[FfH II Art Team Blog]

I still have it. I've sended to Kael a long time age (when I posted here), but he never included it I guess. I don't know if it was because he wanted me to change something on it, or because he only forget, but I was planning to readress the topic to him when I'll get back to Sidar.

I must have missed them. Send me the link and I'll get them added.
 
Here's a preliminary model for Odio I just came up with. It still needs texture work before I can say it's as good as Brigit's model, but it should serve as a placeholder if the team wants to implement him.

[Edit:]Version 2 is up. Odio now has proper wings (well, one proper wing) and I gave his skin the Darth Sion treatment as seZereth suggested. He looks a lot more evil now.

[Edit:]Version 3 is up. Improved the wings and texture a bit. I think it's pretty much "done" at this point, so this'll probably be my last update before moving on to something else. Thanks for the commentary, everyone!
 

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Here's a preliminary model for Odio I just came up with. It still needs texture work before I can say it's as good as Brigit's model, but it should serve as a placeholder if the team wants to implement him.

A really nice one model.Though you could consider to remove one of the spear on the back or change their angolation because they really remind me Mulcarn model :)
 
Yeah, one of the concerns I had with using Mulcarn's model was that they'd look too similar. I'll probably bend the top two spikes inwards and add a skin between them so they look more like wings.

hmm. interesting take on Odio :)
If you want to add "wings", make it look like they have been torn apart in one of his uncountable battles (called stumps?)
Kael wanted odio to look like someone who fought uncountable battles but is not able to die,... so, more torn apart, scar-shaped and bloodsoaked than anything else.
the face should as well look far more crazed and destroyed than this guy.
 
Could you post a screenshot of Odio's back? I'd like a better look at that wing stump if possible.
 
i asked this in Deon's sheim palace thread but i figured ill ask here too seing as more artists visit here:

how did you get the texture to appear on both sides of a plane (or inside and outside of a box etc?)
 
In this case the wings aren't actually a plane. First I subdivided a plane and moved the verts around to fit the wings, then I duplicated the faces, flipped their normals, took the center vertex and pulled it back a little, and merged doubles on the rest.

You could probably get away with just duplicating and flipping, but that can cause problems since both sets of faces aren't connected to each other.
i.e. You can move a vertex around on one side while the other side stays the same.
 
i asked this in Deon's sheim palace thread but i figured ill ask here too seing as more artists visit here:

how did you get the texture to appear on both sides of a plane (or inside and outside of a box etc?)

you have to apply a "stencil" property in Nifscope, like you would apply an Alpha Property.
In the flags of your Stencil property you will have to select "draw ccw or both" (or something like this). try it out and you will see what the difference is.
you don´t need to duplicate any mesh, just a good old stencil ;)
 
you have to apply a "stencil" property in Nifscope, like you would apply an Alpha Property.
In the flags of your Stencil property you will have to select "draw ccw or both" (or something like this). try it out and you will see what the difference is.
you don´t need to duplicate any mesh, just a good old stencil

excelent just what i needed to know :D thanks seZ!
 
hmmm i managed t oapply the stencil property but cant figure out how to access the flags? so i can select "draw ccw or both", sorry to be a pest :p

click on the stencil property in the Block List, then you have the properties of it in the Block Details window.
There is the property "Draw Mode" (Type FaceDrawMode), and the value can be changed by clicking on it.
I was wrong with "DRAW_CCW_OR_BOTH", that is the one only showing one side.
You have to set it to "DRAW_BOTH"
 
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