Kayuga Nation
People: Kayuga Orcs (90%; primary; dominant political presence) / Irwaquo Goblins (10%; secondary; minor political presence; dominant religious presence)
Capital: Moak
Government: Tribal Confederacy
Ruler: High Matron Mawab Eagle-Killer
Livelihood: Metallurgy, Limited Agriculture & Pastoral Efforts, Raids
Names: Kawami; Wyam; Negawa; Irqwa; Hawtah; Eoytwa; Huaisse; Monwa; Nuwa; Rowze; Tawu
A Typical Kayuga War-Party;
Notice the heads kept by the warleader, or the Wanaba; heads are a common ornament for any Kayuga in their majority.
When the flesh falls from the captured heads, the Kayuga will keep the skulls and decorate them with grisly carvings and markings.
The Kayuga Orcs have long been natives of the Agadan Mountains and have terrorized the peoples of the Eltalon forest for even longer. The orcs themselves are subjects of numerous myths that paint them as ignoble monsters prone to terror and warmongering. In truth their harsh natures stem from their equally harsh environment, which dictates that they gain much of their sustenance through raids on the more prosperous southern peoples. The Kayuga could have left their craggy homes long ago, but remain in the mountains out of a singular religious devotion to their 'Elder Pantheon', or the
Jogah, a staggering collection of spirits that the Kayuga believe to inhabit every cave, cliff, and crest of Agadan. Their reluctance to migrate to greener pastures is also helped by the green-skin minority, the Irwaquo Goblins, who fulfill every priestly role save for the war-priest.
The Five Tribes of Kayuga;
Note that the Irwaquo Goblins have no real home of their own, their communities are largely transient and are scattered around all the tribes.
A Brief Overview of the Five (Six) Tribes
Beginning with the currently politically foremost tribe, the
Ontagawo, who occupy the eastern region of the Agadans mountains. Coincidentally the eastern Agadans are somewhat more inclined towards peaceful prosperity, and so in-between raids the Ontagawo can look forward to managing meager farms and flocks. The Ontagawo also cultivate their reputation as some of the most vicious Kayuga by regularly conducting raids not only against the Dainelai elves, but the eagles who inhabit it Agadans as well. While many Kayuga choose to avoid the formidable elves, among the Ontagawo it is a common rite of passage to climb into an eagle's roost and steal an egg or die trying. This obviously suicidal practice has also lead to the Ontagawo being the least numerous of the clans. Ontagawo political prominence stems from their current high-chief, who also acts as the high matron of all the tribes, Mawab Eagle-Killer. Her epithet is well deserved and the Kayuga tell many stories of Mawab's impossible battle against a dozen eagles and twice that number of Dainelai elves during a Dainelai counter-raid against the Ontagawo. Due to her feats that day she was unanimously deemed High Matron of all the Kayuga orcs during the next year's moot.
Next are the
Senawaqua, a brutal peoples in their own right, but whose brutality stems from the begrudging deference they show to all the other tribes. Where the Ontagawo, Anawaga, Ohnawa, and Mohaga all came together out of their own accord, the Senawaqa's knee had to be forcibly bent during a bloody war that almost saw the eradication of the Kayuga orcs after the Dainelai took the opportunity to strike at their ancient enemy. The Senawaqua did not willingly submit even when their brothers were threatened with external war, choosing to fight both elf and orc to the last man. The Senawaqua are free spirits and the most transient of an otherwise sedentary race. Senawaqua adventurers leave their homes in droves and do not often return, but when they do they bring with them the strange knowledge of the world past the Agadans.
The
Anawaga prosper most and are in fact the largest clan due to their sheer success in raids and willingness to compromise with elf and orc alike. Many Anawaga warriors rise up to be Wanaba over war-parties of all the tribes due to the sacred tactical teachings kept by the Anawaga tribes. They are innately charismatic--as charismatic as orcs can be, at least--and have even engendered the deference, if not respect, of the northernmost Dainelai villages. They have also engendered tributes from these poor settlements, whose remote positions allows for the Anawaga to raid and retreat long before the Dainelai armies can respond.
The
Ohnawa and Mohaga share a past and are the closest tied of all the tribes. Once they were one tribe--the Mohnaga, whose massive size saw the complete and total subjugation of the eastern tribes at one point in Kayuga history. The other three tribes, however, threw off the Mohnaga High-Kings, the monarchy was abolished, the confederacy created, and the Mohnaga tribe split into two. The three tribes were also aided by the
Irwaquo goblins, whose religious dominance had begun to be threatened by the Mohnaga High-Kings. To this day the Ohnawa and Mohaga tribes see their eastern brothers with resentment, but above all view the Irwaquo as threats and commonly attack all but the most heavily guarded goblin priests on sight. This heresy has created no end of ire from the three eastern tribes, though as of late the Mohaga have begun to lose their zeal and develop an identity of their own--one strangely elven.
The
Irwaquo deserve a special mention, for while they have no single home, they are very prominent members of Kayuga society. In particular the goblins control the religious aspects of the orcish society, mostly due to the fact that the worship of the Jogah stems from the goblins, not the orcs. Before the Irwaquo migrated into the Agadans the orcs believed in nothing and lead short, violent lives; they lacked law beyond their mottled homes, and even in there all things were based on physical power. The Irwaquo brought intellect to an otherwise stupid society, dazzling the Kayuga ancestors with magicks. The Irwaquo, however, were in turn dazzled by the sheer number of spirits inhabiting the Agadans, and set out to know the nature of every one--effectively creating the Kayuga religion.
