FfH2 0.12 Bugs:

The game just hangs up. I gave up when the machine was still processing after I came back from a smoke.
 
Is it intentionall that you can cast bloom on cottages, farms and mines??
 
Once again I am seeing selective attacks by the raging barb gang, i.e., they continue to swamp me while ignoring other civs without the BAR trait.

I really had no intention of duplicating the same problem I noted before with Falamar/Lanun, but as luck would have it, I found his civ close to mine. Again, my religion spread to several of his cities and I could see what was going on in his civ.

I am in yr. 755 and getting swarmed by stacks (max so far 27) of mostly Worg Riders, Orc Axemen with the occasional Orc Spearman, Lizard Man, Prophet (??!!) and Archer in the mix.

I cannot see any of the other remaining 7 civs, but I can see Falamar and he clearly has no barbs in his territory at all. I have checked since my religion spread, but nothing.

I still cannot understand why the AI for either CIV or FFh would send barbs in numbers at me while ignoring another nearby civ without the BAR trait. Oh, by the way, Falamar has the 50% rule covered too which would make the barbs declare war on him.

CIV is a great game and FFh makes it infinitely better, but this balance issue makes it tough to win if you enjoy playing with raging barbs like I do. ;)
 
Is it correct that a meteor can only be cast by a unit with XP >=50, even if the unit has the appropriate promotion (Fire III)?
It seems earth elemental and fire elemental cannot be summoned when XP<100, or not at all. Is that correct?

Examples:
Earth Elemental: Elven Summoner in Idul (see gamesave attached)
Fire Elemental: Elven Summoner in Idul
The Regenerate promotion does not work either (< 50 XP): it that intentional?
See mage in Idul.

If this IS correct, please say so on the civilopedia!

Thanks!
 
Sarisin said:
Once again I am seeing selective attacks by the raging barb gang, i.e., they continue to swamp me while ignoring other civs without the BAR trait.

I really had no intention of duplicating the same problem I noted before with Falamar/Lanun, but as luck would have it, I found his civ close to mine. Again, my religion spread to several of his cities and I could see what was going on in his civ.

I am in yr. 755 and getting swarmed by stacks (max so far 27) of mostly Worg Riders, Orc Axemen with the occasional Orc Spearman, Lizard Man, Prophet (??!!) and Archer in the mix.

I cannot see any of the other remaining 7 civs, but I can see Falamar and he clearly has no barbs in his territory at all. I have checked since my religion spread, but nothing.

I still cannot understand why the AI for either CIV or FFh would send barbs in numbers at me while ignoring another nearby civ without the BAR trait. Oh, by the way, Falamar has the 50% rule covered too which would make the barbs declare war on him.

CIV is a great game and FFh makes it infinitely better, but this balance issue makes it tough to win if you enjoy playing with raging barbs like I do. ;)

I could name one reason for this:
Too many Barbs on the Continent.

When the number of barbs on one continent is greater than an certain number (dependend on different factors) the barbs develop a collective goal. They do at this point not attack everyone but select one city that will be attacked with all force. When this city is destroyed the next city is targeted. It seems that unfortunateley one of your cities was selected as target.

This behaviour is not FfH specific but a vanilla behaviour. Ususally it does not happen as with vanilla settings never enough barbs on one continent appear. The first time this behaviour was reported was with an mod that increased barbarian activity sometimes back in december. ffH does not increse the activity as much but on big continents with ragign barbarians sometimes the step over that border happens.
 
griffin71 said:
Is it correct that a meteor can only be cast by a unit with XP >=50, even if the unit has the appropriate promotion (Fire III)?
It seems earth elemental and fire elemental cannot be summoned when XP<100, or not at all. Is that correct?

Examples:
Earth Elemental: Elven Summoner in Idul (see gamesave attached)
Fire Elemental: Elven Summoner in Idul
The Regenerate promotion does not work either (< 50 XP): it that intentional?
See mage in Idul.

If this IS correct, please say so on the civilopedia!

Thanks!
No they should be able to cast them independend of XP. Make sure they have both promotions (FireIII and Sorcery - this means only Archmages can cast Meteors) for the Meteors and FireIII/EarthIII plus Summoning for the Elementals.

Maybe use the newest Version as Regeneration was brok (or maybe it even is still broke in the newest version)
 
black_imperator said:
i dont know if it is normal but Yvain the wood elf stays with me even if i change religion wherea Kittrah Kyriel disappears .

Your right, it will be fixed in 0.13.
 
Another savegame. When I end the turn, I get the message that I declared war on someone. Well, I didn't. Is the war triggered by python? If it is some sort of AI-code (e.g. the AI declaring war on you if you use ring of fire), I'd like it to be disabled for humans.
 
Couple of issues.
First one is probably only a glitch. When hovering cursor over an enemy city there was a strange "Research: Never" text shown. Screenshot 1.

Second. Is this normal? I mean resources in town screen looking like this? Screenshot 2.

Third. Is Ancient Temple no longer giving disciple units extra moves? Because all priests i build start with 1 move and I have one Ancient Temple explored, connected to road etc.

Finally fourth and most evil. Accidently I found out that I can kill any number of units with wither spell on a single turn. It works when I have multiple units selected, cast wither, select a target unit, press cast and boom. I hear a thunderbolt sound and target unit disapears. I managed to take over to highly defended cities with this one just to try if I manage to reproduce this bug. Attaching a savegame for this one just in case.

Edit. By the way the "thunder of doom" can probably be done with any spell that uses targetting cursor. I just had the same effect with pillar of flames so it's probably something more than just wither.
 
aku said:
Couple of issues.
First one is probably only a glitch. When hovering cursor over an enemy city there was a strange "Research: Never" text shown. Screenshot 1.

Your city was built on top of an ancient temple, and as a result you will not be able to explore/improve the temple. That is why you are seeing the 'research: never' text.
 
Two issues:
1) The civilopedia entry of 'Altar of Luonnotar' says that the blessed is only given to units trained in the buliding city butevery trained unit gains the promotion.

2) There's a Great Person called 'Capria' though she's also a leader.
 
Black Whole said:
Two issues:
1) The civilopedia entry of 'Altar of Luonnotar' says that the blessed is only given to units trained in the buliding city butevery trained unit gains the promotion.

2) There's a Great Person called 'Capria' though she's also a leader.

or dejavue if your french....that is french right?...i think.....anyway......I swear I saw Kael answer this and say that it is supposed to be that way and the civilopedia neeeeds the edit.........It may have been on another thread of course I can find it but if anyone knows where it is?.... Please post after me to help Black Hole out and if I imagined it, E-mail me and I edit this post. If I am correct please confirm and leave location.......thanx.......I can't believe it but it is so familiar that I must investigate under ..........which thread..hmmm......
 
Mad Mike said:
GRAPHIC.
Worg riders look like they are riding hoses, -

They are, that is just placeholder art right now.
 
Some bugs/xploits:
When a Shadow attacked my Ranger the other day, its marksman ability made it attack the hawk that my Ranger was carrying instead of the many mages in my stacks. Is that intentional?

Whenever I tried to use the Domination spell, sometimes it tells me 'Unit gained by Domination,' while I don't see the unit anywhere. Also, I could use the Domination spell on Shadows or on invisible units. The spell cursor pops up on the invisible unit's til.
 
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