FFH NES III: The Expanse

Aww... I was really looking forward to his writing in the updates
 
Is it ok to be an existing ffh religion, i.e. runes of kilmorf, dragon cult, ashen veil, etc?
 
I do believe in KC, I do! I do!
please...
 
Is it ok to be an existing ffh religion, i.e. runes of kilmorf, dragon cult, ashen veil, etc?

yes you can, but you won't be representative of the whole religion. you can be either an offshoot or a sub-segment of one of the religions in the game. perhaps as you grow in power you might even throw a coup and usurp leadership of the main church. oh, and by the way, Darth Bane would fry Exar Kun.
 
oh, and by the way, Darth Bane would fry Exar Kun.

lol Oh, yeah, it's on. we can use the star wars nes as a battleground, since it's basically a joke anyways. :lol:

I'll be the cult of Agruon (my computer got rebooted, then i got grounded so my ffh got deleted, so i'm not sure if the spelling is correct) it's from orbis and it's the evil mazatl (spelling) special unit.

so i guess i'm religion with Ceremony, Thaumaturgy, and Villainy
 
Well, actually, its from Fall Further. It's the Cualli (evil lizardmen) version of Aaron, with shadow-priests. It might be just as easy to be the Cualli, as they are normall a theocracy. (The current leader, Kolshevann rules throught assasins, not religeon.)
 
Well, actually, its from Fall Further. It's the Cualli (evil lizardmen) version of Aaron, with shadow-priests. It might be just as easy to be the Cualli, as they are normall a theocracy. (The current leader, Kolshevann rules throught assasins, not religeon.)

Orbis also has a version of Cualli. In Orbis, instead of having two civilizations for each of them, only the leader and alignment (and some units) are different. So yeah, Orbis.
 
yeah, it took to long to download fall further, so i settled with orbis, but whatever you say.
 
Orbis also has a version of Cualli. In Orbis, instead of having two civilizations for each of them, only the leader and alignment (and some units) are different. So yeah, Orbis.

I know. It's just that I feel the FF version provides somemore info on them. Most (if not all) of that still apllies to the version Ahwic [sp] adopted.
 
Well, I like Orbis more. Then again, there is even a mod on orbis....
Anyway, Orbis gives way more opportunities in the economics and warfare department, with more distinction between civs, whereas FF gives just more Civs and a few other things


For the NES, I'll be running my PO, Bridgehead, a Amurite like organisation, which is specialised in Magic and Combat, a company of soldiers, among whom many have magic capabilities.
Magic Tradition with Specialities: Theurgy, Alchemy, Combat
 
I'm debating if mine will be a secret or not, seeing as I plan on servicing the common man
 
Mine's surprisingly not secret at all :p
 
are we supposed to say what are PO is here? If so then mines the Introverted Researcher Institute (IRS), very mad scientist with mages from many different cultures, mostly amurite, luchuirp, and Belseraph. Magic tradition with Alchemy, Thaumaturgy, and Ceremony.
 
Crap, I just sent in something like that, though it's less mad science and just plain science (well, magic, but whatever). Magic for Magic's Sake.
 
Well, mines magic but also traditional mad science. So clockwork, steam, bioengineering, and others. Which brings up a question: whats the science/tech lvl of the normal civilizations?
 
I'm debating if mine will be a secret or not, seeing as I plan on servicing the common man

When you say 'servicing', do you mean servicing...? 'cause if so we could get along just fine- just fine.
 
Why do I feel that our two factions are going to be at odds a lot?
 
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