Trade Winds
Warlord
- Joined
- Nov 21, 2013
- Messages
- 235
Some more first impressions. And yes, your Viking turning is very noticeable. 
I have posted a little commentary on the economy thread and I will post another commentary about a little couple of buggishes I have noticed.
But talking about general impressions, I keep on loving this mod. Fun has just increased. I have seen a score of new units that I have to investigate. Also, on this version, I have seen that the variety of units is overwhelmingly nice. On my current game, I had the impression that the units that immigrated to my lands never repeated. And as it gains complexity with the years, It doesnt slow down.
I agree that the domestic trade must be studied with attention. I could learn that my wine is sold first to satisfy my city demand and the rest is sold to the plotgroup. But I need to investigate it further.
Civics also work very nicely. Some civics are better when you are expanding your market and your missions; and other civics fit better in latter stages. But I have the impression, though, that I have many options after little time. That would not be a problem for longer games such as WHM, or making M:C research JUST a bit slower.
Also gaining founding fathers is way easier. On previous versions I dont know if I got the chance to get one or even two founding fathers. I dont like investing on intangible commodities. But now, without much effort I think I have been able to attract most of the founding fathers.
Ill play more games to bring more feedback.

I have posted a little commentary on the economy thread and I will post another commentary about a little couple of buggishes I have noticed.
But talking about general impressions, I keep on loving this mod. Fun has just increased. I have seen a score of new units that I have to investigate. Also, on this version, I have seen that the variety of units is overwhelmingly nice. On my current game, I had the impression that the units that immigrated to my lands never repeated. And as it gains complexity with the years, It doesnt slow down.
I agree that the domestic trade must be studied with attention. I could learn that my wine is sold first to satisfy my city demand and the rest is sold to the plotgroup. But I need to investigate it further.
Civics also work very nicely. Some civics are better when you are expanding your market and your missions; and other civics fit better in latter stages. But I have the impression, though, that I have many options after little time. That would not be a problem for longer games such as WHM, or making M:C research JUST a bit slower.
Also gaining founding fathers is way easier. On previous versions I dont know if I got the chance to get one or even two founding fathers. I dont like investing on intangible commodities. But now, without much effort I think I have been able to attract most of the founding fathers.
Ill play more games to bring more feedback.

If Trade Screens can have their own independent price lists this acts as an added "safety valve" or diversifying opportunity so you're not always overwhelmingly dependent on either domestic or foreign trade.
. This acts as a natural counter-balance preventing runaway growth in easy income and keeping you always on your toes.
If they successfully sack your city and disrupt local trade then Prosperity will go down; only if you fight them off can you continue to build it up, like the gradual building up of impressive domestic economy and trade infrastructure achieved by the Pax Romana or Byzantines. 

I just saw his name under Active Users, and also sensed it magically through having developed a Mana Node on a nearby tile 