loki1232 said:On a hill? In a forest/jungle?
desert I think.
loki1232 said:On a hill? In a forest/jungle?
Lunargent said:The point of the winter palace is to help manage the cost of huge empires. If you don't have 12 cities, you really shouldn't need it.
I've had empires with over 60 cities, so I don't think 12 is all that high.

Kael said:Chalid said:Are negative diplomatic modifiers due to the use of death/entropy mana shown, in the list of the relations modifiers?
I havent figured out how to do that yet.
Chalid said:It is in:
CvGameTextMgr.cpp, Line 6741
void CvGameTextMgr::getAttitudeString(CvWString& szBuffer, PlayerTypes ePlayer, PlayerTypes eTargetPlayer)
after building a mine. I went to a forest covered hill and there is no option to chop the forest, but I can build the mine and get the
anyways. Should this be possible? Or should we give dwarven soldiers the ability to chop forests on every tile?Chalid said:It is in:
CvGameTextMgr.cpp, Line 6741
void CvGameTextMgr::getAttitudeString(CvWString& szBuffer, PlayerTypes ePlayer, PlayerTypes eTargetPlayer)
talchas said:Well, that was really stupid of me - I specifically put in a check to see if enemy was null before trying to get its strength, but immediately before that I have a logging message which doesn't. Fixed, tested on those saves and uploaded to the usual place. Only changed file is CvUnitAI.cpp.
Back to work on spell targeting. BTW, I am now starting to keep old versions of the spell system through subversion, I didn't have any old copies before.
woodelf said:Cool, does that mean 1.10e is around the corner?