Feedback!
First of all, the wording of the UP is very confusing. After playing for a bit I think I figured it out, but it's not immediately obvious what "at peace" and "at war" mean, since we're always "at war" with Barbarians. If I understand correctly, the behavior of the Barbarians change according to whether the Turks at at war with any major civ? But independents don't count? It's a little weird and convoluted, and it's made even more confusing by the fact that Oghuz can attack other civs without being at war. I think it'd be better if the UP did not depend on peace/war status. Anyway, during my game I always wanted to be at war because I wanted the hordes to join me.
Second, am I the only one who gets a python exception at the start of every turn? Sorry, I forgot to get a screenshot or a save, but it happens systematically every turn after the first 10 or so. It doesn't seem to affect the game other than requiring me to click OK a bunch of times.
Third, is it intended that no cities flip in the 600 AD scenario, but all of Central Asia flips in the 3000 BC scenario? Also the number of starting units is superior in 3000 BC. This makes the starting situation in 3000 BC much better. On the other hand, Persia was more weakly defended in the 600 AD scenario (independent cities with archers vs. strong Sassanid Empire with crossbows and heavy spearmen).
Fourth, has anyone been able to get 6% of the world by 900 AD? That seems downright impossible to me. (Then again, these kinds of goals always feel impossible until they don't.)
Fifth, the culture UHV seemed a bit bugged but I think it's the same thing as what was already reported. I didn't pay too much attention.
I only played the early game, but their early game is quite fun! Not sure how to become a mighty Seljuk-level powerhouse, though, it feels capturing cities quickly gets difficult (i.e. when defenders get crossbows).
First of all, the wording of the UP is very confusing. After playing for a bit I think I figured it out, but it's not immediately obvious what "at peace" and "at war" mean, since we're always "at war" with Barbarians. If I understand correctly, the behavior of the Barbarians change according to whether the Turks at at war with any major civ? But independents don't count? It's a little weird and convoluted, and it's made even more confusing by the fact that Oghuz can attack other civs without being at war. I think it'd be better if the UP did not depend on peace/war status. Anyway, during my game I always wanted to be at war because I wanted the hordes to join me.
Second, am I the only one who gets a python exception at the start of every turn? Sorry, I forgot to get a screenshot or a save, but it happens systematically every turn after the first 10 or so. It doesn't seem to affect the game other than requiring me to click OK a bunch of times.
Third, is it intended that no cities flip in the 600 AD scenario, but all of Central Asia flips in the 3000 BC scenario? Also the number of starting units is superior in 3000 BC. This makes the starting situation in 3000 BC much better. On the other hand, Persia was more weakly defended in the 600 AD scenario (independent cities with archers vs. strong Sassanid Empire with crossbows and heavy spearmen).
Fourth, has anyone been able to get 6% of the world by 900 AD? That seems downright impossible to me. (Then again, these kinds of goals always feel impossible until they don't.)
Fifth, the culture UHV seemed a bit bugged but I think it's the same thing as what was already reported. I didn't pay too much attention.
I only played the early game, but their early game is quite fun! Not sure how to become a mighty Seljuk-level powerhouse, though, it feels capturing cities quickly gets difficult (i.e. when defenders get crossbows).