Trade Winds
Warlord
- Joined
- Nov 21, 2013
- Messages
- 235
Some more first impressions. And yes, your Viking turning is very noticeable. 
I have posted a little commentary on the economy thread and I will post another commentary about a little couple of buggishes I have noticed.
But talking about general impressions, I keep on loving this mod. Fun has just increased. I have seen a score of new units that I have to investigate. Also, on this version, I have seen that the variety of units is overwhelmingly nice. On my current game, I had the impression that the units that immigrated to my lands never repeated. And as it gains complexity with the years, It doesnt slow down.
I agree that the domestic trade must be studied with attention. I could learn that my wine is sold first to satisfy my city demand and the rest is sold to the plotgroup. But I need to investigate it further.
Civics also work very nicely. Some civics are better when you are expanding your market and your missions; and other civics fit better in latter stages. But I have the impression, though, that I have many options after little time. That would not be a problem for longer games such as WHM, or making M:C research JUST a bit slower.
Also gaining founding fathers is way easier. On previous versions I dont know if I got the chance to get one or even two founding fathers. I dont like investing on intangible commodities. But now, without much effort I think I have been able to attract most of the founding fathers.
Ill play more games to bring more feedback.

I have posted a little commentary on the economy thread and I will post another commentary about a little couple of buggishes I have noticed.
But talking about general impressions, I keep on loving this mod. Fun has just increased. I have seen a score of new units that I have to investigate. Also, on this version, I have seen that the variety of units is overwhelmingly nice. On my current game, I had the impression that the units that immigrated to my lands never repeated. And as it gains complexity with the years, It doesnt slow down.
I agree that the domestic trade must be studied with attention. I could learn that my wine is sold first to satisfy my city demand and the rest is sold to the plotgroup. But I need to investigate it further.
Civics also work very nicely. Some civics are better when you are expanding your market and your missions; and other civics fit better in latter stages. But I have the impression, though, that I have many options after little time. That would not be a problem for longer games such as WHM, or making M:C research JUST a bit slower.
Also gaining founding fathers is way easier. On previous versions I dont know if I got the chance to get one or even two founding fathers. I dont like investing on intangible commodities. But now, without much effort I think I have been able to attract most of the founding fathers.
Ill play more games to bring more feedback.