FfH2 0.11c Bugs:

Ok, I don't know if this has come up before, but I've been playing Luchuirp with Runes as my state religion, and I can't build Dwarven Soldiers. I can build Stone Golems, and I could build Hammerfists if I had Iron hooked up.

Save is attached
 
An unsual bug: playing the calabim and my neighbor is the infernal civ. They seem to be advanced in techs, however they are not using their worker to build roads!

Other AI civs are not behaving that way, they are building roads.

Here's the saved game
View attachment 128754
 
Thought I saw this somewhere, but can't find it now. I'm playing the Elohim,& am the founder of the Order, have researched Divine Right,but can't build Inquisitors. Not in any of the cities, even the one with the Hall.

Any clues would be helpful.

Thanx,
Fader

PS can't attach the save, says it exceeds the forums' limits sizewise.
 
Fader55 said:
Thought I saw this somewhere, but can't find it now. I'm playing the Elohim,& am the founder of the Order, have researched Divine Right,but can't build Inquisitors. Not in any of the cities, even the one with the Hall.

Any clues would be helpful.

Thanx,
Fader

PS can't attach the save, says it exceeds the forums' limits sizewise.

You can never build inquisitors, they have to be upgraded from a level 6 or higher priest.
 
I first want to thank everyone who has put so much time into this mod. It has been a blast. But, I am having problems. I am getting crashes in mid to late game.

It happens on just about every civ I try. Help.
 
I think that you need Runes of Kilmorph for dwarven soldiers.

1. The ai never seems to build pact of the Nilhorn. Probably because it gives nothing except the threee giants.
2. Fireballs aren't desroyed at end of turn if they don't attack, so i can use them for defense!
3. I had a giant attacking with a 96.9 percent chance and he lost. Is it possible that their defender got a free kill because my giant is classified as a barb?
4. Basium's theme doesn't seem appropriate. I'd much prefer a military march with angels singing in the background or something.
 
1. The ai never seems to build pact of the Nilhorn. Probably because it gives nothing except the threee giants.

In my last game, the AI actually built it. First time I've seen them do it. It was quite late in the game, though. Perhaps they had nothing else to build.
 
loki1232 said:
I think that you need Runes of Kilmorph for dwarven soldiers.

But I do have Runes of Kilmorph as my State Religion, and I can't build the Runes dwarven soldiers in any of my Luchiurp cities that have Runes as a religion. It's not actually that big a deal in the current game I'm playing, but it is annoying.
 
loki1232 said:
I think that you need Runes of Kilmorph for dwarven soldiers.

....


Had it, as state religion. Also had copper hooked up and a barracks built. Icon never showed in the build list.
 
AndrewDJ said:
But I do have Runes of Kilmorph as my State Religion, and I can't build the Runes dwarven soldiers in any of my Luchiurp cities that have Runes as a religion. It's not actually that big a deal in the current game I'm playing, but it is annoying.

There is a problem with them now, it will be fixed in tomorrows version.
 
loki1232 said:
I think that you need Runes of Kilmorph for dwarven soldiers.

1. The ai never seems to build pact of the Nilhorn. Probably because it gives nothing except the threee giants.

I boosted the aiweight for tomorrows version.

2. Fireballs aren't desroyed at end of turn if they don't attack, so i can use them for defense!

It will be fixed in tomorrows version.

3. I had a giant attacking with a 96.9 percent chance and he lost. Is it possible that their defender got a free kill because my giant is classified as a barb?

No, that isnt based on the unit type, but the civilization the unit belong to.

4. Basium's theme doesn't seem appropriate. I'd much prefer a military march with angels singing in the background or something.

I will see if I can find a better one.
 
I personally think that copper golems appear too early on. If you start in the second era then you can build them from the start, with axemen as the second biggest units.
 
loki1232 said:
I personally think that copper golems appear too early on. If you start in the second era then you can build them from the start, with axemen as the second biggest units.

Thats because Golem MAstery was tagged as an ancient tech instead of a reinisaunce. I'll change it.
 
Hi

my game is stuck for some reason, but the save exceeds the maximum forum length. Any way to send it to you guys?
 
Kael said:
You can never build inquisitors, they have to be upgraded from a level 6 or higher priest.

Thanx for the quick reply, is there a list somewhere of things that can't be built anymore, but have to be promoted instead now? The 'pedia doesn't say.

Fader
 
I just played a game as Kazad, with Runes, and my Stonewardens, who had Enchant II, couldn't cast "Spriritual Hammer" even when there was a stack of Thanes of Kilmorph, Paramanders and Stonewardens on the same tile. Is that spell not in yet?
 
Also, I thought I saw it somewhere, but can't find it on the changelog, my Stonewardens who had the Transmutate spell could never use it, on gold or copper tiles...
 
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