I respect your apparently significant technical knowledge, but the question remains: would a completely technically accurate NES be any fun for the players? Some of the greatest fun arrives with unrealistic occurances.
I disagree completely. I also throw out the single worst example of it as a counterpoint:
Furthermore, you don't need to be "completely technical" to get realism right. Nothing could be further from the truth. All you need to do is know what you're talking about to some capacity. If you don't, you should go find out, and be able to argue and defend it
rationally if necessary. Otherwise people like me will show up to tear you down.
Most moderators who run modern games (or any game) don't do that and when they hit a roadblock of something abnormal or new they hop about the
U.S.S. Make-. .. .. .. .-Up and go with whatever
they think makes sense or whatever
they think should happen. As you yourself pointed out, they tend to do so from a modern perspective and furthermore, they tend to be wrong. Horribly, horribly wrong.
Moderators educating themselves so they don't look like fools isn't such an oppressive stance, in my book.
I think that true technical accuracy (as opposed to predictability) would if anything make the experience better, though it is ofcourse a matter of getting the right balance between this realism and gameplay (which is probably the main thing to keep in mind when working on a ruleset). Oh, and the players have to get into the right mindset, ofcourse.
Seconded, and most of the issues where technical accuracy comes up have nothing at all to do with gameplay, or only tangentially so--they're usually not in conflict.