FfH2 0.11c Bugs:

Sarisin said:
Two more questions having to do with those pesky barbarians:

1. I noticed a rather large barb city (pop 10) cranking out Great Persons (sages) every 30 turns or so. Does this make sense? I know you can get Great People randomly, but don't you need to create wonders to be able to get them fairly regularly? I didn't think the barbs could create wonders.

The barbarians can create wonders.

2. This may be a problem having to do with vanilla Civ, but it is very annoying. When you conquer a barb city, you can count on having those despicable two unhappy "we yearn to return to our motherland" faces for the rest of the game. Yes, you need to go about building up the happiness of your city like any, but it just seems a little screwy logically that barbs would rather go back to being barbs rather than becoming part of my illustrious civ.:lol:

Jonus never has this problem. ;)
 
Sarisin said:
I noticed a rather large barb city (pop 10) cranking out Great Persons (sages) every 30 turns or so. Does this make sense? I know you can get Great People randomly, but don't you need to create wonders to be able to get them fairly regularly? I didn't think the barbs could create wonders.

I had a barb city (well, island) found the ashen veil and build the Stigma on the Unborn once... Don't think they converted though :crazyeye:
 
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