Kayuga Government
Each Kayuga tribe is allowed to uphold its own traditional laws within its own boundaries, and the Kayuga are a fairly loose confederacy whose bonds really just stem from their agreement to not kill each other without good reason. To see that this is enforced the Kayuga meet each year and elect a High Patron or High Matron depending on the elected orc's gender. The High Patron is tasked with the harsh duty of touring all the five tribelands in the year he is elected (this year stretches from the day he assumes his office to the day he steps down) and settling the greater issues that threaten the national stability. The High Patron also acts as the commander-in-chief during times of war, and, in the
de jure, the only being capable of calling together the
Hadawako, or grand army. In practice, any highly regarded orc can gather the tribes if he or she deems fit. Generally once a High Patron is elected he can enjoy this position for the rest of his life unless he somehow shames himself or fails completely at his duties.
Every year a moot is called to a sacred spot that acts as a neutral grounds for the Kayuga. Each tribe sends one senior representative, and a few junior representatives whose number is determined by the size of the tribe. In greater matters (war, changes to high law, diplomacy) the junior representatives are unable to cast votes, but in smaller matters (domestic trade issues, religious issues) and in the event of a deadlock the junior representatives freely vote.
It is important to realize that this is not all the structure the tribes follow internally, and that each tribe has its own method for choosing leaders to preside over its internal issues.
Kayuga Culture
Compared to the Dainelai, the Kayuga orcs have almost no culture to speak of. However, their culture primarily lies with their warriors and the ideas that surround their perception of the 'ideal' warrior. Though from tribe to tribe the specifics change, but there are a few constants such as deference to elders, piety, ruthlessness towards outsiders, and cunning pragmatism. Much of the Kayuga's history is kept orally and there are literally thousands of stories surrounding an equally large cast of 'ideal warriors' who have come to the forefront of Kayuga society at various points in history.
At present the Irwaquo are leading an intellectual revolution of sorts. Written script has been introduced to the Kayuga Nation for the first time in history via captured Dainelai whose slavery underneath the Irwaquo has seen the bettering of the goblins' understanding of magick, and subsequently education. Before much of the Irwaquo magicks were crude compared to the refined Dainelai art, but the knowledged (forcibly) gleamed from the Dainelai captives proved invaluable to enhancing the goblin-priests understanding of the Jogah and their spirit-magic. Though much still has yet to be understood, the Irwaquo have taken to understanding the nature-spirits with an almost manic zeal. They have begun to produce the first 'books' made by Kayuga hands, though these books lack words and just contain pictures of identified Jogah. In place of their own spoken language, the Irwaquo have adopted a baser form of the Dainelai script to write what few words they can.
Kayuga Political Structure
The Kayuga are a melting pot. To most outsiders, specifically the Dainelai, the orcs seem to be all the same due to the many shared customs and laws between the five tribes. In reality, the Kayuga are a collection of numerous types of orcs who only share a few key traditions. Their society is just as piecemeal and the Kayuga boast an interesting mix of individuality and communal bonds.
First and foremost is a Kayuga's bond to him or herself. In the Kayuga mind all things begin and end with the individual, and so they will always strive to better themselves in order to better their family, clan, tribe, and nation--in that order. Some may think this would lead to a ruthless selfishness being bred in the orcish minds, and they are correct on the part that it creates a ruthless outlook on life, but (overt) selfishness rarely manifests. To be a good individual means that you come from a good family, a strong clan, and prosperous tribe. The state of those around you reflects as much about you as your own actions do. It is through this complex web of associations that the Kayuga navigate the world and judge their self-worth.
A Kayuga's family is, perhaps, his most important asset. Male and female Kayuga orcs are free to pursue the same goals, though it is expected of female Kayuga to breed more warriors at some point in their lives. The 'housewife' does not exist. Wives do not exist, actually, and marriage is a strange practice in the eyes of the mountain orcs. Unions sometimes do occur between male and female Kayuga, though these unions are hardly binding and more so speak to a vague willingness to put the children born from a male's 'mate' before others children born to him by other women. This differs somewhat from clan to clan--for instance the Ontagawo regard the bond to be a very grave and serious matter, though not necessarily one that ties two orcs into a same household. Who makes up a Kayuga's family is determined by friendship as much as by blood, and one Kayuga's father, mother, sister, or brother may not at all be related to them biologically.
The Kayuga clan is an association of like-minded families who once banded together for protection, but now more so do for economic (via raids) prosperity and political representation. Senior and Junior representatives to the Kayuga moot cannot be drawn from specific families (a high law, in fact, prevents this so as to make it difficult for positions to become hereditary), only from clans, and so without a clan a Kayuga may as well be a lost stranger. Clans do not necessarily even dwell in the same regions, though they certainly belong to the same tribe.
The five tribes are headed by a single High Chieftain(ess) whose position is not appointed, but won. To become the head of a tribe a Kayuga orc must challenge the current Chieftain(ess) to battle in front of no less than one hundred witnesses (the last part a high law enacted so as to prevent false claims). High Chieftains act as the final arbiters of tribal law (high law is the realm of the High Patron/Matron) as well as the symbolic heads of each tribe, and so in tribe-vs-tribe disputes it is the High Chieftain who is persecuted, as well as the offenders. High Chieftains are not guaranteed Senior or Junior positions within the annual moot, as these are posts appointed by the clan leaders of a tribe. This has, in the past, lead to unpopular, though powerful, High Chieftains to be effectively shut out from the national politics of the Kayuga Nation.