Played for an hour or so with Washington, it was still largely the same Brave New World experience. I only encountered a rare "Next turn" hiccup and I was seriously thinking about sending a bug before it fixed itself by clicking another unit and pressing Next Turn and it unfroze. Severely disappointed that Washington and Gandhi weren't rebalanced, especially the latter needing buffs since the vanilla days. Anyhow I just felt like yup, this is still BNW. I applaud the programmers for speeding up the game with the BNW pre-release patch. However, this Beta's changes are too small to make me wanna come back to the base game.
Lately I've been playing more modded games as the community implements great ideas into the game.
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Capture Great People (
http://steamcommunity.com/sharedfiles/filedetails/?id=160457536)
Why is this needed? Already shown to be technically possible, balance wise it could be exploited but that's why you can just remove it if it's too broken.
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Antiquity Site Icons Filter (
http://steamcommunity.com/sharedfiles/filedetails/?id=169154575)
Why is this needed? Because it gives me a headache looking for an antiquity site with so many resource icons and units.
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Corporations (
http://steamcommunity.com/sharedfiles/filedetails/?id=171044751)
Why is this needed? It's a Civ 4 gameplay concept restored to mechanics of Civ 5 and works surprisingly well. I don't honestly expect them to add this to the game, but hey, who knows.
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ICBM Nuclear Missiles (
http://steamcommunity.com/sharedfiles/filedetails/?id=167311125)
Why is this needed? I'm a lazy American and I don't wanna manage an army over hexagonal tiles on a Standard/Large/Huge map size, at that point in the game you simply want a quick and easy way of waging war across continents with submarines and bombers. Nuclear Submarines and Missile Cruisers do exist, but can they co-exist with ICBMs? The answer as always is yes, more
power.
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Wonder Race (
http://steamcommunity.com/sharedfiles/filedetails/?id=137765178)
Why is this needed? Informs the player that they're winning or losing a construction of a World Wonder. I realize this is somewhat cheating, but how about implementing it with espionage missions as a random occurrence?
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Cultural Capitals (
http://steamcommunity.com/sharedfiles/filedetails/?id=82471902)
Why is this needed? Fun diversion, balanced, and not gamebreaking. It's something to look forward to after certain amount of turns. And because the payoff is generally good and always changing as the game progresses, you'll look forward to the results instead of the agonizing 20 turn wait for the World Congress.
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Calypso's Colored Religious Icons (
http://steamcommunity.com/sharedfiles/filedetails/?id=117064727)
Why is this needed? Because it's helpful on the eyes and is aesthetically pleasing to see different colored religions.
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The Sky is Falling, they finally reworked Tradition, Honor, and Commence. (Will never be fixed)
Why is this needed? They will never rebalance the vanilla social policies, especially not Honor. Why is this even here? I have no idea.
Look I'm a realist and I understand it's a business for 2K to work on post-game content for Civ 5 (as well as support). Hell, I wouldn't put it pass them to be jotting these down for the next Civ iteration down the line. Having said, FiraAxis has an exceptional track record with supporting their games well into their age out of good faith for the community. I understand that some of those suggestions require new artwork or more background calculations in an already complex game, I get that. How about meeting us in the middle with allowing achievements to be unlocked while still playing a modded game? If you do that, I couldn't careless about what you did to the vanilla game.