Chalid said:I could name one reason for this:
Too many Barbs on the Continent.
When the number of barbs on one continent is greater than an certain number (dependend on different factors) the barbs develop a collective goal. They do at this point not attack everyone but select one city that will be attacked with all force. When this city is destroyed the next city is targeted. It seems that unfortunateley one of your cities was selected as target.
This behaviour is not FfH specific but a vanilla behaviour. Ususally it does not happen as with vanilla settings never enough barbs on one continent appear. The first time this behaviour was reported was with an mod that increased barbarian activity sometimes back in december. ffH does not increse the activity as much but on big continents with ragign barbarians sometimes the step over that border happens.
and thisTeg_Navanis said:I haven't asked yet if this is a bug or not, but it bothers me: when I use the go to mode to send my unit into unknown territory, the order should be cancelled if an enemy unit is in the way (as it is the case in vanilla case). In FfH, I already lost a bunch of units because they attacked enemies I didn't even know were there.
- Automated workers destroy forests to build windmills even if "automated workers leave forests" is checked. But i think this annoyed me in vanilla as well...
Chalid said:When the number of barbs on one continent is greater than an certain number (dependend on different factors) the barbs develop a collective goal. They do at this point not attack everyone but select one city that will be attacked with all force. When this city is destroyed the next city is targeted. It seems that unfortunateley one of your cities was selected as target.
Gileyal said:Not sure if this is a bug or not... but I played the Elohim and was surprised to find I can build the lycanthorpe guy (Baron forgot his name)... Not that its that horrible, but it just doesn't seem like this guy would ally with the Elohim.
Frozen-Vomit said:And finally a ctd:
when i move the three summoned wraiths into perpentachs land (declaring war) the game crashes...
(edit: forgot to attach the file)
Kerrang said:As far as I know Baron Duin can be built by any civ, provided they have researched the proper tech, and I think that is intended.
Sureshot said:For Custom games, choosing tech time period offers the choices "Ancient, Classical, etc., ..., Renaissance, System Use, System Use, System Use, ..., ..., System Use".
Renaissance gives most techs (missing only the last 1 or two of each branch) but gives way outdated (and seemingly inappropriate to civ) units. I got 3 Elven Archers, 2 Starter Settlers, 1 Worker, and 1 Mercenary for Ljosalfar.
Choosing any of the System Use options starts the game with no units and the game ends as soon as it loads.