Having played the Turks at both regular and Marathon, the difficulty is wildly different. regular speed just doesn't have that many turns for the area UHV goalGood to see you got it working!
Some cities in the core region cannot train settlers. Is this expected?
In some of the games in 3000 and 600 a.C, I noted that the AI chooses the orthodox christianity as state religion.
No, this is the right place for this, and welcome to the forum!Hello everyone. I am new here as a participant, but I have been following the advances that this wonderful mod has been taking for some time. I hope to contribute to its improvement. I have some things I observed during the game with the Turks:
- The absence of Civilopedia text about the Turkic civilization, its leaders and also the unique unit and structure.
- Another problem is the difficult of completing the first UHV of the Turks in the 600 a.C scenario. There is not enough time to find all the required improvements, make the marauders survive and, at end, pillage them. Most of the areas around have very few improvements. India, China, Persia, Mesopotamia, the balkans and the anatolian peninsula are very scarse. Maybe increasing 5 of 20 or the half of the improvements pillaged score in the scenario could make things less difficult.
- The Oghuz unit is a few smaller than the horse archer (Sorry for the perfectionism).
- Some cities in the core region cannot train settlers. Is this expected?
- In the 1700 a.C, the AI Uzbeks begins with Bumin as leader and, with the progressing of the game, Alp Arslan and to end with Tamerlane (if they survive enought time for that).
- Sometimes the AI have preference to settle in unnamed areas,(the north of Mongolia, for example) originating historical cities in wrong territories like Gaziantep in the title of the mongol city of Erkhüu.
Well, I think this is all for the time being. Sorry if this is not the right thread and/or if something of the reports have said before.
- In some of the games in 3000 and 600 a.C, I noted that the AI chooses the orthodox christianity as state religion.
The most important impact this has is that the AI will use ships to connect between different "continents" ... so to prevent the AI from walking from Portugal to India Asia and Europe need to be split into different continents.This is due to the continental split somewhere in Central Asia. As a general game rule, until a civ researches Astronomy (at least on the old tech tree; I think it would be Exploration now), they can only build Settlers in cities which are on the same continent as their capital.
This was mainly meant to prevent Western European powers from cranking out Settlers in the Americas too early on: the Conquistador events would give you cities in the Americas before you could build Galleons to ferry Settlers across. For the most part, the rule tends to capture only the Moors, the Turks, Japan, the Vikings, Mali, and Ethiopia, as they are the only civs who regularly cross continental lines before Exploration is researched.
I'll also note that the mod does not use real world continents as the continental markers in the game. There's several continental lines drawn straight through landmasses, the two most notable being in the Sahara and somewhere in Central Asia. This is, from my understanding, both to support the above-noted rule and because the AI depends on continents in its behaviour.
Right. It seems to me that Islam is still the most likely outcome for them but I like that you can get Nestorian or Buddhist Turks which was a historical possibility.Central Asia tends to be a clusterduck of religions due to their basically guaranteed proximity to five religious groups (Buddhism/Hinduism, Taoism/Confucianism, Islam, Christianity, and Zoroastrianism). The AI will basically just leap at the first religion that spreads to them and adopt it; the Mongols have similar behaviour. And since Central Asia has a lot of religions, you get a lot of variance in AI state religion. There's some historical backing for this - Central Asia has historically hosted Zoroastrian, Buddhist, Muslim, Nestorian Christian (which would be captured by Orthodoxy), and pagan states. The Turk civ broadly represent many of these states.
You're welcome to contribute if you want.