
 
IMO fear should mean that there is say a 1/3 chance that units won't attack. They should still attack as normal the rest of the time.
 
I agree, but I think there should be a Fear II that is the same as what fear is now.
 
Is there a terror promotion? Because if not, then that would probably sound better then Fear II (note: If you mean a better fear effect the completly prevents attack).
 
Combat 1 allows any unit with that promotion to be sacrificed in a city... i assume thats not intentional for the austrin?

I'm seeing that with a Scions unit. I thought maybe Alexi had just bought into the philosophy of her Martyrs.
 
I pointed out early on that sacrifice no longer has building requirements, but can be cast by any level 2+ living unit in a city. Vehem found the problem and has corrected it, although not released the corrected version yet.

Thanks,

in reqSacrifice in CvSpellInterface.py, line 2135;
Code:
	if pPlot.getPlotCity().getNumBuilding(gc.getInfoTypeForString('BUILDING_DEMONS_ALTAR')) == 0 and pPlot.getPlotCity().getNumBuilding(gc.getInfoTypeForString('BUILDING_SACRIFICIAL_ALTAR')):

should be;
Code:
	if pPlot.getPlotCity().getNumBuilding(gc.getInfoTypeForString('BUILDING_DEMONS_ALTAR')) == 0 and pPlot.getPlotCity().getNumBuilding(gc.getInfoTypeForString('BUILDING_SACRIFICIAL_ALTAR')) == 0:

I'll include it with Patch A.
 
Not sure how to report this: but here goes.

LAN play on FFH FF all up to date.

The host's Score Display keeps fading in and out, and once the host meets another civilization, it dissapears all together. The toggle button refuses to work. This makes it extremely difficult to contact and keep tabs on other civs. :crazyeye:


Edit: Other LAN player met another Civ and Score Display dissapeared also, and is not toggleable.
 
Two things:

One, happiness from unique features is still not working (reported this earlier, not sure if anyone noticed). i.e., a city built next to the Remnant of Patria will not get the +3 happy it's supposed to. Unhappiness from improvements works fine.

Two, the new civilopedia is beautiful. However, after doing a little custom modwork, I seem to have broken it somehow (default pedia displays instead). Can anyone tell me if things like adding units or promotions will break the new pedia, and if so what I need to do to fix it?
 
Can anyone tell me if things like adding units or promotions will break the new pedia, and if so what I need to do to fix it?

Interesting - I had the new 'pedia until, IIRC, I applied the fix to allow BUG(?) to find the ini file. I also changed the load screen then but I doubt that's it.
 
I pointed out early on that sacrifice no longer has building requirements, but can be cast by any level 2+ living unit in a city. Vehem found the problem and has corrected it, although not released the corrected version yet.

Apologies for that - I've had the first set of fixes ready for the past several hours, but as Sazzer posted for me - my internet connection is currently out. As it's now outside normal working hours, I'm not expecting to get it back tonight.

I'm actually posting this from my phone at the moment - I also attempted to push PatchA through this connection but it's not a 3G phone so it didn't go too well.

Watch this space and keep the reports coming. The "Sacrifice" fix is as Magister quoted, I dug up the TXT_KEY hints - BUG appears to use the same filename as a base Civ4 GameText file for an unrelated file - I've moved them into the BUG gametext for now. Harmatt should (and will after PatchA) have Hero. The Austrin and Hippus used to be able to build Meskwaki, but that is sorted now. The Austrin icon is sorted.

If I remember correctly, the "Fear" message is displayed whether your unit passes the test or not (which I think is a core FfH bug?). If you see the message but attack anyway, you actually passed the fear check. I'll look at the savegame as soon as I can get online and will also rope my flatmate into testing the LAN play - though that sounds like a possible BUG bug that I'll need to sort out. I haven't been able to reproduce the AirCurrStr issue with equipment - but will look into it as I fixed a similar issue before release.

Thanks again for the feedback, I'll get PatchA up as soon as I'm able.
 
Don't worry about the fear factor. I did some re-testing and can't even reproduce it myself.

A thought. I did something that I rarely do, I didn't "unstack" my two warriors before I attacked the spectre, so could it be that I got a message that a warrior was to afraid to attack, but in the other attack (and died). This doesn't explain why I got the message the other turn when I only had one warrior left, but perhaps I imagined the whole thing (even though the event message board tell otherwise). But since I can't reproduce it (I added ten barbarian spectres and ten of my own axemen and started to attack the spectres and there was no "your axemen is to afraid to attack" if they actually did attack).

Even though I do have a save a couple of turns after this, I don't know if that is intresting, you can see the events in the event message board, but thats all. Tell me if your intrested.
 
Okay, both of these things have been answered already, but I no moding experience, and even basic modding tasks defeat me, so heres my problems (and please be as specific as possible):
BUG is flashing the cannot find Fallfromheaven.ini message, and I can't figure out how to turn it off
I have the BTS main menu instead of Fall from Heaven I found where to change main menus, but Fall from heaven isn't an option
Thank you for any help you can provide
PS. I have a graphics issue: Blighted Coast blurs and fads with the land it's beside. I it is supposed to look like that, then Ignore this. Also Newbe question, how do I take screen shots?
 
I guessing that it is the Ctrl-Alt-O Bug thing you are talking about. Open CVModName.Py (in assets/python/contrib) and change the modname to Fall Further.

If you change the opening screen from BTS Classic to Beyond the Sword, then the Fall from Heaven opening screen will show.

Screenshots are taken with PrtScn (Printscreen) and are stored in the screenshots directory.
 
Playing as Keelyin with Slavery, I am able to arena battle my slaves. Originally this caused a 'huge' python error (at least a hundred, I would guess, windows popped up: I moved at least 25 and closed another 25 without any change in the stack), However, in reloading the save an attempting different variations of the arena battle, the error stopped occuring. Unfortunately I did not think to screenshot the error before reloading until it did so. In any case, if the slave is victorious it upgrades into a warrior with any promotions the worker may have had (notably the aptitudes).

Now that I think of it, this is a pretty thematic function: slaves fighting, and when they win they are freed and become a warrior. Is this intended or an unexpected function?
 
How do the Austrin get Pegusie?
 
Back
Top Bottom