Regarding the scions
- I think I read somewhere that there was a hard limit on the overall number of reborns that can spawn randomly. That's too bad because, later in the game, there are lots of cities needing reborns, and it's fairly difficult to produce them just through cathedrals. I've got only two cathedrals so far, for about 18 cities.
- I also thought that scions weren't supposed to be able to build granaries, herbalist, aqueducts (etc). These buildings have been available and largely unneeded.
- The inquisition spell doesn't work either. What the heck does the "Gift" spell actually do? What about the Emperor's Mark? Are they supposed to do something?
- I noticed a slowdown, but that seem to have been linked to the number of AI units running around. Once I knocked out two AI civs, the game sped up a bit. I didn't see any slowdown due to the Haunted Lands fog, if that's any help.
- As regards that haunted fog, it would be cool if it extended into sea squares, in order to allow ghost ships (eventually).
1. The limit is between 20 and 70, depending on map size... I think it's between 40 and 50 for a standard. Personally, I tend to focus on building a handful of super-cities that get to where I can produce a reborn in 5-10 turns, and only then really worrying about my 'settlements'.
2. Originally, the Scions couldn't build the health buildings. Now, however, they automatically receive a two unhappiness building if their cities are too unhealthy, so the health buildings were reallowed.
3. Yeah, I had the same complaint about inquisition... Requires you to have a state religion, so it's unusable by agnostics. I know the Grigori have their own version, so I'd like to see the Scions be able to use that. The Gift spell grants units the undead race, so if you capture living units you can make them undead, and get the Implacable and Cannibalize promotions, along with the haunted lands buff. And lastly, the Emperor's mark is available in all cities actually built by the Scions while playing as the Emperor. It's required to build some units atm, although that looks like it will be removed, and works like a free Obelisk.
4. Actually, I'd like to see the Haunted Lands be reworked to operate along the lines of Hell Terrain... Keep it manually spread, but allow resources to change, along the lines of sheep to toad. Would be more in line with the 'pedia entry talking about all the strange things to be found there... Probably too powerful a change, though.