MagisterCultuum
Great Sage
I really like those units, except for the violet hair on the Champions. (I know seZereth already has one unit with hair like that, but I don't like that either.) The unit looks unique enough without the funky hair.
Hi masters,
I worked hardly with NifSkope & PaintShopPro9, so here is my personal set of Svartalfar units for Fall from Heaven II, waiting seZ
* Archer: from Dark Elf Only Mod 1.1J (by Sureshot), adjusted ears and skin palette
* Longbowman: from Dark Elf Only Mod 1.1J, adjusted ears and skin palette
* Assassin: from Dark Elf Only Mod 1.1J, adjusted ears and skin palette, retained old model head, added just some red lines on face, changed weapons
* Shadow: from Dark Elf Only Mod 1.1J, adjusted ears and skin palette, retained old model head, added cape, changed weapons
* Ranger: from Dark Elf Only Mod 1.1J, adjusted ears and skin palette, added cape, changed weapons
* Swordsman: great model and texture by neener, adjusted skin and armor palette, added ears and changed weapon&shield
* Champion: : great model and texture by neener, adjusted skin and armor palette, added ears and changed weapon&shield
This is a graphic pack only, so you must modify your xmls.
Download:
http://forums.civfanatics.com/attachment.php?attachmentid=186607&d=1219423454
Spoiler :
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seZ is in charge of Svartalfar design. I'll defer to him to either accept, reject, request changes or help change the models to match the design he has in mind for the Svartalfar.
Officially I would like to just include the Champion. I like her and it looks like you have put most effort into her texture.
Maybe if you find a sleeker, more stylish blade? Somehow I don´t thnk this thicker Arabian looking one is right.
perhaps the one from your swordsgirl, but a bit elongated in nifviewer
So, the Champion with white hair (when you uploaded you new pack) will be included in the next patch, the rest I have plans for new custom models.
I´ve created another HUD, tried to maximize the visible space of the map, while using elements to clearly point out where the functional aspects of the HUD are.
comments please (remember the bad jpg quality, on your screen in game it looks crispy)
Umm ... where is the download link ... ?I´ve created another HUD, tried to maximize the visible space of the map, while using elements to clearly point out where the functional aspects of the HUD are.
Umm ... where is the download link ... ?![]()
Do Orc Paladins have a special model yet or do they look like other human paladins? I played a Clan game awhile back and was a bit disappointed they didn't have a unique model.