FF 0.42 Bug Thread

Just thought of that myself. No, once the ritual ends, I can still see Copper on the plot, but it doesn't say that Copper is there.
 
Ok, so I have to figure out how to force the tiles to update their graphics then. Might be that it you found the tile before the ritual the graphic wouldn't have been added until you got the tech to see it for yourself. That would make the ritual a little annoying for people who don't use the resource pointer tags.

EDIT: Unfortunately I AM using the function which appears to update the graphics. So this will take longer to figure out an answer to.
 
1) I've had the same glitch as MaxAstro with mithril, although the "mithril pile" disappeared after a while for some strange reason.

2) divided souls can't load hawks, is that correct? also, the severed souls don't have an "explore" button - not badly needed, but would be nice.

3) a lair gave me "txt_marnok_goodie_blabla" instead of "your explorers arrive and find a rabbit, do you want to cook it or blabla" when explored.

4) I've had the "your people want to dedicate their monument to someone" event twice in my capital.
 
The Explore Automation is linked to the ability to Fight. So any unit with a 0/0 strength is incapable of being automated to Explore, unless it is Domain_Sea. Set the Divided Soul to have a defense strength of 1 and it'll be allowed to explore.
 
I see you're adding an option to have all unique features appear on the map, nice one. ;) you'll probably have to make sure that unique features don't get spawned in a weird spot due to this though: yesterday I started a game with unique_improvements_chance set to 200 to have them all spawn on a Large map, and I had the Letum Frigus spawned in a forest grassland tile. :D
 
Not sure about this bug, but in a recent game I saw Cardith Lorda with a Radiant Gaurd a dozen turns before Empyrean was founded. No idea how it came about...
 
Well . .. .. .. .. Just repeating this here for the sake of it. Already told xienwolf directly.

OOSlogs were identical. No point in posting the other one, as well. Bit for bit, en literal, identical.


This is one strange OOS...
 
Regarding Dowsing, I'm not sure it's too much of an issue - for a start, you can just put signs up everywhere you see an important resource.
 
Yeah, with all of the Unique Features in the game, they get in some funky places. It's quite amusing to do a small map with the option set. Overall they mostly wind up in fairly appropriate locations though. If it becomes an issue then we'll look into forcing the terrain under/near them to be appropriate.

And I had intended with Dowsing that people would mostly use ALT+S to only do it once (or maybe a second time after they have traded maps).
 
- In a recent game I declared war on turn 47 on Abasorke (xp farm for shades). Absaroke was producing no units so I checked worldbuilder, and his only city was building a 200+ turn Curse the Lands. Other civs were also doing this, though they had two cities.

- Divided Souls are too strong. You can defend three units at once, explore and escape instantly, and launch attacks almost instantly similar to the Council of Esus' power.

- Minister Koun event occured to my neighbour on his third city, crippling him for the rest of the game. This event should require at least five cities.
 
Not a bug, but can the +2 food from Yggdrasil be moved to something like Tracking? It's really annoying that Agnostic civs can't get the bonus.
 
Not sure if its a bug but...

Wetlands block river commerce boost?

AKA, a wetlands along a river is a 2 food 0 hammer 0 commerce tile?!

Shouldnt it be a 2 0 1?... >.>

Edit: I realise now, thats due to how deep jungles got tweaked, isnt it?
 
Not sure about this bug, but in a recent game I saw Cardith Lorda with a Radiant Gaurd a dozen turns before Empyrean was founded. No idea how it came about...

He probably joined the Overcouncil (available with Way of the Wise in FF) and got the event that gives a free one.

My issue: not sure what's causing this, but for some reason the game is acting as if I had the Advisor Pop-ups and Automate Missionaries options selected, even though I don't. Tried playing with all the options a bit to see if I could figure it out and just got stumped.
 
Options are behaving very weirdly lately. I had a game where MID-GAME "View Enemy Moves" suddenly turned on and couldn't be turned off, with no explanation.

...I wonder if that's what's causing the odd OOSes?
 
It almost certainly is, but I haven't a clue what is causing the options to change around. I'm going to write up some debugging tap-ins to display what the game thinks my options are with either a keypress, onscreen permanent display, or a per-turn announcement. Something very strange is going on and it really does need to be caught and eliminated.
 
@Xienwolf: You probably know that, but options have to be declared in XML and in the SDK. If you don't add the SDK part correctly, weird stuff happens. A option is displayed as off, but really isn't or the other way around. Had this problem in the past.
 
Not sure if its a bug but...

Wetlands block river commerce boost?

AKA, a wetlands along a river is a 2 food 0 hammer 0 commerce tile?!

Shouldnt it be a 2 0 1?... >.>

Edit: I realise now, thats due to how deep jungles got tweaked, isnt it?

Aye - it's also offset by the trail granting commerce to any wetland tile with a swamp. Combined bonus from the trail and the river was a little too potent, and the overall commerce output of the Mazatl needed to be reduced.

They make an excellent civ for a specialist based economy (high food and happiness), with an extra bonus due to the special trade routes. The main problem they used to have was that they were completely able to run a cottage economy at the same time - so elements of the CE strategy were slapped with a nerf stick (though getting food and hammers from towns is still nice).
 
@Xienwolf: You probably know that, but options have to be declared in XML and in the SDK. If you don't add the SDK part correctly, weird stuff happens. A option is displayed as off, but really isn't or the other way around. Had this problem in the past.

Tis true, but I have only added GameOptions (select from Custom Game Menu when starting a game), not CoreOptions (select from CTRL+O menu mid-game). It is the CoreOptions that are causing the issues right now.
 
Hm, a small bug, and I'm not even sure if it's a bug or just my laziness...
When I complete this ritual, "Dowsing" (that's its name, right?), NOTHING HAPPENS. It just doesn't work. I've checked the map with the WorldBuilder, and the resources are everywhere, but Dowsing doesn't show them.
 
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