Fall Further - The Original Thread

Any more feedback on the Glow/Shadow effects? Not looking too popular so far so I'm considering turning them off in the next patch (until we have chance to rework them a little), but I'd like to hear a few more opinions before doing so...

Ditto. Dies Diei makes the entire empire look as if it was "polluted", with the green haze. It's bad enough to ruin a game with Honor. :(
 
Any more feedback on the Glow/Shadow effects? Not looking too popular so far so I'm considering turning them off in the next patch (until we have chance to rework them a little), but I'd like to hear a few more opinions before doing so...

Yeah, I love the new interface but the glow effect is ... not good. It actually distracted me so much that I didn't notice the giant spider it revealed until it killed a worker. I'd recommend (if possible) that the glow only affect tiles in which a unit is revealed (so it's easy to spot an enemy unit that wasn't there the turn before). Overlaying the whole screen is distracting. And the color is ugly. Did I mention I like everything else in the interface overhaul?:rolleyes:
 
Tried the latest patch; Bloom causes a CTD. Not sure what's causing it, or whether it is a vanilla FFH bug somehow.

Save attached. (If I don't have any priests of leaves yet, then cast the Malakim world spell).

Could it be because I don't actually have the Fellowship of Leaves tech? Admittedly this is one of the few ways to cast Bloom without the Fellowship tech (Elves spread me the religion, which I adopted for the happy and culture bonus and to convert my forests, and then I cast the world spell to get some priests).
 

Attachments

Tried the latest patch; Bloom causes a CTD. Not sure what's causing it, or whether it is a vanilla FFH bug somehow.

Save attached. (If I don't have any priests of leaves yet, then cast the Malakim world spell).

Could it be because I don't actually have the Fellowship of Leaves tech? Admittedly this is one of the few ways to cast Bloom without the Fellowship tech (Elves spread me the religion, which I adopted for the happy and culture bonus and to convert my forests, and then I cast the world spell to get some priests).

Thanks - same bug as reported earlier with "Re-equip" (or any other spell that has a delay). Will be fixed in Patch I, which is slated for within the next few hours.
 
Yeah, I love the new interface but the glow effect is ... not good. It actually distracted me so much that I didn't notice the giant spider it revealed until it killed a worker. I'd recommend (if possible) that the glow only affect tiles in which a unit is revealed (so it's easy to spot an enemy unit that wasn't there the turn before). Overlaying the whole screen is distracting. And the color is ugly. Did I mention I like everything else in the interface overhaul?:rolleyes:

Slapping something across the whole screen is easy, it is just that I suck as an artist, so it makes you want to rip your eyes out in the first version of ANYTHING I do graphically.

Having individual tiles highlight would be relatively complicated... It could be possible, but would be tricky with what I know so far.
 
Slapping something across the whole screen is easy, it is just that I suck as an artist, so it makes you want to rip your eyes out in the first version of ANYTHING I do graphically.

Having individual tiles highlight would be relatively complicated... It could be possible, but would be tricky with what I know so far.

Would it be possible (read: easy) to do a whole screen effect, but have it be a gradient going from clear -> color at the edges? That way there would be an effect, but it would only be at the edge of the screen and wouldn't overlay where you have most of your attention?
 
11. Added Dimensional Mana.
12. Added Promotions "Dimensional I-III".
13. Swapped requirement for Escape from UNIT_CHANTER to PROMOTION_DIMENSIONAL1.
14. Granted Chanter's Dimensional I as a start promotion.
15. Promotion Dimensional 2 grants +3 teleport range.
What does +3 teleport range do without a teleport spell? And how on earth is a patch with 40+ changes due in a few hours when you just dropped a new patch, what, yesterday? Don't you have something better to do??:lol:
 
I'm enjoying trying out the Elohim, sort of going on little pilgrimages to certain Unique Features on the map to get their new traits and whatnot.

Funny thing though, random maps of any sort, I wonder if there's a way to "guarantee" unique features (say, all of them!) appearing on the map. Naturally you could create your own scenarios with all of 'em someplace, I just wonder if there could be some sort of option where you'd be guaranteed to see all of them on a Huge map, or most on a Large, many on a Standard, but not a lot on maps any smaller. Just a thought.
 
I don't know if this is a FF bug or a FFH bug but I noticed it when playing the latest patch (patch H) today--- when a settler dies he leaves a city ruins behind- fair enough, but I had a few (and some GP) with Blood of the Phoenix ritual on them and I got an extra settler and extra GP when settled. How long has this been going on for? Am I just really slow in finding it out?

Glad other people have fed back the same thing with the Des Dei cloud.. spent all day playing with it and found it really hard to see things, especially heartbreaking as the new interface is even better than ever and the world is looking gorgeous! Time to play someone evil until the Emp. is sorted out again! :)
 
Re: Brokenbone

Spoiler :
Yeap, its in GlobalDefinesAlt.xml. Just change:

Code:
    <Define>
        <DefineName>IMPROVEMENT_UNIQUE_CHANCE</DefineName>
        <iDefineIntVal>35</iDefineIntVal>
    </Define>

To:

Code:
    <Define>
        <DefineName>IMPROVEMENT_UNIQUE_CHANCE</DefineName>
        <iDefineIntVal>200</iDefineIntVal>
    </Define>

And they will all appear. The reason I set the number up above 100% is that this number is modified by world size. So actually 90 would garantee them all on a huge map but it would take 120 to garantee them on the duel map (or something like that, I haven checked the numbers).


I think this is what you're looking for. I tried it last night, and it makes for a really cool map with lots of character.

By the way, does anyone know what I'd have to change in the Erberus mapscript to make sure that all valleys on a landmass are accessible through land? I really hate having to build a few transport ships to get around a 1-tile thick mountain range. Ideally, the valleys would be accessible through only one or two tiles, so the choke-points and isolated sense would remain.
 
Hmm, yeah, the glow/haze makes me think my eyes are buggered. The idea is good, but in practice not so much. And Xienwolf-don't forgette, ever artist has to make tough drafts before the good versions.
 
I really..really don't like the new rituals. Right now after repeatedly getting war declared on me by three civs at once (why war with eachother, who knows) I have to complete 25 rituals of appeasment to get access to my mana back. It wouldn't be so bad if It didn't stack over the initial five, but it would take me ages to get rid of this damn curse, and it's a major freaking curse! I can't train new mages, I can't use any of my mana affinity. It's driving me crazy. gah, perhaps I just need to learn to play better. But even after I've ground the civs which cast this on me into the dust it's still bugging me for my next inevitable war.

Is it ment to stack up like that?
 
Wow, that is an interesting bug. I was getting so fed up with that ritual that I decided to start a new game. So I loaded up a new map......and on turn one of my new game I was still under the effect of the ritual. Still shows up that I need 23 rituals of appeasement in order to be back on the level =/
 
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